Files
OpenFrontIO/src/core/execution/ShellExecution.ts
T
2025-02-01 12:05:11 -08:00

76 lines
1.9 KiB
TypeScript

import { Execution, Game, Player, Unit, UnitType } from "../game/Game";
import { PathFinder } from "../pathfinding/PathFinding";
import { PathFindResultType } from "../pathfinding/AStar";
import { consolex } from "../Consolex";
import { TileRef } from "../game/GameMap";
export class ShellExecution implements Execution {
private active = true;
private pathFinder: PathFinder;
private shell: Unit;
constructor(
private spawn: TileRef,
private _owner: Player,
private ownerUnit: Unit,
private target: Unit,
) {}
init(mg: Game, ticks: number): void {
this.pathFinder = PathFinder.Mini(mg, 2000, true, 10);
}
tick(ticks: number): void {
if (this.shell == null) {
this.shell = this._owner.buildUnit(UnitType.Shell, 0, this.spawn);
}
if (!this.shell.isActive()) {
this.active = false;
return;
}
if (
!this.target.isActive() ||
!this.ownerUnit.isActive() ||
this.target.owner() == this.shell.owner()
) {
this.shell.delete(false);
this.active = false;
return;
}
for (let i = 0; i < 3; i++) {
const result = this.pathFinder.nextTile(
this.shell.tile(),
this.target.tile(),
3,
);
switch (result.type) {
case PathFindResultType.Completed:
this.active = false;
this.target.modifyHealth(-this.shell.info().damage);
this.shell.delete(false);
return;
case PathFindResultType.NextTile:
this.shell.move(result.tile);
break;
case PathFindResultType.Pending:
return;
case PathFindResultType.PathNotFound:
consolex.log(`Shell ${this.shell} could not find target`);
this.active = false;
this.shell.delete(false);
return;
}
}
}
owner(): Player {
return null;
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}