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speed adjustment again
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@@ -512,11 +512,11 @@ export class DefaultConfig implements Config {
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(defender.isTraitor() ? this.traitorDefenseDebuff() : 1),
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defenderTroopLoss: defenderdensity,
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tilesPerTickUsed:
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26 *
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23 *
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within(defenderdensity, 3, 100) ** 0.2 *
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(10_000 / attackTroops) ** 0.1 *
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speed *
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within(attackratio, 0.1, 20) ** 0.3,
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within(attackratio, 0.1, 20) ** 0.4,
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};
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} else {
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return {
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@@ -591,7 +591,7 @@ export class DefaultConfig implements Config {
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player.units(UnitType.City).length * this.cityPopulationIncrease();
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if (player.type() == PlayerType.Bot) {
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return maxPop / 3;
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return maxPop / 2;
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}
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if (player.type() == PlayerType.Human) {
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