mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 13:40:46 +00:00
rabbbit
This commit is contained in:
@@ -53,7 +53,9 @@ export class ClanTagInput extends LitElement {
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connectedCallback() {
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super.connectedCallback();
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this.clanTag = localStorage.getItem(clanTagKey) ?? "";
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this.validate();
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// No user input to coalesce on initial mount — fire the ownership check
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// immediately instead of paying the debounce delay.
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this.validate({ immediate: true });
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}
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disconnectedCallback() {
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@@ -126,7 +128,7 @@ export class ClanTagInput extends LitElement {
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this.validate();
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}
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private validate() {
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private validate(options: { immediate?: boolean } = {}) {
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const tag = this.clanTag;
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const result = validateClanTag(tag);
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this.formatError = result.isValid ? "" : (result.error ?? "");
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@@ -148,6 +150,9 @@ export class ClanTagInput extends LitElement {
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this.ownershipError = "";
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localStorage.setItem(clanTagKey, "");
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this.currentCheck = Promise.resolve();
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} else if (options.immediate) {
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// Initial mount / non-typing trigger — no input to coalesce, run now.
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this.currentCheck = this.checkOwnership(tag);
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} else {
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const debounce = new Promise<void>((resolve) => {
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this.resolveDebounce = resolve;
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@@ -0,0 +1,183 @@
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import {
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ClanExistsResponseSchema,
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clanExistsApiPath,
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type UserMeResponse,
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} from "../core/ApiSchemas";
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// Clan-existence probe used by the join-time ownership check.
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//
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// Only positive results are cached: a fictional tag (clan does not exist
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// upstream) could legitimately become real moments later, and we don't want a
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// stale "false" to leak a tag past the ownership check until TTL expiry.
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// Positive results are safe to cache because a real clan stays real for the
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// life of any reasonable cache entry, and a cache hit returns "exists=true",
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// which only ever causes the tag to be dropped (fail-closed).
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export const CLAN_EXISTS_FETCH_TIMEOUT_MS = 3000;
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export const CLAN_EXISTS_CACHE_TTL_MS = 60_000;
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export const CLAN_EXISTS_CACHE_MAX_ENTRIES = 1024;
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interface CacheEntry {
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expiresAt: number;
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}
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// Insertion-ordered Map gives us a trivial FIFO/LRU: re-set on hit to bump
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// freshness, evict from the oldest end when the bound is reached.
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const positiveCache = new Map<string, CacheEntry>();
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interface ProbeDeps {
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/** Base URL of the upstream auth API (issuer). */
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baseUrl: string;
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/** Injected so tests can stub network behavior. */
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fetcher?: typeof fetch;
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/** Injected so tests control time. */
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now?: () => number;
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/** Logger callback for unexpected statuses / transport errors. */
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onWarn?: (event: string, ctx: Record<string, unknown>) => void;
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/** Override the shared cache (tests). */
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cache?: Map<string, CacheEntry>;
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/** Override TTL / bound (tests). */
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ttlMs?: number;
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maxEntries?: number;
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}
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function getCachedExists(
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cache: Map<string, CacheEntry>,
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key: string,
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nowMs: number,
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): boolean | undefined {
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const entry = cache.get(key);
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if (entry === undefined) return undefined;
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if (nowMs >= entry.expiresAt) {
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cache.delete(key);
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return undefined;
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}
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// Bump LRU recency.
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cache.delete(key);
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cache.set(key, entry);
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return true;
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}
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function setCachedExists(
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cache: Map<string, CacheEntry>,
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key: string,
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expiresAt: number,
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maxEntries: number,
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): void {
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cache.set(key, { expiresAt });
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while (cache.size > maxEntries) {
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const oldest = cache.keys().next();
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if (oldest.done) break;
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cache.delete(oldest.value);
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}
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}
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/**
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* Returns true if the tag matches a real clan upstream, false if it does not,
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* and null when the result is inconclusive (transport error, timeout, or
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* unexpected status). Callers should treat null as fail-closed (drop the tag).
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*/
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export async function clanExistsByTag(
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tag: string,
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deps: ProbeDeps,
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): Promise<boolean | null> {
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const cache = deps.cache ?? positiveCache;
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const now = deps.now ?? Date.now;
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const fetcher = deps.fetcher ?? fetch;
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const ttlMs = deps.ttlMs ?? CLAN_EXISTS_CACHE_TTL_MS;
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const maxEntries = deps.maxEntries ?? CLAN_EXISTS_CACHE_MAX_ENTRIES;
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const cacheKey = tag.toUpperCase();
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const cached = getCachedExists(cache, cacheKey, now());
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if (cached === true) return true;
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try {
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const url = `${deps.baseUrl}${clanExistsApiPath(tag)}`;
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const response = await fetcher(url, {
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headers: { Accept: "application/json" },
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signal: AbortSignal.timeout(CLAN_EXISTS_FETCH_TIMEOUT_MS),
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});
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if (response.status === 200) {
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// Upstream currently has no body; tolerate {exists:false} for forward-compat.
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try {
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const text = await response.text();
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if (text.length > 0) {
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const parsed = ClanExistsResponseSchema.safeParse(JSON.parse(text));
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if (parsed.success && parsed.data?.exists === false) {
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return false;
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}
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}
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} catch {
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// Forward-compat parsing only; ignore failures.
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}
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setCachedExists(cache, cacheKey, now() + ttlMs, maxEntries);
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return true;
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}
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if (response.status === 404) {
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return false;
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}
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deps.onWarn?.("clanExistsByTag: unexpected status, failing closed", {
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tag: cacheKey,
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status: response.status,
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});
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return null;
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} catch (e) {
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deps.onWarn?.("clanExistsByTag: fetch failed, failing closed", {
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tag: cacheKey,
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error: e instanceof Error ? e.message : String(e),
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});
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return null;
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}
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}
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/**
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* Decide whether a player may wear the given (already-censored) clan tag.
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*
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* - Members of the tag's clan always pass through unchanged.
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* - Non-members keep the tag only when the upstream API confirms the clan
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* does not exist (fictional tag).
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* - Inconclusive existence results drop the tag (fail-closed).
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*
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* @returns the resolved tag (the original or null) along with a `dropped` flag
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* so callers can log impersonation attempts.
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*/
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export async function resolveClanTag(
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censoredTag: string | null,
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userMeResponse: UserMeResponse | null,
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existsChecker: (tag: string) => Promise<boolean | null>,
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): Promise<{
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tag: string | null;
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dropped: boolean;
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reason?: "exists" | "inconclusive";
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}> {
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if (censoredTag === null) return { tag: null, dropped: false };
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const userClanTags = new Set(
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userMeResponse
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? (userMeResponse.player.clans ?? []).map((c) => c.tag.toUpperCase())
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: [],
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);
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if (userClanTags.has(censoredTag.toUpperCase())) {
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return { tag: censoredTag, dropped: false };
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}
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const exists = await existsChecker(censoredTag);
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if (exists === false) {
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return { tag: censoredTag, dropped: false };
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}
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return {
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tag: null,
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dropped: true,
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reason: exists === true ? "exists" : "inconclusive",
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};
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}
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/** Exposed for tests so each spec starts with a clean cache. */
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export function __resetClanExistsCacheForTests(): void {
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positiveCache.clear();
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}
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/** Exposed for tests/observability. */
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export function __peekClanExistsCacheSize(): number {
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return positiveCache.size;
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}
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@@ -22,6 +22,20 @@ export class GameManager {
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return this.games.get(id) ?? null;
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}
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/**
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* Returns the existing client's stored identity for a (persistentID, gameID)
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* pair without modifying any state. Used to short-circuit re-validation when
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* a reconnect sends an unchanged username + clan tag.
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*/
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public peekClientIdentity(
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persistentID: string,
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gameID: GameID,
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): { username: string; clanTag: string | null } | null {
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const game = this.games.get(gameID);
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if (!game) return null;
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return game.peekClientIdentity(persistentID);
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}
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public publicLobbies(): GameServer[] {
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return Array.from(this.games.values()).filter(
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(g) => g.phase() === GamePhase.Lobby && g.isPublic(),
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@@ -187,6 +187,19 @@ export class GameServer {
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);
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}
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// Read-only snapshot of an existing client's identity, or null if no client
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// is registered for this persistentID (including kicked clients, which are
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// treated as gone for matching purposes).
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public peekClientIdentity(
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persistentID: string,
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): { username: string; clanTag: string | null } | null {
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const clientID = this.getClientIdForPersistentId(persistentID);
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if (!clientID) return null;
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const client = this.allClients.get(clientID);
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if (!client) return null;
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return { username: client.username, clanTag: client.clanTag };
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}
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// Get existing clientID for this persistentID, or null if new player
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public getClientIdForPersistentId(persistentID: string): ClientID | null {
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const clientID = this.persistentIdToClientId.get(persistentID);
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+42
-95
@@ -7,11 +7,7 @@ import path from "path";
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import { fileURLToPath } from "url";
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import { WebSocket, WebSocketServer } from "ws";
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import { z } from "zod";
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import {
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ClanExistsResponseSchema,
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clanExistsApiPath,
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type UserMeResponse,
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} from "../core/ApiSchemas";
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import { type UserMeResponse } from "../core/ApiSchemas";
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import { GameEnv } from "../core/configuration/Config";
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import { GameType } from "../core/game/Game";
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import {
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@@ -23,6 +19,7 @@ import {
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import { generateID, replacer } from "../core/Util";
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import { CreateGameInputSchema } from "../core/WorkerSchemas";
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import { archive, finalizeGameRecord } from "./Archive";
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import { clanExistsByTag, resolveClanTag } from "./ClanTagOwnership";
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import { Client } from "./Client";
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import { GameManager } from "./GameManager";
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import { registerGamePreviewRoute } from "./GamePreviewRoute";
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@@ -43,74 +40,6 @@ const workerId = ServerEnv.workerId() ?? 0;
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const log = logger.child({ comp: `w_${workerId}` });
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const playlist = new MapPlaylist();
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// Clan-existence probe used by the join-time ownership check.
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// Caches results briefly so a lobby surge doesn't fan out to the auth API.
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// Returns null on transport errors / unexpected statuses so callers fail open.
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const CLAN_EXISTS_FETCH_TIMEOUT_MS = 3000;
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const CLAN_EXISTS_CACHE_TTL_MS = 60_000;
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const clanExistsCache = new Map<
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string,
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{ result: boolean; expiresAt: number }
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>();
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async function clanExistsByTag(tag: string): Promise<boolean | null> {
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const cacheKey = tag.toUpperCase();
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const entry = clanExistsCache.get(cacheKey);
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if (entry !== undefined) {
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if (Date.now() < entry.expiresAt) return entry.result;
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clanExistsCache.delete(cacheKey);
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}
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try {
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const url = `${ServerEnv.jwtIssuer()}${clanExistsApiPath(tag)}`;
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const response = await fetch(url, {
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headers: { Accept: "application/json" },
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signal: AbortSignal.timeout(CLAN_EXISTS_FETCH_TIMEOUT_MS),
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});
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if (response.status === 200) {
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// Upstream currently has no body; tolerate {exists:false} for forward-compat.
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try {
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const text = await response.text();
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if (text.length > 0) {
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const parsed = ClanExistsResponseSchema.safeParse(JSON.parse(text));
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if (parsed.success && parsed.data?.exists === false) {
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clanExistsCache.set(cacheKey, {
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result: false,
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expiresAt: Date.now() + CLAN_EXISTS_CACHE_TTL_MS,
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});
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return false;
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}
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}
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} catch {
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// Forward-compat parsing only; ignore failures.
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}
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clanExistsCache.set(cacheKey, {
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result: true,
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expiresAt: Date.now() + CLAN_EXISTS_CACHE_TTL_MS,
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});
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return true;
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}
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if (response.status === 404) {
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clanExistsCache.set(cacheKey, {
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result: false,
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expiresAt: Date.now() + CLAN_EXISTS_CACHE_TTL_MS,
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});
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return false;
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}
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log.warn("clanExistsByTag: unexpected status, failing open", {
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tag: cacheKey,
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status: response.status,
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});
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return null;
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} catch (e) {
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log.warn("clanExistsByTag: fetch failed, failing open", {
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tag: cacheKey,
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error: e instanceof Error ? e.message : String(e),
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});
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return null;
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}
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}
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// Worker setup
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export async function startWorker() {
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log.info(`Worker starting...`);
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@@ -435,6 +364,29 @@ export async function startWorker() {
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.get()
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.censor(clientMsg.username, clientMsg.clanTag ?? null);
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// Fast-path: if an existing client for this persistentID already wears
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// the same (censored) identity, the ownership check was performed at
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// join time. Skip getUserMe and the existence probe — they're an auth
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// round-trip we don't need.
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const existingIdentity = gm.peekClientIdentity(
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persistentId,
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clientMsg.gameID,
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);
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if (
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existingIdentity !== null &&
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existingIdentity.username === censoredUsername &&
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existingIdentity.clanTag === censoredClanTag
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) {
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if (
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gm.rejoinClient(ws, persistentId, clientMsg.gameID, 0, {
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username: censoredUsername,
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clanTag: censoredClanTag,
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})
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) {
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return;
|
||||
}
|
||||
}
|
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|
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// Fetch user profile up front. Needed here so the clan-tag ownership
|
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// check can run before the reconnect fast-path (otherwise a refresh
|
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// would let a player swap to an unvalidated tag), and reused below
|
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@@ -463,29 +415,24 @@ export async function startWorker() {
|
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// Enforce clan tag ownership. A player can wear a tag only if they're
|
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// a member; if they're not and the tag belongs to a real clan, drop it
|
||||
// to prevent impersonation. Fictional tags pass through.
|
||||
let resolvedClanTag = censoredClanTag;
|
||||
if (resolvedClanTag !== null) {
|
||||
const userClanTags = new Set(
|
||||
userMeResponse
|
||||
? (userMeResponse.player.clans ?? []).map((c) =>
|
||||
c.tag.toUpperCase(),
|
||||
)
|
||||
: [],
|
||||
);
|
||||
if (!userClanTags.has(resolvedClanTag.toUpperCase())) {
|
||||
// Fail closed: inconclusive (null) means drop, not keep.
|
||||
const exists = await clanExistsByTag(resolvedClanTag);
|
||||
if (exists !== false) {
|
||||
log.warn("Dropped clan tag: player is not a member", {
|
||||
persistentID: persistentId,
|
||||
gameID: clientMsg.gameID,
|
||||
clanTag: resolvedClanTag,
|
||||
existsResult: exists,
|
||||
});
|
||||
resolvedClanTag = null;
|
||||
}
|
||||
}
|
||||
const resolution = await resolveClanTag(
|
||||
censoredClanTag,
|
||||
userMeResponse,
|
||||
(tag) =>
|
||||
clanExistsByTag(tag, {
|
||||
baseUrl: ServerEnv.jwtIssuer(),
|
||||
onWarn: (event, ctx) => log.warn(event, ctx),
|
||||
}),
|
||||
);
|
||||
if (resolution.dropped) {
|
||||
log.warn("Dropped clan tag: player is not a member", {
|
||||
persistentID: persistentId,
|
||||
gameID: clientMsg.gameID,
|
||||
clanTag: censoredClanTag,
|
||||
reason: resolution.reason,
|
||||
});
|
||||
}
|
||||
const resolvedClanTag = resolution.tag;
|
||||
|
||||
// Try to reconnect an existing client (e.g. page refresh). Pre-game,
|
||||
// username and clan tag pick up the latest validated values from this
|
||||
|
||||
@@ -0,0 +1,222 @@
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import type { UserMeResponse } from "../../src/core/ApiSchemas";
|
||||
import {
|
||||
clanExistsByTag,
|
||||
resolveClanTag,
|
||||
} from "../../src/server/ClanTagOwnership";
|
||||
|
||||
const okResponse = (status: number, body = ""): Response =>
|
||||
({
|
||||
status,
|
||||
text: async () => body,
|
||||
}) as unknown as Response;
|
||||
|
||||
const userWithClans = (tags: string[]): UserMeResponse =>
|
||||
({
|
||||
user: {},
|
||||
player: {
|
||||
publicId: "p1",
|
||||
adfree: false,
|
||||
flares: [],
|
||||
achievements: { singleplayerMap: [] },
|
||||
friends: [],
|
||||
subscription: null,
|
||||
clans: tags.map((tag) => ({
|
||||
tag,
|
||||
name: tag,
|
||||
role: "member" as const,
|
||||
joinedAt: new Date().toISOString(),
|
||||
memberCount: 1,
|
||||
})),
|
||||
},
|
||||
}) as UserMeResponse;
|
||||
|
||||
describe("clanExistsByTag", () => {
|
||||
let cache: Map<string, { expiresAt: number }>;
|
||||
let now: number;
|
||||
|
||||
beforeEach(() => {
|
||||
cache = new Map();
|
||||
now = 1_000_000;
|
||||
});
|
||||
|
||||
it("returns true on HTTP 200", async () => {
|
||||
const fetcher = vi.fn(async () => okResponse(200));
|
||||
const result = await clanExistsByTag("ABC", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
});
|
||||
expect(result).toBe(true);
|
||||
});
|
||||
|
||||
it("returns false on HTTP 404 without caching it", async () => {
|
||||
const fetcher = vi.fn(async () => okResponse(404));
|
||||
const result = await clanExistsByTag("XYZ", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
});
|
||||
expect(result).toBe(false);
|
||||
// Negative results must not poison the cache — a clan can be created
|
||||
// moments after a 404 and a stale "false" would briefly let non-members
|
||||
// wear the tag.
|
||||
expect(cache.size).toBe(0);
|
||||
});
|
||||
|
||||
it("returns null on unexpected status (fail-closed) and does not cache", async () => {
|
||||
const fetcher = vi.fn(async () => okResponse(503));
|
||||
const result = await clanExistsByTag("ABC", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
});
|
||||
expect(result).toBeNull();
|
||||
expect(cache.size).toBe(0);
|
||||
});
|
||||
|
||||
it("returns null on transport error (fail-closed)", async () => {
|
||||
const fetcher = vi.fn(async () => {
|
||||
throw new Error("offline");
|
||||
});
|
||||
const result = await clanExistsByTag("ABC", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
});
|
||||
expect(result).toBeNull();
|
||||
});
|
||||
|
||||
it("uppercases the tag in the request URL", async () => {
|
||||
const fetcher = vi.fn(async () => okResponse(200));
|
||||
await clanExistsByTag("abc", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
});
|
||||
const calledUrl = (fetcher.mock.calls[0] as unknown[])[0] as string;
|
||||
expect(calledUrl).toContain("/public/clan/ABC/exists");
|
||||
});
|
||||
|
||||
it("serves positive results from cache without re-fetching", async () => {
|
||||
const fetcher = vi.fn(async () => okResponse(200));
|
||||
await clanExistsByTag("ABC", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
});
|
||||
await clanExistsByTag("ABC", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
});
|
||||
expect(fetcher).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
|
||||
it("re-fetches positive entries after TTL expiry", async () => {
|
||||
const fetcher = vi.fn(async () => okResponse(200));
|
||||
await clanExistsByTag("ABC", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
ttlMs: 1000,
|
||||
});
|
||||
now += 2000;
|
||||
await clanExistsByTag("ABC", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
ttlMs: 1000,
|
||||
});
|
||||
expect(fetcher).toHaveBeenCalledTimes(2);
|
||||
});
|
||||
|
||||
it("evicts the oldest entry when maxEntries is exceeded", async () => {
|
||||
const fetcher = vi.fn(async () => okResponse(200));
|
||||
const deps = {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
maxEntries: 2,
|
||||
};
|
||||
await clanExistsByTag("A", deps);
|
||||
await clanExistsByTag("B", deps);
|
||||
await clanExistsByTag("C", deps);
|
||||
expect(cache.size).toBe(2);
|
||||
expect(cache.has("A")).toBe(false);
|
||||
expect(cache.has("B")).toBe(true);
|
||||
expect(cache.has("C")).toBe(true);
|
||||
});
|
||||
|
||||
it("treats body {exists:false} as false on 200 without caching", async () => {
|
||||
const fetcher = vi.fn(async () =>
|
||||
okResponse(200, JSON.stringify({ exists: false })),
|
||||
);
|
||||
const result = await clanExistsByTag("ABC", {
|
||||
baseUrl: "https://auth.example",
|
||||
fetcher: fetcher as unknown as typeof fetch,
|
||||
cache,
|
||||
now: () => now,
|
||||
});
|
||||
expect(result).toBe(false);
|
||||
expect(cache.size).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("resolveClanTag", () => {
|
||||
it("passes a null tag through unchanged", async () => {
|
||||
const probe = vi.fn();
|
||||
const result = await resolveClanTag(null, null, probe);
|
||||
expect(result).toEqual({ tag: null, dropped: false });
|
||||
expect(probe).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("accepts a tag when the user is a member (case-insensitive)", async () => {
|
||||
const probe = vi.fn();
|
||||
const me = userWithClans(["abc"]);
|
||||
const result = await resolveClanTag("ABC", me, probe);
|
||||
expect(result).toEqual({ tag: "ABC", dropped: false });
|
||||
expect(probe).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("drops a tag belonging to a real clan the user does not belong to", async () => {
|
||||
const probe = vi.fn(async () => true);
|
||||
const me = userWithClans(["other"]);
|
||||
const result = await resolveClanTag("ABC", me, probe);
|
||||
expect(result).toEqual({ tag: null, dropped: true, reason: "exists" });
|
||||
});
|
||||
|
||||
it("keeps a tag that does not match any real clan (fictional)", async () => {
|
||||
const probe = vi.fn(async () => false);
|
||||
const result = await resolveClanTag("ABC", null, probe);
|
||||
expect(result).toEqual({ tag: "ABC", dropped: false });
|
||||
});
|
||||
|
||||
it("drops the tag on inconclusive existence check (fail-closed)", async () => {
|
||||
const probe = vi.fn(async () => null);
|
||||
const result = await resolveClanTag("ABC", null, probe);
|
||||
expect(result).toEqual({
|
||||
tag: null,
|
||||
dropped: true,
|
||||
reason: "inconclusive",
|
||||
});
|
||||
});
|
||||
|
||||
it("treats anonymous users as members of no clans", async () => {
|
||||
const probe = vi.fn(async () => true);
|
||||
const result = await resolveClanTag("ABC", null, probe);
|
||||
expect(result.tag).toBeNull();
|
||||
expect(result.dropped).toBe(true);
|
||||
expect(probe).toHaveBeenCalledWith("ABC");
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user