Files
OpenFrontIO/src/client/LocalPersistantStats.ts
T
evanpelle fd0fbfab9e Fix archive (#2035)
## Description:

Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-09 14:37:06 -07:00

60 lines
1.3 KiB
TypeScript

import { GameConfig, GameID, PartialGameRecord } from "../core/Schemas";
import { replacer } from "../core/Util";
export interface LocalStatsData {
[key: GameID]: {
lobby: Partial<GameConfig>;
// Only once the game is over
gameRecord?: PartialGameRecord;
};
}
let _startTime: number;
function getStats(): LocalStatsData {
const statsStr = localStorage.getItem("game-records");
return statsStr ? JSON.parse(statsStr) : {};
}
function save(stats: LocalStatsData) {
// To execute asynchronously
setTimeout(
() => localStorage.setItem("game-records", JSON.stringify(stats, replacer)),
0,
);
}
// The user can quit the game anytime so better save the lobby as soon as the
// game starts.
export function startGame(id: GameID, lobby: Partial<GameConfig>) {
if (localStorage === undefined) {
return;
}
_startTime = Date.now();
const stats = getStats();
stats[id] = { lobby };
save(stats);
}
export function startTime() {
return _startTime;
}
export function endGame(gameRecord: PartialGameRecord) {
if (localStorage === undefined) {
return;
}
const stats = getStats();
const gameStat = stats[gameRecord.info.gameID];
if (!gameStat) {
console.log("LocalPersistantStats: game not found");
return;
}
gameStat.gameRecord = gameRecord;
save(stats);
}