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69 lines
2.1 KiB
TypeScript
69 lines
2.1 KiB
TypeScript
import { consolex } from "../Consolex";
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import { Cell, Game, PlayerType } from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { PseudoRandom } from "../PseudoRandom";
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import { GameID, SpawnIntent } from "../Schemas";
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import { simpleHash } from "../Util";
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import { BOT_NAME_PREFIXES, BOT_NAME_SUFFIXES } from "./utils/BotNames";
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export class BotSpawner {
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private random: PseudoRandom
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private bots: SpawnIntent[] = [];
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constructor(private gs: Game, gameID: GameID) {
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this.random = new PseudoRandom(simpleHash(gameID))
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}
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spawnBots(numBots: number): SpawnIntent[] {
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let tries = 0
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while (this.bots.length < numBots) {
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if (tries > 10000) {
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consolex.log('too many retries while spawning bots, giving up')
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return this.bots
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}
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const botName = this.randomBotName();
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const spawn = this.spawnBot(botName);
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if (spawn != null) {
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this.bots.push(spawn);
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} else {
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tries++
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}
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}
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return this.bots;
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}
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spawnBot(botName: string): SpawnIntent | null {
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const tile = this.randTile()
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if (!this.gs.isLand(tile)) {
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return null
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}
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for (const spawn of this.bots) {
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if (this.gs.manhattanDist(this.gs.ref(spawn.x, spawn.y), tile) < 30) {
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return null
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}
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}
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return {
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type: 'spawn',
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playerID: this.random.nextID(),
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name: botName,
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playerType: PlayerType.Bot,
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x: this.gs.x(tile),
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y: this.gs.y(tile)
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};
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}
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private randomBotName(): string {
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const prefixIndex = this.random.nextInt(0, BOT_NAME_PREFIXES.length);
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const suffixIndex = this.random.nextInt(0, BOT_NAME_SUFFIXES.length);
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return `${BOT_NAME_PREFIXES[prefixIndex]} ${BOT_NAME_SUFFIXES[suffixIndex]}`;
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}
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private randTile(): TileRef {
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return this.gs.ref(
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this.random.nextInt(0, this.gs.width()),
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this.random.nextInt(0, this.gs.height())
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)
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}
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}
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