Files
OpenFrontIO/src/core/configuration/Config.ts
T
Ilan Schemoul f2193edc7c priortize ally ports and close ports (#335)
2x more likely to trade with ports belonging to an ally OR close.
3x more likely to trade with ports belonging to an ally AND close.
Add trading tests
2025-03-27 16:09:58 -07:00

131 lines
3.7 KiB
TypeScript

import {
Difficulty,
Game,
GameMapType,
Gold,
Player,
PlayerID,
PlayerInfo,
TerraNullius,
Tick,
UnitInfo,
UnitType,
} from "../game/Game";
import { Colord, colord } from "colord";
import { GameConfig, GameID } from "../Schemas";
import { GameMap, TileRef } from "../game/GameMap";
import { PlayerView } from "../game/GameView";
import { UserSettings } from "../game/UserSettings";
export enum GameEnv {
Dev,
Preprod,
Prod,
}
export interface ServerConfig {
turnIntervalMs(): number;
gameCreationRate(): number;
lobbyMaxPlayers(map: GameMapType): number;
discordRedirectURI(): string;
numWorkers(): number;
workerIndex(gameID: GameID): number;
workerPath(gameID: GameID): string;
workerPort(gameID: GameID): number;
workerPortByIndex(workerID: number): number;
env(): GameEnv;
region(): string;
adminToken(): string;
adminHeader(): string;
// Only available on the server
gitCommit(): string;
r2Bucket(): string;
r2Endpoint(): string;
r2AccessKey(): string;
r2SecretKey(): string;
}
export interface Config {
samHittingChance(): number;
samCooldown(): Tick;
spawnImmunityDuration(): Tick;
serverConfig(): ServerConfig;
gameConfig(): GameConfig;
theme(): Theme;
percentageTilesOwnedToWin(): number;
numBots(): number;
spawnNPCs(): boolean;
disableNukes(): boolean;
bots(): number;
infiniteGold(): boolean;
infiniteTroops(): boolean;
instantBuild(): boolean;
numSpawnPhaseTurns(): number;
userSettings(): UserSettings;
startManpower(playerInfo: PlayerInfo): number;
populationIncreaseRate(player: Player | PlayerView): number;
goldAdditionRate(player: Player | PlayerView): number;
troopAdjustmentRate(player: Player): number;
attackTilesPerTick(
attckTroops: number,
attacker: Player,
defender: Player | TerraNullius,
numAdjacentTilesWithEnemy: number,
): number;
attackLogic(
gm: Game,
attackTroops: number,
attacker: Player,
defender: Player | TerraNullius,
tileToConquer: TileRef,
): {
attackerTroopLoss: number;
defenderTroopLoss: number;
tilesPerTickUsed: number;
};
attackAmount(attacker: Player, defender: Player | TerraNullius): number;
radiusPortSpawn(): number;
// When computing likelihood of trading for any given port, the X closest port
// are twice more likely to be selected. X is determined below.
proximityBonusPortsNb(totalPorts: number): number;
maxPopulation(player: Player | PlayerView): number;
cityPopulationIncrease(): number;
boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number;
boatMaxNumber(): number;
allianceDuration(): Tick;
allianceRequestCooldown(): Tick;
targetDuration(): Tick;
targetCooldown(): Tick;
emojiMessageCooldown(): Tick;
emojiMessageDuration(): Tick;
donateCooldown(): Tick;
defaultDonationAmount(sender: Player): number;
unitInfo(type: UnitType): UnitInfo;
tradeShipGold(dist: number): Gold;
tradeShipSpawnRate(numberOfPorts: number): number;
defensePostRange(): number;
defensePostDefenseBonus(): number;
falloutDefenseModifier(percentOfFallout: number): number;
difficultyModifier(difficulty: Difficulty): number;
// 0-1
traitorDefenseDebuff(): number;
}
export interface Theme {
territoryColor(playerInfo: PlayerInfo): Colord;
specialBuildingColor(playerInfo: PlayerInfo): Colord;
borderColor(playerInfo: PlayerInfo): Colord;
defendedBorderColor(playerInfo: PlayerInfo): Colord;
terrainColor(gm: GameMap, tile: TileRef): Colord;
backgroundColor(): Colord;
falloutColor(): Colord;
font(): string;
textColor(playerInfo: PlayerInfo): string;
// unit color for alternate view
selfColor(): Colord;
allyColor(): Colord;
enemyColor(): Colord;
spawnHighlightColor(): Colord;
}