diff --git a/map-generator/README.md b/map-generator/README.md index af089f8f3..53815b2ae 100644 --- a/map-generator/README.md +++ b/map-generator/README.md @@ -86,11 +86,10 @@ If you are doing work in image editing software or using automated tools, `./map - `Pixel` -> `Terrain Type & Magnitude` mapping in `GenerateMap` - `Terrain Type` -> `Thumbnail Color` mapping in `getThumbnailColor` -In-Game, terrain is rendered using themes. The color of a tile is determined dynamically based on -its **Terrain Type** and **Magnitude**. Theme Files: +In-Game, the color of a tile is determined dynamically based on its **Terrain Type** and **Magnitude**. -- `../src/core/configuration/PastelTheme.ts` (Light) -- `../src/core/configuration/PastelThemeDark.ts` (Dark). +- Ocean default color definition: `../src/client/render/gl/render-settings.json` (user changeable via settings) +- Terrain color calculations: `../src/client/render/gl/utils/ColorUtils.ts#L50` ## Create info.json