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## Description: Replaces the DOM-based `AttackingTroopsOverlay` with `AttackingTroopsController`, rendering attack troop counts through `WorldTextPass` instead of a separate fixed-position DOM container. ## Summary - New `AttackingTroopsController` polls `attackClusteredPositions()` every 200ms and pushes labels to the WebGL view each frame, lerping cluster positions over 250ms for smooth front-line movement (replaces the old CSS `transform 0.25s` transition). - `WorldTextPass` gains `setAttackTroopLabels()` and renders them at a fixed on-screen size (zoom-independent) using `screenScale / zoom`. - World text now draws on top of `NamePass` so attack callouts aren't hidden behind centered player names. - Fragment shader adds a soft quadratic dark halo around every world-text label; extent uses the remaining SDF range after the hard outline so it fades smoothly to zero (no rectangular clipping). - Deletes `AttackingTroopsOverlay.ts`; existing unit tests repointed to the controller's exported `alignClusterOrder`. <img width="369" height="395" alt="Screenshot 2026-05-24 at 4 43 51 PM" src="https://github.com/user-attachments/assets/4dbffe20-77f9-4c0f-b956-ecf543538f8d" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan