Files
OpenFrontIO/src/core/configuration/Config.ts
T
2025-02-13 20:21:23 -08:00

143 lines
3.9 KiB
TypeScript

import {
Difficulty,
Game,
GameType,
Gold,
Player,
PlayerID,
PlayerInfo,
TerraNullius,
Tick,
UnitInfo,
UnitType,
} from "../game/Game";
import { Colord, colord } from "colord";
import { preprodConfig } from "./PreprodConfig";
import { prodConfig } from "./ProdConfig";
import { consolex } from "../Consolex";
import { GameConfig } from "../Schemas";
import { DefaultConfig } from "./DefaultConfig";
import { DevConfig, DevServerConfig } from "./DevConfig";
import { GameMap, TileRef } from "../game/GameMap";
import { PlayerView } from "../game/GameView";
import { UserSettings } from "../game/UserSettings";
export enum GameEnv {
Dev,
Preprod,
Prod,
}
export function getConfig(
gameConfig: GameConfig,
userSettings: UserSettings | null = null,
): Config {
const sc = getServerConfig();
switch (process.env.GAME_ENV) {
case "dev":
return new DevConfig(sc, gameConfig, userSettings);
case "preprod":
case "prod":
consolex.log("using prod config");
return new DefaultConfig(sc, gameConfig, userSettings);
default:
throw Error(`unsupported server configuration: ${process.env.GAME_ENV}`);
}
}
export function getServerConfig(): ServerConfig {
switch (process.env.GAME_ENV) {
case "dev":
consolex.log("using dev config");
return new DevServerConfig();
case "preprod":
consolex.log("using preprod config");
return preprodConfig;
case "prod":
default:
consolex.log("using prod config");
return prodConfig;
// default:
// throw Error(`unsupported server configuration: ${process.env.GAME_ENV}`)
}
}
export interface ServerConfig {
turnIntervalMs(): number;
gameCreationRate(): number;
lobbyLifetime(): number;
discordRedirectURI(): string;
env(): GameEnv;
}
export interface Config {
spawnImmunityDuration(): Tick;
serverConfig(): ServerConfig;
gameConfig(): GameConfig;
theme(): Theme;
percentageTilesOwnedToWin(): number;
numBots(): number;
spawnNPCs(): boolean;
spawnBots(): boolean;
creativeMode(): boolean;
numSpawnPhaseTurns(): number;
userSettings(): UserSettings;
startManpower(playerInfo: PlayerInfo): number;
populationIncreaseRate(player: Player | PlayerView): number;
goldAdditionRate(player: Player | PlayerView): number;
troopAdjustmentRate(player: Player): number;
attackTilesPerTick(
attckTroops: number,
attacker: Player,
defender: Player | TerraNullius,
numAdjacentTilesWithEnemy: number,
): number;
attackLogic(
gm: Game,
attackTroops: number,
attacker: Player,
defender: Player | TerraNullius,
tileToConquer: TileRef,
): {
attackerTroopLoss: number;
defenderTroopLoss: number;
tilesPerTickUsed: number;
};
attackAmount(attacker: Player, defender: Player | TerraNullius): number;
maxPopulation(player: Player | PlayerView): number;
cityPopulationIncrease(): number;
boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number;
boatMaxDistance(): number;
boatMaxNumber(): number;
allianceDuration(): Tick;
allianceRequestCooldown(): Tick;
targetDuration(): Tick;
targetCooldown(): Tick;
emojiMessageCooldown(): Tick;
emojiMessageDuration(): Tick;
donateCooldown(): Tick;
defaultDonationAmount(sender: Player): number;
unitInfo(type: UnitType): UnitInfo;
tradeShipGold(dist: number): Gold;
tradeShipSpawnRate(): number;
defensePostRange(): number;
defensePostDefenseBonus(): number;
falloutDefenseModifier(): number;
difficultyModifier(difficulty: Difficulty): number;
}
export interface Theme {
territoryColor(playerInfo: PlayerInfo): Colord;
borderColor(playerInfo: PlayerInfo): Colord;
defendedBorderColor(playerInfo: PlayerInfo): Colord;
terrainColor(gm: GameMap, tile: TileRef): Colord;
backgroundColor(): Colord;
falloutColor(): Colord;
font(): string;
// unit color for alternate view
selfColor(): Colord;
allyColor(): Colord;
enemyColor(): Colord;
spawnHighlightColor(): Colord;
}