update location of color mapping in map generator readme (#4325)

Resolves #4326

## Description:

Updates map-generator readme for terrain color info locations modified
in v32.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tidwell
This commit is contained in:
Aaron Tidwell
2026-06-18 16:35:23 -04:00
committed by GitHub
parent 16996d489c
commit 167acb1fae
+3 -4
View File
@@ -86,11 +86,10 @@ If you are doing work in image editing software or using automated tools, `./map
- `Pixel` -> `Terrain Type & Magnitude` mapping in `GenerateMap`
- `Terrain Type` -> `Thumbnail Color` mapping in `getThumbnailColor`
In-Game, terrain is rendered using themes. The color of a tile is determined dynamically based on
its **Terrain Type** and **Magnitude**. Theme Files:
In-Game, the color of a tile is determined dynamically based on its **Terrain Type** and **Magnitude**.
- `../src/core/configuration/PastelTheme.ts` (Light)
- `../src/core/configuration/PastelThemeDark.ts` (Dark).
- Ocean default color definition: `../src/client/render/gl/render-settings.json` (user changeable via settings)
- Terrain color calculations: `../src/client/render/gl/utils/ColorUtils.ts#L50`
## Create info.json