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optmize pathfind: greedy bidi a* search
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+85
-36
@@ -1,76 +1,125 @@
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import { PriorityQueue } from "@datastructures-js/priority-queue";
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import { Tile } from "./game/Game";
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import { manhattanDist } from "./Util";
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import { colord } from "colord";
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export class AStar {
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private openSet: PriorityQueue<{ tile: Tile; fScore: number; }>;
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private cameFrom: Map<Tile, Tile>;
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private gScore: Map<Tile, number>;
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private current: Tile | null;
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private fwdOpenSet: PriorityQueue<{ tile: Tile; fScore: number; }>;
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private bwdOpenSet: PriorityQueue<{ tile: Tile; fScore: number; }>;
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private fwdCameFrom: Map<Tile, Tile>;
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private bwdCameFrom: Map<Tile, Tile>;
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private fwdGScore: Map<Tile, number>;
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private bwdGScore: Map<Tile, number>;
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private meetingPoint: Tile | null;
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public completed: boolean;
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constructor(private src: Tile, private dst: Tile) {
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this.openSet = new PriorityQueue<{ tile: Tile; fScore: number; }>(
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this.fwdOpenSet = new PriorityQueue<{ tile: Tile; fScore: number; }>(
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(a, b) => a.fScore - b.fScore
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);
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this.cameFrom = new Map<Tile, Tile>();
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this.gScore = new Map<Tile, number>();
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this.current = null;
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this.bwdOpenSet = new PriorityQueue<{ tile: Tile; fScore: number; }>(
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(a, b) => a.fScore - b.fScore
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);
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this.fwdCameFrom = new Map<Tile, Tile>();
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this.bwdCameFrom = new Map<Tile, Tile>();
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this.fwdGScore = new Map<Tile, number>();
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this.bwdGScore = new Map<Tile, number>();
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this.meetingPoint = null;
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this.completed = false;
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this.gScore.set(src, 0);
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this.openSet.enqueue({ tile: src, fScore: this.heuristic(src, dst) });
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// Initialize forward search
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this.fwdGScore.set(src, 0);
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this.fwdOpenSet.enqueue({ tile: src, fScore: this.heuristic(src, dst) });
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// Initialize backward search
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this.bwdGScore.set(dst, 0);
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this.bwdOpenSet.enqueue({ tile: dst, fScore: this.heuristic(dst, src) });
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}
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compute(iterations: number): boolean {
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if (this.completed) return true;
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while (!this.openSet.isEmpty()) {
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while (!this.fwdOpenSet.isEmpty() && !this.bwdOpenSet.isEmpty()) {
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iterations--;
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this.current = this.openSet.dequeue()!.tile;
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if (iterations <= 0) {
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return false;
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}
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if (iterations <= 0) return false;
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if (this.current === this.dst) {
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// Process forward search
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const fwdCurrent = this.fwdOpenSet.dequeue()!.tile;
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if (this.bwdGScore.has(fwdCurrent)) {
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// We found a meeting point!
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this.meetingPoint = fwdCurrent;
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this.completed = true;
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return true;
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}
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for (const neighbor of this.current.neighborsWrapped()) {
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if (neighbor != this.dst && neighbor.isLand()) continue; // Skip non-water tiles
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this.expandNode(fwdCurrent, true);
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const tentativeGScore = this.gScore.get(this.current)! + 3 - Math.max(1, Math.min(neighbor.magnitude() / 4, 2));
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if (!this.gScore.has(neighbor) || tentativeGScore < this.gScore.get(neighbor)!) {
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this.cameFrom.set(neighbor, this.current);
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this.gScore.set(neighbor, tentativeGScore);
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const fScore = tentativeGScore + this.heuristic(neighbor, this.dst);
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this.openSet.enqueue({ tile: neighbor, fScore: fScore });
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}
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// Process backward search
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const bwdCurrent = this.bwdOpenSet.dequeue()!.tile;
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if (this.fwdGScore.has(bwdCurrent)) {
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// We found a meeting point!
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this.meetingPoint = bwdCurrent;
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this.completed = true;
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return true;
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}
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this.expandNode(bwdCurrent, false);
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}
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return this.completed;
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}
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private expandNode(current: Tile, isForward: boolean) {
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for (const neighbor of current.neighborsWrapped()) {
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if (neighbor !== (isForward ? this.dst : this.src) && neighbor.isLand()) continue;
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const gScore = isForward ? this.fwdGScore : this.bwdGScore;
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const openSet = isForward ? this.fwdOpenSet : this.bwdOpenSet;
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const cameFrom = isForward ? this.fwdCameFrom : this.bwdCameFrom;
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let tentativeGScore = gScore.get(current)! + 1;
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if (neighbor.magnitude() < 10) {
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tentativeGScore += 1;
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}
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if (!gScore.has(neighbor) || tentativeGScore < gScore.get(neighbor)!) {
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cameFrom.set(neighbor, current);
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gScore.set(neighbor, tentativeGScore);
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const fScore = tentativeGScore + this.heuristic(
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neighbor,
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isForward ? this.dst : this.src
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);
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openSet.enqueue({ tile: neighbor, fScore: fScore });
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}
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}
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}
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private heuristic(a: Tile, b: Tile): number {
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// Manhattan distance
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return Math.abs(a.cell().x - b.cell().x) + Math.abs(a.cell().y - b.cell().y);
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return 1.1 * Math.abs(a.cell().x - b.cell().x) + Math.abs(a.cell().y - b.cell().y);
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}
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public reconstructPath(): Tile[] {
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const path = [this.current!];
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while (this.cameFrom.has(this.current!)) {
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this.current = this.cameFrom.get(this.current!)!;
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path.unshift(this.current);
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if (!this.meetingPoint) return [];
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// Reconstruct path from start to meeting point
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const fwdPath: Tile[] = [this.meetingPoint];
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let current = this.meetingPoint;
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while (this.fwdCameFrom.has(current)) {
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current = this.fwdCameFrom.get(current)!;
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fwdPath.unshift(current);
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}
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return path;
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// Reconstruct path from meeting point to goal
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current = this.meetingPoint;
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while (this.bwdCameFrom.has(current)) {
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current = this.bwdCameFrom.get(current)!;
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fwdPath.push(current);
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}
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return fwdPath;
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}
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}
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export class PathFinder {
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private curr: Tile = null
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