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Enable the sort-imports eslint rule (#1849)
## Description: Enable the `sort-imports` eslint rule. Fixes #1784 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced
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@@ -1,30 +1,3 @@
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import { translateText } from "../client/Utils";
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import { EventBus } from "../core/EventBus";
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import {
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ClientID,
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GameID,
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GameRecord,
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GameStartInfo,
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PlayerRecord,
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ServerMessage,
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} from "../core/Schemas";
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import { createGameRecord } from "../core/Util";
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import { ServerConfig } from "../core/configuration/Config";
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import { getConfig } from "../core/configuration/ConfigLoader";
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import { PlayerActions, UnitType } from "../core/game/Game";
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import { TileRef } from "../core/game/GameMap";
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import { GameMapLoader } from "../core/game/GameMapLoader";
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import {
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ErrorUpdate,
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GameUpdateType,
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GameUpdateViewData,
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HashUpdate,
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WinUpdate,
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} from "../core/game/GameUpdates";
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import { GameView, PlayerView } from "../core/game/GameView";
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import { loadTerrainMap, TerrainMapData } from "../core/game/TerrainMapLoader";
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import { UserSettings } from "../core/game/UserSettings";
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import { WorkerClient } from "../core/worker/WorkerClient";
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import {
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AutoUpgradeEvent,
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DoBoatAttackEvent,
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@@ -33,9 +6,24 @@ import {
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MouseMoveEvent,
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MouseUpEvent,
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} from "./InputHandler";
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import { endGame, startGame, startTime } from "./LocalPersistantStats";
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import { getPersistentID } from "./Main";
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import { terrainMapFileLoader } from "./TerrainMapFileLoader";
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import {
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ClientID,
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GameID,
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GameRecord,
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GameStartInfo,
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PlayerRecord,
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ServerMessage,
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} from "../core/Schemas";
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import {
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ErrorUpdate,
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GameUpdateType,
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GameUpdateViewData,
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HashUpdate,
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WinUpdate,
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} from "../core/game/GameUpdates";
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import { GameRenderer, createRenderer } from "./graphics/GameRenderer";
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import { GameView, PlayerView } from "../core/game/GameView";
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import { PlayerActions, UnitType } from "../core/game/Game";
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import {
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SendAttackIntentEvent,
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SendBoatAttackIntentEvent,
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@@ -44,8 +32,20 @@ import {
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SendUpgradeStructureIntentEvent,
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Transport,
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} from "./Transport";
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import { TerrainMapData, loadTerrainMap } from "../core/game/TerrainMapLoader";
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import { endGame, startGame, startTime } from "./LocalPersistantStats";
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import { EventBus } from "../core/EventBus";
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import { GameMapLoader } from "../core/game/GameMapLoader";
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import { ServerConfig } from "../core/configuration/Config";
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import { TileRef } from "../core/game/GameMap";
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import { UserSettings } from "../core/game/UserSettings";
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import { WorkerClient } from "../core/worker/WorkerClient";
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import { createCanvas } from "./Utils";
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import { createRenderer, GameRenderer } from "./graphics/GameRenderer";
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import { createGameRecord } from "../core/Util";
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import { getConfig } from "../core/configuration/ConfigLoader";
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import { getPersistentID } from "./Main";
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import { terrainMapFileLoader } from "./TerrainMapFileLoader";
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import { translateText } from "../client/Utils";
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export type LobbyConfig = {
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serverConfig: ServerConfig;
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