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Improve cacheability with content-hashed public assets and a cacheable app shell (#3494)
## Description: This reworks asset delivery and cacheability across the app and moves non-bundled public resources onto immutable, content-hashed URLs. Vite bundle outputs continue to live under `/assets/**` and remain content-hashed by Vite. Public resources that were previously fetched from stable paths in `resources/` now go through a custom hashed namespace under `/_assets/**`, backed by a generated asset manifest that is available to the server, browser, and worker runtime. In parallel, the root app shell is now cacheable shared HTML instead of request-time `no-store` HTML. Dynamic and live routes remain explicitly uncached. ## Why - Improve browser and Cloudflare cacheability for static assets. - Remove query-string and release-version cache busting for runtime-fetched assets. - Allow unchanged public assets to keep the same URL across releases. - Reduce avoidable work on `/` by serving a shared app shell instead of rendering HTML on every request. - Make cache behavior explicit instead of relying on mixed framework defaults and file-extension heuristics. ## What Changed ### 1. Content-hashed public asset pipeline - Added a build-time public asset manifest and hashing pipeline for non-Vite resources. - Production now emits hashed public assets under `/_assets/**`. - Added runtime manifest loading for Node so server-rendered paths resolve against built hashed files instead of rebuilding from source at runtime. - Emitted the runtime asset manifest as an ESM module for server consumption. Result: - `/assets/**` = Vite-managed hashed bundle outputs - `/_assets/**` = custom content-hashed public resources ### 2. Runtime asset URL migration - Added a shared `assetUrl(...)` resolution path. - Migrated runtime references away from query-string versioning and stable source paths. - Updated browser, worker, and server-side rendering paths to resolve through the asset manifest. - Moved map manifests, map binaries, thumbnails, sprites, sounds, fonts, flags, icons, screenshots, and other runtime-fetched resources onto hashed URLs. ### 3. Map and preview fixes - Fixed directory and per-file map asset resolution so map manifest and binary fetches resolve to the correct hashed URLs. - Updated preview metadata and map thumbnail paths to use the hashed asset namespace. - Fixed runtime manifest loading in prod after deployment. ### 4. Explicit cache policies - Added explicit immutable cache headers for: - `/assets/**` - `/_assets/**` - worker-prefixed equivalents under `/wN/...` - Added explicit `no-store` headers for live and dynamic APIs. - Removed the old `/api/env` bootstrap request and baked `gameEnv` into the HTML bootstrap instead. ### 5. Cacheable root app shell - Refactored the root HTML path to serve a shared app shell with: - `Cache-Control: public, max-age=0, s-maxage=300, stale-while-revalidate=86400` - `/` and the SPA fallback now serve shared cacheable HTML instead of request-time `no-store` rendering. - `/game/:id` remains dynamic and `no-store`, but now reuses the shared shell before injecting preview tags. ### 6. Matchmaking instance handling - Because the app shell is now cacheable, `INSTANCE_ID` was removed from shared HTML. - Added `/api/instance` as a temporary `no-store` runtime lookup used only by matchmaking. - This preserves correctness with the current random-per-boot `INSTANCE_ID` model while keeping `/` cacheable, but it is not the intended long-term design. ## Behavior Changes ### Asset URL contract Production URLs for non-Vite public resources now change from stable paths such as: - `/maps/...` - `/images/...` - `/manifest.json` to content-hashed paths under: - `/_assets/...` Examples: - `/_assets/maps/<map>/manifest.<hash>.json` - `/_assets/images/Favicon.<hash>.svg` ### Bootstrap/config - `/api/env` is removed. - `gameEnv` is now bootstrapped from HTML. ### HTML caching - `/` and the SPA fallback are now cacheable shared HTML. - `/game/:id` remains dynamic. ## Cache Matrix After This Branch - `/_assets/**`: `public, max-age=31536000, immutable` - `/assets/**`: `public, max-age=31536000, immutable` - live `/api/**`: explicit `no-store` - `/api/health`: explicit `no-store` - `/api/instance`: explicit `no-store` - `/game/:id`: explicit `no-store` - `/` and SPA fallback: `public, max-age=0, s-maxage=300, stale-while-revalidate=86400` ## Notes / Tradeoffs - `/api/instance` is a temporary compromise. It exists because `INSTANCE_ID` is currently random per boot, which is not safe to embed into cacheable shared HTML. - The current matchmaking flow still asks the client to provide `instance_id` during `matchmaking/join`. That is functional, but it is the wrong ownership boundary: instance selection should be handled by the matchmaking service, not by the browser. - The cleaner end-state would be: - make `matchmaking/join` stop requiring `instance_id` from the client, and let the matchmaking service select a healthy instance from worker check-ins - This branch makes the origin behavior edge-cache-friendly, but Cloudflare still needs matching cache rules if HTML itself should be cached at the edge. ## Validation Verified during development with: - `npx tsc --noEmit` - `node node_modules\\vite\\bin\\vite.js build` - `node node_modules\\vitest\\vitest.mjs run tests/server/RenderHtml.test.ts tests/server/NoStoreHeaders.test.ts tests/server/StaticAssetCache.test.ts tests/core/configuration/ConfigLoader.test.ts` Additional targeted tests added: - `tests/AssetUrls.test.ts` - `tests/core/game/FetchGameMapLoader.test.ts` - `tests/core/configuration/ConfigLoader.test.ts` - `tests/server/NoStoreHeaders.test.ts` - `tests/server/StaticAssetCache.test.ts` - `tests/server/RenderHtml.test.ts` ## Known Existing Warnings The production build still reports pre-existing warnings that are not addressed by this branch: - inconsistent JSON import attributes for `resources/countries.json` - inconsistent JSON import attributes for `resources/QuickChat.json` - large chunk warnings from Vite ## Rollout Notes - Cache rules should treat `/_assets/**` and `/assets/**` as immutable. - Cloudflare will still classify HTML as dynamic after deploy unless matching edge cache rules are configured for it. ## Follow-ups - Remove `/api/instance` by changing `matchmaking/join` so the server selects the target instance, or by making `INSTANCE_ID` deploy-stable if the current contract must remain. ## Please complete the following: - [ ] I have added screenshots for all UI updates - [ ] I process any text displayed to the user through translateText() and I've added it to the en.json file - [ ] I have added relevant tests to the test directory - [ ] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: DISCORD_USERNAME
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@@ -7,8 +7,8 @@
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content="width=device-width, initial-scale=1.0, viewport-fit=cover"
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/>
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<title data-i18n="main.title">OpenFront (ALPHA)</title>
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<link rel="manifest" href="/manifest.json" />
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<link rel="icon" type="image/svg+xml" href="/images/Favicon.svg" />
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<link rel="manifest" href="<%- manifestHref %>" />
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<link rel="icon" type="image/svg+xml" href="<%- faviconHref %>" />
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<!-- Preload styles -->
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<style>
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@@ -50,16 +50,28 @@
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property="og:description"
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content="Conquer the world in this multiplayer battle royale! Expand your nation, eliminate opponents, and dominate the map in this fast-paced IO game."
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/>
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<meta
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property="og:image"
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content="https://openfront.io/images/GameplayScreenshot.png"
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/>
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<meta property="og:image" content="<%- gameplayScreenshotUrl %>" />
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<meta property="og:type" content="game" />
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<!-- Injected from Server env -->
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<script>
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window.GIT_COMMIT = <%- gitCommit %>;
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window.INSTANCE_ID = <%- instanceId %>;
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window.ASSET_MANIFEST = <%- assetManifest %>;
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window.BOOTSTRAP_CONFIG = {
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gameEnv: <%- gameEnv %>,
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};
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document.documentElement.style.setProperty(
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"--background-image-url",
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`url("<%- backgroundImageUrl %>")`,
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);
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document.documentElement.style.setProperty(
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"--desktop-logo-image-url",
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`url("<%- desktopLogoImageUrl %>")`,
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);
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document.documentElement.style.setProperty(
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"--mobile-logo-image-url",
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`url("<%- mobileLogoImageUrl %>")`,
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);
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</script>
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<!-- CrazyGames SDK -->
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@@ -126,23 +138,15 @@
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<div
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id="background-layer"
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class="absolute inset-0 bg-cover bg-center opacity-30 [filter:brightness(1.0)] dark:[filter:sepia(0.2)_saturate(1.2)_hue-rotate(180deg)_brightness(0.9)]"
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style="
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background-image: url("/resources/images/background.webp");
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"
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style="background-image: var(--background-image-url)"
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></div>
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<div
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class="absolute inset-0 bg-center bg-no-repeat bg-contain hidden lg:block"
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style="
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background-image: url("/resources/images/OpenFront.webp");
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opacity: 0.5;
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"
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style="background-image: var(--desktop-logo-image-url); opacity: 0.5"
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></div>
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<div
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class="absolute inset-0 bg-center bg-no-repeat bg-contain lg:hidden"
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style="
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background-image: url("/resources/images/OF.webp");
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opacity: 0.5;
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"
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style="background-image: var(--mobile-logo-image-url); opacity: 0.5"
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></div>
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</div>
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