Files
OpenFrontIO/src/core/pathfinding/PathFinding.ts
T

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TypeScript

import { Cell, Game, TerrainTile, TerrainType, Tile } from "../game/Game";
import { manhattanDist } from "../Util";
import { AStar, PathFindResultType, SearchNode, TileResult } from "./AStar";
import { ParallelAStar, WorkerClient } from "../worker/WorkerClient";
import { SerialAStar } from "./SerialAStar";
import { MiniAStar } from "./MiniAStar";
import { consolex } from "../Consolex";
export class PathFinder {
private curr: Tile = null
private dst: Tile = null
private path: Cell[]
private aStar: AStar
private computeFinished = true
private constructor(
private game: Game,
private newAStar: (curr: Tile, dst: Tile) => AStar
) { }
public static Mini(game: Game, iterations: number, canMove: (s: SearchNode) => boolean, maxTries: number = 20) {
return new PathFinder(
game,
(curr: Tile, dst: Tile) => {
return new MiniAStar(
game.terrainMap(),
game.terrainMiniMap(),
curr,
dst,
canMove,
iterations,
maxTries
)
}
)
}
public static Serial(game: Game, iterations: number, canMove: (t: Tile) => boolean, maxTries: number = 20): PathFinder {
return new PathFinder(
game,
(curr: Tile, dst: Tile) => {
return new SerialAStar(
curr,
dst,
canMove,
iterations,
maxTries
)
}
)
}
public static Parallel(game: Game, worker: WorkerClient, numTicks: number, ...types: TerrainType[]): PathFinder {
if (types.length == 0) {
types = [TerrainType.Ocean]
}
return new PathFinder(
game,
(curr: Tile, dst: Tile) => {
return worker.createParallelAStar(curr, dst, numTicks, types)
}
)
}
nextTile(curr: Tile, dst: Tile, dist: number = 1): TileResult {
if (curr == null) {
consolex.error('curr is null')
}
if (dst == null) {
consolex.error('dst is null')
}
if (manhattanDist(curr.cell(), dst.cell()) < dist) {
return { type: PathFindResultType.Completed, tile: curr }
}
if (this.computeFinished) {
if (this.shouldRecompute(curr, dst)) {
this.curr = curr
this.dst = dst
this.path = null
this.aStar = this.newAStar(curr, dst)
this.computeFinished = false
return this.nextTile(curr, dst)
} else {
return { type: PathFindResultType.NextTile, tile: this.game.tile(this.path.shift()) }
}
}
switch (this.aStar.compute()) {
case PathFindResultType.Completed:
this.computeFinished = true
this.path = this.aStar.reconstructPath()
// Remove the start tile
this.path.shift()
return this.nextTile(curr, dst)
case PathFindResultType.Pending:
return { type: PathFindResultType.Pending }
case PathFindResultType.PathNotFound:
return { type: PathFindResultType.PathNotFound }
}
}
private shouldRecompute(curr: Tile, dst: Tile) {
if (this.path == null || this.curr == null || this.dst == null) {
return true
}
const dist = manhattanDist(curr.cell(), dst.cell())
let tolerance = 10
if (dist > 50) {
tolerance = 10
} else if (dist > 25) {
tolerance = 5
} else if (dist > 10) {
tolerance = 3
} else {
tolerance = 0
}
if (manhattanDist(this.dst.cell(), dst.cell()) > tolerance) {
return true
}
return false
}
}