Remove path cache (#257)

This commit is contained in:
evanpelle
2025-03-15 13:41:56 -07:00
committed by Evan
parent 4abc5e2406
commit 281cbbeb89
-13
View File
@@ -12,8 +12,6 @@ export class PathFinder {
private aStar: AStar;
private computeFinished = true;
private pathCache: Map<number, TileRef[]> = new Map();
private constructor(
private game: Game,
private newAStar: (curr: TileRef, dst: TileRef) => AStar,
@@ -57,15 +55,6 @@ export class PathFinder {
return { type: PathFindResultType.Completed, tile: curr };
}
// make key the same between port a -> b and b -> a
const key = curr < dst ? curr * 1_000_000 + dst : dst * 1_000_000 + curr;
// get the cached path
if (this.pathCache.has(key)) {
this.path = this.pathCache.get(key)!;
return { type: PathFindResultType.NextTile, tile: this.path.shift() };
}
if (this.computeFinished) {
if (this.shouldRecompute(curr, dst)) {
this.curr = curr;
@@ -86,8 +75,6 @@ export class PathFinder {
// Remove the start tile
this.path.shift();
// save the path in the cache
this.pathCache.set(key, [...this.path]);
return this.nextTile(curr, dst);
case PathFindResultType.Pending:
return { type: PathFindResultType.Pending };