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## Description: This adds the spriteLoader that loads and caches sprites to be used in the unitlayer for rendering units as well as sprites for all units and an alternative mirv sprite to show what can be done using sprites color codes for grayscaled sprites: b4b4b4 = territory color 464646 = border color 828282 = spawnhighlight color The sprites are grayscaled and recolored to have a single base png for all units Fixes #505 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: Readix