Files
OpenFrontIO/src/client/PublicLobby.ts
T
2025-01-02 09:02:23 -08:00

131 lines
3.8 KiB
TypeScript

import { LitElement, html, css } from 'lit';
import { customElement, state } from 'lit/decorators.js';
import { Lobby } from "../core/Schemas";
import { Difficulty, GameMap, GameType } from '../core/game/Game';
import { consolex } from '../core/Consolex';
@customElement('public-lobby')
export class PublicLobby extends LitElement {
@state() private lobbies: Lobby[] = [];
@state() private isLobbyHighlighted: boolean = false;
private lobbiesInterval: number | null = null;
private currLobby: Lobby = null
static styles = css`
/* Add your styles here, based on your existing CSS */
.lobby-button {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
width: 100%;
max-width: 20rem;
margin: 0 auto;
padding: .5rem 1rem;
background-color: #2563eb;
color: white;
font-weight: bold;
border-radius: 0.5rem;
transition: background-color 0.3s ease-in-out;
}
.lobby-button:hover {
background-color: #1d4ed8;
}
.lobby-button.highlighted {
background-color: #16a34a;
}
.lobby-button.highlighted:hover {
background-color: #15803d;
}
.lobby-name { font-size: 1.2rem; }
.lobby-timer { font-size: 1rem; }
.player-count { font-size: 1rem; }
`;
connectedCallback() {
super.connectedCallback();
this.fetchAndUpdateLobbies(); // Fetch immediately on start
this.lobbiesInterval = window.setInterval(() => this.fetchAndUpdateLobbies(), 1000);
}
disconnectedCallback() {
super.disconnectedCallback();
if (this.lobbiesInterval !== null) {
clearInterval(this.lobbiesInterval);
this.lobbiesInterval = null;
}
}
private async fetchAndUpdateLobbies(): Promise<void> {
try {
const lobbies = await this.fetchLobbies();
this.lobbies = lobbies;
} catch (error) {
consolex.error('Error fetching and updating lobbies:', error);
}
}
async fetchLobbies(): Promise<Lobby[]> {
const url = '/lobbies';
try {
const response = await fetch(url);
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
const data = await response.json();
return data.lobbies;
} catch (error) {
consolex.error('Error fetching lobbies:', error);
throw error;
}
}
render() {
if (this.lobbies.length === 0) {
return html``;
}
const lobby = this.lobbies[0];
const timeRemaining = Math.max(0, Math.floor(lobby.msUntilStart / 1000));
return html`
<button
@click=${() => this.lobbyClicked(lobby)}
class="lobby-button ${this.isLobbyHighlighted ? 'highlighted' : ''}"
>
<div class="lobby-name">Game ${lobby.id}</div>
<div class="lobby-timer">Starts in: ${timeRemaining}s</div>
<div class="player-count">Players: ${lobby.numClients}</div>
</button>
`;
}
private lobbyClicked(lobby: Lobby) {
this.isLobbyHighlighted = !this.isLobbyHighlighted;
if (this.currLobby == null) {
this.currLobby = lobby
this.dispatchEvent(new CustomEvent('join-lobby', {
detail: {
lobby: lobby,
gameType: GameType.Public,
map: GameMap.World,
difficulty: Difficulty.Medium,
},
bubbles: true,
composed: true
}));
} else {
this.dispatchEvent(new CustomEvent('leave-lobby', {
detail: { lobby: this.currLobby },
bubbles: true,
composed: true
}));
this.currLobby = null
}
}
}