Files
OpenFrontIO/map-generator
Aotumuri 2450ef29ca remove unused map-generator/generated directory (#2107)
## Description:

This PR removes the `map-generator/generated` directory to avoid
confusion.


The current map generation process (`map-generator/main.go`) outputs map
data to:
  - `../resources/maps` (for normal maps)
  - `../tests/testdata/maps` (for test maps)
The `generated` directory is not used anywhere in the current codebase.

Keeping the unused `map-generator/generated` directory may cause
confusion for contributors or users who expect it to be part of the
active map pipeline. Removing it clarifies that only `resources/maps`
and `testdata/maps` are valid output directories.

No functional changes are introduced.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-28 17:52:28 -07:00
..
2025-09-28 17:50:22 -07:00
2025-09-28 17:50:22 -07:00

MapGenerator

This is a tool to generate map files for OpenFront.

Installation

  1. Install go https://go.dev/doc/install
  2. Install dependencies: go mod download
  3. Run the generator: go run .

Creating a new map

  1. Create a new folder in assets/maps/<map_name>
  2. Create image.png
  3. Create info.json with name and countries
  4. Add the map name in main.go
  5. Run the generator: go run .
  6. Find the output folder at generated/maps/<map_name>

Create image.png

  1. Download world map (warning very large file) https://drive.google.com/file/d/1W2oMPj1L5zWRyPhh8LfmnY3_kve-FBR2/view?usp=sharing
  2. Crop the file (recommend Gimp), we recommend roughly 2 million pixels for performance reasons. Do not go over 4 million pixels.

Create info.json

Notes

  • Islands smaller than 30 tiles (pixels) are automatically removed by the script.
  • Bodies of water smaller than 200 tiles (pixels) are also removed.