1e80a4ca44
Changes to support Make Decks.
Gareth Latty
2020-05-03 00:00:37 +01:00
d1c4c62b27
Include built-in decks in the docker image.
Gareth Latty
2020-05-01 01:41:36 +01:00
17331589f0
Add a built-in deck source and the CaH base deck. This does a lot of the work needed for #120.
Gareth Latty
2020-05-01 01:11:50 +01:00
3024b9430aResolve#110: Link the recommended deck to the user's language.
Gareth Latty
2020-04-30 14:06:48 +01:00
61a33aef66Resolve#112: Allow the user to change the name of the game, and allow localisation of the default name.
Gareth Latty
2020-04-30 13:31:01 +01:00
1444b48510
Fix issue with discards that was leading to cards being lost instead of reshuffled.
Gareth Latty
2020-04-30 12:11:37 +01:00
be07677955
Updated Brazilian Portuguese translation
Felipe Matheus
2020-04-28 11:34:04 -03:00
9a45dd0117
Fix list in readme and Heroku deployment.
Gareth Latty
2020-04-27 20:31:05 +01:00
f14752c9aa
Updated Italian localisation
Marco Burato
2020-04-25 15:30:03 +02:00
c8977d9197Resolve#122: Custom card fills are now synchronised with the server.
Gareth Latty
2020-04-27 19:53:46 +01:00
e810c111bb
Fix bug with hard-coded card size string, use elm type for grammatical noun gender and fix some comments.
Gareth Latty
2020-04-04 16:30:22 +01:00
f0c96c8428
Added Brazilian Portuguese translation
Felipe Matheus
2020-03-30 21:08:45 -03:00
65bdb38910
Fix language selection issues.
Gareth Latty
2020-03-28 20:22:33 +00:00
365e235dd2
Update PostgreSQL store to use the same upgrade system as the cache, Resolve#105: correct first word change.
Gareth Latty
2020-02-11 17:59:07 +00:00
4f0ef9a85aResolve#87: Implementation for PostgreSQL store & cache. Resolve#103: Fixed bug that stalls the game on round advancement.
Gareth Latty
2020-02-11 17:28:01 +00:00
935c60e125Resolve#96: Allow users that are only spectating the game.
Gareth Latty
2020-02-09 19:21:50 +00:00
a664a9d357Resolve#89: Expose game state errors to the client.
Gareth Latty
2020-02-08 01:20:50 +00:00
9b75e479df
Overhaul of the config system. Resolve#98: Switch to a patch based config system. Resolve#99: Allow users to view configuration to start new games. Resolve#21: Check for a sane number of responses.
Gareth Latty
2020-02-07 03:02:26 +00:00
b013723227
Handle deck loading errors, and warn users about starting the game with too few responses.
Gareth Latty
2020-01-26 23:17:27 +00:00
de868ecc70Resolve#58 & #57: Support for blank white cards.
Gareth Latty
2020-01-24 04:43:04 +00:00
1b10cfe2f3
Minor improvements and groundwork for spectation changes (#96).
Gareth Latty
2020-01-23 21:08:12 +00:00
f70f715ac5Resolve#97: Inform users of configuration conflicts and correct the state to reflect the issue.
Gareth Latty
2020-01-20 00:08:48 +00:00
3a1189a912Resolve#100: Likes now actually have an effect.
Gareth Latty
2020-01-19 23:33:37 +00:00
12ef605479
Get game passwords and public/private games working, errors better represented client-side, HttpData rework.
Gareth Latty
2019-06-27 21:22:13 +01:00
b12b56a8d8Resolve#62 - Move tabs to elm to allow us to change the return behaviour on the name field based on tabs.
Gareth Latty
2016-06-14 12:43:16 +01:00
4ffe30b2e4
Fix for bug where notifications were sent to the wrong clients.
Gareth Latty
2016-06-07 19:25:07 +01:00
d9d2d33f15
Some fixes and simplifications for eventing.
Gareth Latty
2016-06-07 18:45:23 +01:00
8a5cfb6876
Move to eventing model for the server.
Gareth Latty
2016-06-06 20:14:17 +01:00
c06c8f5d51
Add IntelliJ project files excluded by mistake, and update .gitignore to allow them through.
Gareth Latty
2016-06-05 18:01:36 +01:00