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## Description: On replays, there can be a burst of traffic from hashes, so instead just have a 2MB limit per client for the entire game. Also the winner message can be 100s of kb on a large game with many players, so now we don't need to put a special case for that. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan