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205 lines
6.8 KiB
TypeScript
205 lines
6.8 KiB
TypeScript
import { LitElement, html } from 'lit';
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import { customElement, property, state } from 'lit/decorators.js';
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import { Layer } from './Layer';
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import { Game, GameType, Player, PlayerProfile, PlayerType, Relation, Unit, UnitType } from '../../../core/game/Game';
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import { ClientID } from '../../../core/Schemas';
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import { EventBus } from '../../../core/EventBus';
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import { TransformHandler } from '../TransformHandler';
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import { MouseMoveEvent } from '../../InputHandler';
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import { GameView, PlayerView, UnitView } from '../../../core/game/GameView';
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import { TileRef } from '../../../core/game/GameMap';
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import { renderNumber, renderTroops } from '../../Utils';
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function euclideanDistWorld(coord: { x: number, y: number }, tileRef: TileRef, game: GameView): number {
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const x = game.x(tileRef);
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const y = game.y(tileRef);
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const dx = coord.x - x;
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const dy = coord.y - y;
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return Math.sqrt(dx * dx + dy * dy);
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}
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function distSortUnitWorld(coord: { x: number, y: number }, game: GameView) {
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return (a: Unit | UnitView, b: Unit | UnitView) => {
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const distA = euclideanDistWorld(coord, a.tile(), game);
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const distB = euclideanDistWorld(coord, b.tile(), game);
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return distA - distB;
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};
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}
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@customElement('player-info-overlay')
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export class PlayerInfoOverlay extends LitElement implements Layer {
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@property({ type: Object })
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public game!: GameView;
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@property({ type: String })
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public clientID!: ClientID;
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@property({ type: Object })
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public eventBus!: EventBus;
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@property({ type: Object })
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public transform!: TransformHandler;
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@state()
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private player: PlayerView | null = null;
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@state()
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private playerProfile: PlayerProfile | null = null;
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@state()
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private unit: UnitView | null = null;
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@state()
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private _isInfoVisible: boolean = false;
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private _isActive = false;
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private lastMouseUpdate = 0;
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init() {
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this.eventBus.on(MouseMoveEvent, (e: MouseMoveEvent) => this.onMouseEvent(e));
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this._isActive = true;
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}
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private onMouseEvent(event: MouseMoveEvent) {
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const now = Date.now()
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if (now - this.lastMouseUpdate < 100) {
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return
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}
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this.lastMouseUpdate = now
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this.setVisible(false);
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this.unit = null;
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this.player = null;
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const worldCoord = this.transform.screenToWorldCoordinates(event.x, event.y);
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if (!this.game.isValidCoord(worldCoord.x, worldCoord.y)) {
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return;
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}
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const tile = this.game.ref(worldCoord.x, worldCoord.y);
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if (!tile) return;
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const owner = this.game.owner(tile);
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if (owner && owner.isPlayer()) {
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this.player = owner as PlayerView;
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this.player.profile().then(p => {
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this.playerProfile = p;
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});
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this.setVisible(true);
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} else if (!this.game.isLand(tile)) {
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const units = this.game.units(UnitType.Destroyer, UnitType.Battleship, UnitType.TradeShip)
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.filter(u => euclideanDistWorld(worldCoord, u.tile(), this.game) < 50)
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.sort(distSortUnitWorld(worldCoord, this.game));
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if (units.length > 0) {
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this.unit = units[0];
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this.setVisible(true);
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}
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}
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}
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tick() {
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this.requestUpdate();
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}
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renderLayer(context: CanvasRenderingContext2D) {
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// Implementation for Layer interface
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}
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shouldTransform(): boolean {
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return false;
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}
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setVisible(visible: boolean) {
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this._isInfoVisible = visible;
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this.requestUpdate();
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}
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private myPlayer(): PlayerView | null {
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if (!this.game) {
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return null;
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}
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return this.game.playerByClientID(this.clientID);
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}
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private getRelationClass(relation: Relation): string {
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switch (relation) {
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case Relation.Hostile:
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return 'text-red-500';
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case Relation.Distrustful:
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return 'text-red-300';
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case Relation.Neutral:
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return 'text-white';
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case Relation.Friendly:
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return 'text-green-500';
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default:
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return 'text-white';
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}
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}
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private renderPlayerInfo(player: PlayerView) {
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const myPlayer = this.myPlayer();
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const isAlly = myPlayer?.isAlliedWith(player);
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let relationHtml = null;
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if (player.type() == PlayerType.FakeHuman && myPlayer != null) {
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const relation = this.playerProfile?.relations[myPlayer.smallID()] ?? Relation.Neutral;
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const relationClass = this.getRelationClass(relation);
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const relationName = Relation[relation];
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relationHtml = html`
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<div class="text-sm opacity-80">
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Attitude: <span class="${relationClass}">${relationName}</span>
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</div>
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`;
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}
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return html`
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<div class="p-2">
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<div class="font-bold mb-1 ${isAlly ? 'text-green-500' : 'text-white'}">${player.name()}</div>
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<div class="text-sm opacity-80">Troops: ${renderTroops(player.troops())}</div>
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<div class="text-sm opacity-80">Gold: ${renderNumber(player.gold())}</div>
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${relationHtml}
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</div>
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`;
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}
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private renderUnitInfo(unit: UnitView) {
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const isAlly = (unit.owner() == this.myPlayer() || this.myPlayer()?.isAlliedWith(unit.owner())) ?? false;
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return html`
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<div class="p-2">
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<div class="font-bold mb-1 ${isAlly ? 'text-green-500' : 'text-white'}">${unit.owner().name()}</div>
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<div class="mt-1">
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<div class="text-sm opacity-80">${unit.type()}</div>
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${unit.hasHealth() ? html`
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<div class="text-sm opacity-80">Health: ${unit.health()}</div>
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` : ''}
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</div>
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</div>
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`;
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}
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render() {
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if (!this._isActive) {
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return html``;
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}
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const containerClasses = this._isInfoVisible ? 'opacity-100 visible' : 'opacity-0 invisible pointer-events-none';
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return html`
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<div class="fixed top-24 right-3 z-50 flex flex-col md:top-20 md:right-2">
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<div class="bg-opacity-70 bg-gray-900 rounded-lg shadow-lg backdrop-blur-sm transition-all duration-300 min-w-[120px] md:min-w-[100px] text-white text-lg md:text-base ${containerClasses}">
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${this.player != null ? this.renderPlayerInfo(this.player) : ''}
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${this.unit != null ? this.renderUnitInfo(this.unit) : ''}
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</div>
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</div>
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`;
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}
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createRenderRoot() {
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return this; // Disable shadow DOM to allow Tailwind styles
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}
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} |