Files
OpenFrontIO/src/core/configuration/PastelTheme.ts
T
2025-02-01 12:05:11 -08:00

223 lines
9.3 KiB
TypeScript

import { Colord, colord, random } from "colord";
import { PlayerID, PlayerInfo, TerrainType, Tile } from "../game/Game";
import { Theme } from "./Config";
import { time } from "console";
import { PseudoRandom } from "../PseudoRandom";
import { simpleHash } from "../Util";
export const pastelTheme = new class implements Theme {
private rand = new PseudoRandom(123)
private background = colord({ r: 60, g: 60, b: 60 });
private land = colord({ r: 194, g: 193, b: 148 });
private shore = colord({ r: 204, g: 203, b: 158 });
private falloutColors = [
colord({ r: 120, g: 255, b: 71 }), // Original color
colord({ r: 130, g: 255, b: 85 }), // Slightly lighter
colord({ r: 110, g: 245, b: 65 }), // Slightly darker
colord({ r: 125, g: 255, b: 75 }), // Warmer tint
colord({ r: 115, g: 250, b: 68 }) // Cooler tint
];
private water = colord({ r: 75, g: 142, b: 190 });
private shorelineWater = colord({ r: 100, g: 143, b: 255 });
private territoryColors: Colord[] = [
colord({ r: 230, g: 100, b: 100 }), // Bright Red
colord({ r: 100, g: 180, b: 230 }), // Sky Blue
colord({ r: 230, g: 180, b: 80 }), // Golden Yellow
colord({ r: 180, g: 100, b: 230 }), // Purple
colord({ r: 80, g: 200, b: 120 }), // Emerald Green
colord({ r: 230, g: 130, b: 180 }), // Pink
colord({ r: 100, g: 160, b: 80 }), // Olive Green
colord({ r: 230, g: 150, b: 100 }), // Peach
colord({ r: 80, g: 130, b: 190 }), // Navy Blue
colord({ r: 210, g: 210, b: 100 }), // Lime Yellow
colord({ r: 190, g: 100, b: 130 }), // Maroon
colord({ r: 100, g: 210, b: 210 }), // Turquoise
colord({ r: 210, g: 140, b: 80 }), // Light Orange
colord({ r: 150, g: 110, b: 190 }), // Lavender
colord({ r: 180, g: 210, b: 120 }), // Light Green
colord({ r: 210, g: 100, b: 160 }), // Hot Pink
colord({ r: 100, g: 140, b: 110 }), // Sea Green
colord({ r: 230, g: 180, b: 180 }), // Light Pink
colord({ r: 120, g: 120, b: 190 }), // Periwinkle
colord({ r: 190, g: 170, b: 100 }), // Sand
colord({ r: 100, g: 180, b: 160 }), // Aquamarine
colord({ r: 210, g: 160, b: 200 }), // Orchid
colord({ r: 170, g: 190, b: 100 }), // Yellow Green
colord({ r: 100, g: 130, b: 150 }), // Steel Blue
colord({ r: 230, g: 140, b: 140 }), // Salmon
colord({ r: 140, g: 180, b: 220 }), // Light Blue
colord({ r: 200, g: 160, b: 110 }), // Tan
colord({ r: 180, g: 130, b: 180 }), // Plum
colord({ r: 130, g: 200, b: 130 }), // Light Sea Green
colord({ r: 220, g: 120, b: 120 }), // Coral
colord({ r: 120, g: 160, b: 200 }), // Cornflower Blue
colord({ r: 200, g: 200, b: 140 }), // Khaki
colord({ r: 160, g: 120, b: 160 }), // Purple Gray
colord({ r: 140, g: 180, b: 140 }), // Dark Sea Green
colord({ r: 200, g: 130, b: 110 }), // Dark Salmon
colord({ r: 130, g: 170, b: 190 }), // Cadet Blue
colord({ r: 190, g: 180, b: 160 }), // Tan Gray
colord({ r: 170, g: 140, b: 190 }), // Medium Purple
colord({ r: 160, g: 190, b: 160 }), // Pale Green
colord({ r: 190, g: 150, b: 130 }), // Rosy Brown
colord({ r: 140, g: 150, b: 180 }), // Light Slate Gray
colord({ r: 180, g: 170, b: 140 }), // Dark Khaki
colord({ r: 150, g: 130, b: 150 }), // Thistle
colord({ r: 170, g: 190, b: 180 }), // Pale Blue Green
colord({ r: 190, g: 140, b: 150 }), // Puce
colord({ r: 130, g: 180, b: 170 }), // Medium Aquamarine
colord({ r: 180, g: 160, b: 180 }), // Mauve
colord({ r: 160, g: 180, b: 140 }), // Dark Olive Green
colord({ r: 170, g: 150, b: 170 }), // Dusty Rose
colord({ r: 100, g: 180, b: 230 }), // Sky Blue
colord({ r: 230, g: 180, b: 80 }), // Golden Yellow
colord({ r: 180, g: 100, b: 230 }), // Purple
colord({ r: 80, g: 200, b: 120 }), // Emerald Green
colord({ r: 230, g: 130, b: 180 }), // Pink
colord({ r: 100, g: 160, b: 80 }), // Olive Green
colord({ r: 230, g: 150, b: 100 }), // Peach
colord({ r: 80, g: 130, b: 190 }), // Navy Blue
colord({ r: 210, g: 210, b: 100 }), // Lime Yellow
colord({ r: 190, g: 100, b: 130 }), // Maroon
colord({ r: 100, g: 210, b: 210 }), // Turquoise
colord({ r: 210, g: 140, b: 80 }), // Light Orange
colord({ r: 150, g: 110, b: 190 }), // Lavender
colord({ r: 180, g: 210, b: 120 }), // Light Green
colord({ r: 210, g: 100, b: 160 }), // Hot Pink
colord({ r: 100, g: 140, b: 110 }), // Sea Green
colord({ r: 230, g: 180, b: 180 }), // Light Pink
colord({ r: 120, g: 120, b: 190 }), // Periwinkle
colord({ r: 190, g: 170, b: 100 }), // Sand
colord({ r: 100, g: 180, b: 160 }), // Aquamarine
colord({ r: 210, g: 160, b: 200 }), // Orchid
colord({ r: 170, g: 190, b: 100 }), // Yellow Green
colord({ r: 100, g: 130, b: 150 }), // Steel Blue
colord({ r: 230, g: 140, b: 140 }), // Salmon
colord({ r: 140, g: 180, b: 220 }), // Light Blue
colord({ r: 200, g: 160, b: 110 }), // Tan
colord({ r: 180, g: 130, b: 180 }), // Plum
colord({ r: 130, g: 200, b: 130 }), // Light Sea Green
colord({ r: 220, g: 120, b: 120 }), // Coral
colord({ r: 120, g: 160, b: 200 }), // Cornflower Blue
colord({ r: 200, g: 200, b: 140 }), // Khaki
colord({ r: 160, g: 120, b: 160 }), // Purple Gray
colord({ r: 140, g: 180, b: 140 }), // Dark Sea Green
colord({ r: 200, g: 130, b: 110 }), // Dark Salmon
colord({ r: 130, g: 170, b: 190 }), // Cadet Blue
colord({ r: 190, g: 180, b: 160 }), // Tan Gray
colord({ r: 170, g: 140, b: 190 }), // Medium Purple
colord({ r: 160, g: 190, b: 160 }), // Pale Green
colord({ r: 190, g: 150, b: 130 }), // Rosy Brown
colord({ r: 140, g: 150, b: 180 }), // Light Slate Gray
colord({ r: 180, g: 170, b: 140 }), // Dark Khaki
colord({ r: 150, g: 130, b: 150 }), // Thistle
colord({ r: 170, g: 190, b: 180 }), // Pale Blue Green
colord({ r: 190, g: 140, b: 150 }), // Puce
colord({ r: 130, g: 180, b: 170 }), // Medium Aquamarine
colord({ r: 180, g: 160, b: 180 }), // Mauve
colord({ r: 160, g: 180, b: 140 }), // Dark Olive Green
colord({ r: 170, g: 150, b: 170 }) // Dusty Rose
];
private _selfColor = colord({ r: 0, g: 255, b: 0 })
private _allyColor = colord({ r: 255, g: 255, b: 0 })
private _enemyColor = colord({ r: 255, g: 0, b: 0 })
private _spawnHighlightColor = colord({ r: 255, g: 213, b: 79 })
playerInfoColor(id: PlayerID): Colord {
return colord({ r: 50, g: 50, b: 50 })
}
territoryColor(playerInfo: PlayerInfo): Colord {
return this.territoryColors[simpleHash(playerInfo.name) % this.territoryColors.length]
}
borderColor(playerInfo: PlayerInfo): Colord {
const tc = this.territoryColor(playerInfo).rgba;
return colord({
r: Math.max(tc.r - 40, 0),
g: Math.max(tc.g - 40, 0),
b: Math.max(tc.b - 40, 0)
})
}
defendedBorderColor(playerInfo: PlayerInfo): Colord {
const bc = this.borderColor(playerInfo).rgba;
return colord({
r: Math.max(bc.r - 40, 0),
g: Math.max(bc.g - 40, 0),
b: Math.max(bc.b - 40, 0)
})
}
terrainColor(tile: Tile): Colord {
let mag = tile.terrain().magnitude()
if (tile.terrain().isShore()) {
return this.shore
}
switch (tile.terrain().type()) {
case TerrainType.Ocean:
case TerrainType.Lake:
const w = this.water.rgba
if (tile.terrain().isShorelineWater()) {
return this.shorelineWater
}
if (tile.terrain().magnitude() < 7) {
return colord({
r: Math.max(w.r - 7 + mag, 0),
g: Math.max(w.g - 7 + mag, 0),
b: Math.max(w.b - 7 + mag, 0)
})
}
return this.water
case TerrainType.Plains:
return colord({
r: 190,
g: 220 - 2 * mag,
b: 138
})
case TerrainType.Highland:
return colord({
r: 200 + 2 * mag,
g: 183 + 2 * mag,
b: 138 + 2 * mag
})
case TerrainType.Mountain:
return colord({
r: 230 + mag / 2,
g: 230 + mag / 2,
b: 230 + mag / 2
})
}
}
backgroundColor(): Colord {
return this.background;
}
falloutColor(): Colord {
return this.rand.randElement(this.falloutColors)
}
font(): string {
return "Overpass, sans-serif";
}
selfColor(): Colord {
return this._selfColor
}
allyColor(): Colord {
return this._allyColor
}
enemyColor(): Colord {
return this._enemyColor
}
spawnHighlightColor(): Colord {
return this._spawnHighlightColor
}
}