mirror of
https://github.com/openfrontio/OpenFrontIO.git
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44 lines
1.9 KiB
Plaintext
44 lines
1.9 KiB
Plaintext
* fix conquer expansion DONE
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* perf improvements on graphics (only draw images to canvas on ticks) DONE
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* double join lobby bug DONE
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* render player info efficiently DONE 8/11/2024
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* better troop addition logic DONE 8/11/2024
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* better expansion, add back directed expansion DONE 8/11/2024
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* use pastel theme for territories DONE 8/11/2024
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* cache border in AttackExecution for perf DONE 8/11/2024
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* harder to expand on other players (defense) DONE 8/12/2024
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* lose troops when attacked DONE 8/12/2024
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* slower to attack stronger players DONE 8/12/2024
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* move all attack related config to Settings DONE 8/12/2024
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* fix boat bugs DONE 8/12/2024
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* add username in front page DONE 8/12/2024
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* improve front page DONE 8/12/2024
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* attacks cancel out DONE 8/13/2024
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* upload and start server DONE 8/13/2024
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* fix multiplayer DONE 8/14/2024
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* fix server resource leak DONE 8/14/2024
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* fix bug where game stops after 10s (websocket disconnection) DONE 8/16/2024
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* balance attacks/expansions better DONE 8/16/2024
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* delete players when territories too small DONE 8/16/2024
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* double attack add troops DONE 8/16/2024
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* Have some time for spawning before game starts DONE 8/16/2024
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* fix desync DONE 8/16/2024
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* fix server memory leak DONE 8/16/2024
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* only send delta turns on connect/reconnect DONE 8/17/2024
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* Create separate game config dev vs prod DONE 8/17/2024
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* improve front page, only one game at a time every 30s DONE 8/17/2024
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* create dev server DONE 8/18/2024
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* BUG: boats not going to destination, coast not being recognized
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* BUG: boats freeze game on path calculation
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* better algorithm for name render placement
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* make boats larger
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* have boats not get close to shore
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* Allow boats to attack TerraNullius
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* make coasts look better
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* add shader to dim border
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* remove player.info()
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* fix enemy islands when attacking
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* BUG: ocean is considered TerraNullius
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* on websocket connect server only send missing turns not all turns
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* BUG: fix hotreload (priority queue breaks it)
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