Files
OpenFrontIO/src/core/worker/WorkerMessages.ts
T

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TypeScript

import {
BuildableUnit,
PlayerActions,
PlayerBorderTiles,
PlayerBuildableUnitType,
PlayerID,
PlayerProfile,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { GameUpdateViewData } from "../game/GameUpdates";
import { ClientID, GameStartInfo, Turn } from "../Schemas";
export type WorkerMessageType =
| "init"
| "initialized"
| "turn"
| "game_update"
| "game_update_batch"
| "player_actions"
| "player_actions_result"
| "player_buildables"
| "player_buildables_result"
| "player_profile"
| "player_profile_result"
| "player_border_tiles"
| "player_border_tiles_result"
| "attack_average_position"
| "attack_average_position_result"
| "attack_cluster_positions"
| "attack_cluster_positions_result"
| "transport_ship_spawn"
| "transport_ship_spawn_result";
// Base interface for all messages
interface BaseWorkerMessage {
type: WorkerMessageType;
id?: string;
}
// Messages from main thread to worker
export interface InitMessage extends BaseWorkerMessage {
type: "init";
gameStartInfo: GameStartInfo;
clientID: ClientID | undefined;
}
export interface TurnMessage extends BaseWorkerMessage {
type: "turn";
turn: Turn;
}
// Messages from worker to main thread
export interface InitializedMessage extends BaseWorkerMessage {
type: "initialized";
}
export interface GameUpdateMessage extends BaseWorkerMessage {
type: "game_update";
gameUpdate: GameUpdateViewData;
}
export interface GameUpdateBatchMessage extends BaseWorkerMessage {
type: "game_update_batch";
gameUpdates: GameUpdateViewData[];
}
export interface PlayerActionsMessage extends BaseWorkerMessage {
type: "player_actions";
playerID: PlayerID;
x?: number;
y?: number;
units?: readonly PlayerBuildableUnitType[] | null;
}
export interface PlayerActionsResultMessage extends BaseWorkerMessage {
type: "player_actions_result";
result: PlayerActions;
}
export interface PlayerBuildablesMessage extends BaseWorkerMessage {
type: "player_buildables";
playerID: PlayerID;
x?: number;
y?: number;
units?: readonly PlayerBuildableUnitType[];
}
export interface PlayerBuildablesResultMessage extends BaseWorkerMessage {
type: "player_buildables_result";
result: BuildableUnit[];
}
export interface PlayerProfileMessage extends BaseWorkerMessage {
type: "player_profile";
playerID: number;
}
export interface PlayerProfileResultMessage extends BaseWorkerMessage {
type: "player_profile_result";
result: PlayerProfile;
}
export interface PlayerBorderTilesMessage extends BaseWorkerMessage {
type: "player_border_tiles";
playerID: PlayerID;
}
export interface PlayerBorderTilesResultMessage extends BaseWorkerMessage {
type: "player_border_tiles_result";
result: PlayerBorderTiles;
}
export interface AttackAveragePositionMessage extends BaseWorkerMessage {
type: "attack_average_position";
playerID: number;
attackID: string;
}
export interface AttackAveragePositionResultMessage extends BaseWorkerMessage {
type: "attack_average_position_result";
x: number | null;
y: number | null;
}
export interface AttackClusterPositionsMessage extends BaseWorkerMessage {
type: "attack_cluster_positions";
playerID: number;
attackID?: string;
}
export interface AttackClusterPositionsResultMessage extends BaseWorkerMessage {
type: "attack_cluster_positions_result";
attacks: { id: string; clusters: { x: number; y: number }[] }[];
}
export interface TransportShipSpawnMessage extends BaseWorkerMessage {
type: "transport_ship_spawn";
playerID: PlayerID;
targetTile: TileRef;
}
export interface TransportShipSpawnResultMessage extends BaseWorkerMessage {
type: "transport_ship_spawn_result";
result: TileRef | false;
}
// Union types for type safety
export type MainThreadMessage =
| InitMessage
| TurnMessage
| PlayerActionsMessage
| PlayerBuildablesMessage
| PlayerProfileMessage
| PlayerBorderTilesMessage
| AttackAveragePositionMessage
| AttackClusterPositionsMessage
| TransportShipSpawnMessage;
// Message send from worker
export type WorkerMessage =
| InitializedMessage
| GameUpdateMessage
| GameUpdateBatchMessage
| PlayerActionsResultMessage
| PlayerBuildablesResultMessage
| PlayerProfileResultMessage
| PlayerBorderTilesResultMessage
| AttackAveragePositionResultMessage
| AttackClusterPositionsResultMessage
| TransportShipSpawnResultMessage;