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185 lines
5.1 KiB
TypeScript
185 lines
5.1 KiB
TypeScript
import { utcDay } from "d3";
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import { placeName } from "../client/graphics/NameBoxCalculator";
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import { getConfig } from "./configuration/Config";
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import { EventBus } from "./EventBus";
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import { Executor } from "./execution/ExecutionManager";
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import { WinCheckExecution } from "./execution/WinCheckExecution";
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import {
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AllPlayers,
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BuildableUnit,
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Cell,
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Game,
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GameUpdates,
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MessageType,
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Player,
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PlayerActions,
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PlayerID,
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PlayerProfile,
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PlayerType,
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UnitType,
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} from "./game/Game";
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import { DisplayMessageUpdate, ErrorUpdate } from "./game/GameUpdates";
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import { NameViewData } from "./game/Game";
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import { GameUpdateType } from "./game/GameUpdates";
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import { createGame } from "./game/GameImpl";
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import { loadTerrainMap as loadGameMap } from "./game/TerrainMapLoader";
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import { ClientID, GameConfig, Turn } from "./Schemas";
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import { GameUpdateViewData } from "./game/GameUpdates";
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export async function createGameRunner(
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gameID: string,
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gameConfig: GameConfig,
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clientID: ClientID,
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callBack: (gu: GameUpdateViewData) => void,
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): Promise<GameRunner> {
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const config = getConfig(gameConfig, null);
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const gameMap = await loadGameMap(gameConfig.gameMap);
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const game = createGame(
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gameMap.gameMap,
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gameMap.miniGameMap,
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gameMap.nationMap,
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config,
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);
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const gr = new GameRunner(
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game as Game,
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new Executor(game, gameID, clientID),
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callBack,
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);
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gr.init();
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return gr;
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}
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export class GameRunner {
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private turns: Turn[] = [];
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private currTurn = 0;
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private isExecuting = false;
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private playerViewData: Record<PlayerID, NameViewData> = {};
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constructor(
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public game: Game,
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private execManager: Executor,
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private callBack: (gu: GameUpdateViewData | ErrorUpdate) => void,
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) {}
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init() {
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if (this.game.config().bots() > 0) {
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this.game.addExecution(
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...this.execManager.spawnBots(this.game.config().numBots()),
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);
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}
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if (this.game.config().spawnNPCs()) {
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this.game.addExecution(...this.execManager.fakeHumanExecutions());
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}
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this.game.addExecution(new WinCheckExecution());
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}
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public addTurn(turn: Turn): void {
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this.turns.push(turn);
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}
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public executeNextTick() {
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if (this.isExecuting) {
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return;
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}
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if (this.currTurn >= this.turns.length) {
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return;
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}
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this.isExecuting = true;
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this.game.addExecution(
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...this.execManager.createExecs(this.turns[this.currTurn]),
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);
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this.currTurn++;
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let updates: GameUpdates;
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try {
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updates = this.game.executeNextTick();
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} catch (error: unknown) {
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if (error instanceof Error) {
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console.error("Game tick error:", error.message);
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this.callBack({
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errMsg: error.message,
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stack: error.stack,
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} as ErrorUpdate);
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return;
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}
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}
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if (this.game.inSpawnPhase() && this.game.ticks() % 2 == 0) {
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this.game
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.players()
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.filter(
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(p) =>
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p.type() == PlayerType.Human || p.type() == PlayerType.FakeHuman,
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)
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.forEach(
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(p) => (this.playerViewData[p.id()] = placeName(this.game, p)),
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);
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}
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if (this.game.ticks() < 3 || this.game.ticks() % 30 == 0) {
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this.game.players().forEach((p) => {
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this.playerViewData[p.id()] = placeName(this.game, p);
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});
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}
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// Many tiles are updated to pack it into an array
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const packedTileUpdates = updates[GameUpdateType.Tile].map((u) => u.update);
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updates[GameUpdateType.Tile] = [];
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this.callBack({
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tick: this.game.ticks(),
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packedTileUpdates: new BigUint64Array(packedTileUpdates),
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updates: updates,
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playerNameViewData: this.playerViewData,
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});
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this.isExecuting = false;
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}
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public playerActions(
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playerID: PlayerID,
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x: number,
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y: number,
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): PlayerActions {
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const player = this.game.player(playerID);
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const tile = this.game.ref(x, y);
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const actions = {
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canBoat: player.canBoat(tile),
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canAttack: player.canAttack(tile),
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buildableUnits: Object.values(UnitType).map((u) => {
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return {
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type: u,
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canBuild: player.canBuild(u, tile) != false,
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cost: this.game.config().unitInfo(u).cost(player),
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} as BuildableUnit;
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}),
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canSendEmojiAllPlayers: player.canSendEmoji(AllPlayers),
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} as PlayerActions;
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if (this.game.hasOwner(tile)) {
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const other = this.game.owner(tile) as Player;
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actions.interaction = {
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sharedBorder: player.sharesBorderWith(other),
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canSendEmoji: player.canSendEmoji(other),
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canTarget: player.canTarget(other),
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canSendAllianceRequest: player.canSendAllianceRequest(other),
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canBreakAlliance: player.isAlliedWith(other),
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canDonate: player.canDonate(other),
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canEmbargo: !player.hasEmbargoAgainst(other),
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stats: this.game.stats().getPlayerStats(other.id()),
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};
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}
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return actions;
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}
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public playerProfile(playerID: number): PlayerProfile {
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const player = this.game.playerBySmallID(playerID);
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if (!player.isPlayer()) {
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throw new Error(`player with id ${playerID} not found`);
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}
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return player.playerProfile();
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}
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}
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