mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 17:46:46 +00:00
bb1ddfbcaa
## Description:
**TerritoryPatternsModal.ts**
- Changed the "Not Logged In" indicator from a static `div` to a
clickable `button`
- Clicking it now closes the skins modal and navigates to the Account
page via `window.showPage("page-account")`
- Added hover effect (`hover:bg-red-500/30`) for visual feedback
**AccountModal.ts**
- Fixed the inline Account modal's loading state ("Fetching account
information...") rendering without a background or header (white text on
light background 💀)
- The loading spinner is now wrapped in `modalContainerClass` (dark
glassmorphic background) with a proper `modalHeader` including the title
and back button, matching the loaded state's appearance
**SinglePlayerModal.ts**
- Changed the "Sign in for achievements" banner from a static `div` to a
clickable `button` that closes the modal and navigates to the Account
page
- Added hover effect for visual feedback
**Matchmaking.ts**
- When the "You must be logged in to play ranked matchmaking" toast
appears, the user is now also navigated to the Account page so they can
log in immediately
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
285 lines
8.2 KiB
TypeScript
285 lines
8.2 KiB
TypeScript
import { html, LitElement } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { UserMeResponse } from "../core/ApiSchemas";
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import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
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import { getUserMe, hasLinkedAccount } from "./Api";
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import { getPlayToken } from "./Auth";
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import { BaseModal } from "./components/BaseModal";
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import "./components/Difficulties";
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import "./components/PatternButton";
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import { modalHeader } from "./components/ui/ModalHeader";
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import { JoinLobbyEvent } from "./Main";
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import { translateText } from "./Utils";
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@customElement("matchmaking-modal")
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export class MatchmakingModal extends BaseModal {
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private gameCheckInterval: ReturnType<typeof setInterval> | null = null;
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private connectTimeout: ReturnType<typeof setTimeout> | null = null;
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@state() private connected = false;
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@state() private socket: WebSocket | null = null;
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@state() private gameID: string | null = null;
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private elo: number | string = "...";
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constructor() {
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super();
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this.id = "page-matchmaking";
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}
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createRenderRoot() {
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return this;
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}
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render() {
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const eloDisplay = html`
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<p class="text-center mt-2 mb-4 text-white/60">
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${translateText("matchmaking_modal.elo", { elo: this.elo })}
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</p>
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`;
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const content = html`
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<div class="${this.modalContainerClass}">
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${modalHeader({
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title: translateText("matchmaking_modal.title"),
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onBack: () => this.close(),
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ariaLabel: translateText("common.back"),
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})}
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<div class="flex-1 flex flex-col items-center justify-center gap-6 p-6">
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${eloDisplay} ${this.renderInner()}
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</div>
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</div>
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`;
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if (this.inline) {
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return content;
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}
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return html`
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<o-modal
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id="matchmaking-modal"
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title="${translateText("matchmaking_modal.title")}"
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hideCloseButton
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hideHeader
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>
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${content}
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</o-modal>
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`;
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}
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private renderInner() {
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if (!this.connected) {
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return this.renderLoadingSpinner(
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translateText("matchmaking_modal.connecting"),
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"blue",
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);
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}
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if (this.gameID === null) {
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return this.renderLoadingSpinner(
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translateText("matchmaking_modal.searching"),
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"green",
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);
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} else {
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return this.renderLoadingSpinner(
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translateText("matchmaking_modal.waiting_for_game"),
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"yellow",
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);
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}
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}
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private async connect() {
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const config = await getServerConfigFromClient();
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this.socket = new WebSocket(
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`${config.jwtIssuer()}/matchmaking/join?instance_id=${window.INSTANCE_ID}`,
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);
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this.socket.onopen = async () => {
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console.log("Connected to matchmaking server");
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this.connectTimeout = setTimeout(async () => {
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if (this.socket?.readyState !== WebSocket.OPEN) {
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console.warn("[Matchmaking] socket not ready");
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return;
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}
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// Set a delay so the user can see the "connecting" message,
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// otherwise the "searching" message will be shown immediately.
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// Also wait so people who back out immediately aren't added
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// to the matchmaking queue.
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this.socket.send(
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JSON.stringify({
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type: "join",
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jwt: await getPlayToken(),
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}),
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);
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this.connected = true;
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this.requestUpdate();
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}, 2000);
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};
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this.socket.onmessage = (event) => {
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console.log(event.data);
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const data = JSON.parse(event.data);
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if (data.type === "match-assignment") {
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this.socket?.close();
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console.log(`matchmaking: got game ID: ${data.gameId}`);
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this.gameID = data.gameId;
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this.gameCheckInterval = setInterval(() => this.checkGame(), 1000);
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}
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};
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this.socket.onerror = (event: ErrorEvent) => {
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console.error("WebSocket error occurred:", event);
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};
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this.socket.onclose = () => {
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console.log("Matchmaking server closed connection");
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};
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}
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protected async onOpen(): Promise<void> {
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const userMe = await getUserMe();
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// Early return if modal was closed during async operation
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if (!this.isModalOpen) {
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return;
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}
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const isLoggedIn =
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userMe &&
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userMe.user &&
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(userMe.user.discord !== undefined || userMe.user.email !== undefined);
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if (!isLoggedIn) {
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window.dispatchEvent(
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new CustomEvent("show-message", {
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detail: {
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message: translateText("matchmaking_button.must_login"),
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color: "red",
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duration: 3000,
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},
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}),
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);
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this.close();
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window.showPage?.("page-account");
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return;
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}
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this.elo =
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userMe.player.leaderboard?.oneVone?.elo ??
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translateText("matchmaking_modal.no_elo");
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this.connected = false;
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this.gameID = null;
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this.connect();
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}
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protected onClose(): void {
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this.connected = false;
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this.socket?.close();
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if (this.connectTimeout) {
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clearTimeout(this.connectTimeout);
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this.connectTimeout = null;
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}
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if (this.gameCheckInterval) {
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clearInterval(this.gameCheckInterval);
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this.gameCheckInterval = null;
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}
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}
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private async checkGame() {
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if (this.gameID === null) {
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return;
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}
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const config = await getServerConfigFromClient();
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const url = `/${config.workerPath(this.gameID)}/api/game/${this.gameID}/exists`;
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const response = await fetch(url, {
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method: "GET",
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headers: { "Content-Type": "application/json" },
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});
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const gameInfo = await response.json();
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if (response.status !== 200) {
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console.error(`Error checking game ${this.gameID}: ${response.status}`);
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return;
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}
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if (!gameInfo.exists) {
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console.info(`Game ${this.gameID} does not exist or hasn't started yet`);
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return;
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}
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if (this.gameCheckInterval) {
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clearInterval(this.gameCheckInterval);
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this.gameCheckInterval = null;
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}
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this.dispatchEvent(
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new CustomEvent("join-lobby", {
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detail: {
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gameID: this.gameID,
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source: "matchmaking",
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} as JoinLobbyEvent,
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bubbles: true,
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composed: true,
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}),
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);
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}
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}
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@customElement("matchmaking-button")
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export class MatchmakingButton extends LitElement {
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@state() private isLoggedIn = false;
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constructor() {
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super();
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}
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async connectedCallback() {
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super.connectedCallback();
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// Listen for user authentication changes
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document.addEventListener("userMeResponse", (event: Event) => {
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const customEvent = event as CustomEvent;
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if (customEvent.detail) {
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const userMeResponse = customEvent.detail as UserMeResponse | false;
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this.isLoggedIn = hasLinkedAccount(userMeResponse);
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}
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});
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}
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createRenderRoot() {
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return this;
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}
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render() {
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return this.isLoggedIn
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? html`
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<button
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@click="${this.handleLoggedInClick}"
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class="no-crazygames w-full h-20 bg-purple-600 hover:bg-purple-500 text-white font-black uppercase tracking-widest rounded-xl transition-all duration-200 flex flex-col items-center justify-center group overflow-hidden relative"
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title="${translateText("matchmaking_modal.title")}"
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>
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<span class="relative z-10 text-2xl">
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${translateText("matchmaking_button.play_ranked")}
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</span>
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<span
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class="relative z-10 text-xs font-medium text-purple-100 opacity-90 group-hover:opacity-100 transition-opacity"
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>
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${translateText("matchmaking_button.description")}
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</span>
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</button>
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`
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: html`
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<button
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@click="${this.handleLoggedOutClick}"
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class="no-crazygames w-full h-20 bg-purple-600 hover:bg-purple-500 text-white font-black uppercase tracking-widest rounded-xl transition-all duration-200 flex flex-col items-center justify-center overflow-hidden relative cursor-pointer"
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>
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<span class="relative z-10 text-2xl">
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${translateText("matchmaking_button.login_required")}
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</span>
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</button>
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`;
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}
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private handleLoggedInClick() {
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document.dispatchEvent(new CustomEvent("open-matchmaking"));
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}
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private handleLoggedOutClick() {
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window.showPage?.("page-account");
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}
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}
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