Files
OpenFrontIO/tests/Stats.test.ts
T
Aotumuri b71acdc993 Patterned territory (#786)
## Description:
This is meant to give players more customization options.
Permission handling hasn’t really been implemented yet.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-22 23:57:24 -04:00

235 lines
5.0 KiB
TypeScript

import {
Game,
Player,
PlayerInfo,
PlayerType,
UnitType,
} from "../src/core/game/Game";
import { Stats } from "../src/core/game/Stats";
import { StatsImpl } from "../src/core/game/StatsImpl";
import { replacer } from "../src/core/Util";
import { setup } from "./util/Setup";
let stats: Stats;
let game: Game;
let player1: Player;
let player2: Player;
describe("Stats", () => {
beforeEach(async () => {
stats = new StatsImpl();
game = await setup("half_land_half_ocean", {}, [
new PlayerInfo(
undefined,
"us",
"boat dude",
PlayerType.Human,
"client1",
"player_1_id",
),
new PlayerInfo(
undefined,
"us",
"boat dude",
PlayerType.Human,
"client2",
"player_2_id",
),
]);
while (game.inSpawnPhase()) {
game.executeNextTick();
}
player1 = game.player("player_1_id");
player2 = game.player("player_2_id");
});
test("attack", () => {
stats.attack(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
attacks: [1n],
},
client2: {
attacks: [0n, 1n],
},
});
});
test("attackCancel", () => {
stats.attackCancel(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
attacks: [-1n, 0n, 1n],
},
client2: {
attacks: [0n, -1n],
},
});
});
test("betray", () => {
stats.betray(player1);
expect(stats.stats()).toStrictEqual({
client1: {
betrayals: 1n,
},
});
});
test("boatSendTrade", () => {
stats.boatSendTrade(player1, player2);
expect(stats.stats()).toStrictEqual({
client1: {
boats: {
trade: [1n],
},
},
});
});
test("boatArriveTrade", () => {
stats.boatArriveTrade(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trade: [0n, 1n] },
gold: [0n, 0n, 1n],
},
client2: {
gold: [0n, 0n, 1n],
},
});
});
test("boatCapturedTrade", () => {
stats.boatCapturedTrade(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trade: [0n, 0n, 1n] },
gold: [0n, 0n, 0n, 1n],
},
});
});
test("boatDestroyTrade", () => {
stats.boatDestroyTrade(player1, player2);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trade: [0n, 0n, 0n, 1n] },
},
});
});
test("boatSendTroops", () => {
stats.boatSendTroops(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: {
trans: [1n],
},
},
});
});
test("boatArriveTroops", () => {
stats.boatArriveTroops(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trans: [0n, 1n] },
},
});
});
test("boatDestroyTroops", () => {
stats.boatDestroyTroops(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trans: [0n, 0n, 0n, 1n] },
},
});
});
test("bombLaunch", () => {
stats.bombLaunch(player1, player2, UnitType.AtomBomb);
expect(stats.stats()).toStrictEqual({
client1: { bombs: { abomb: [1n] } },
});
});
test("bombLand", () => {
stats.bombLand(player1, player2, UnitType.HydrogenBomb);
expect(stats.stats()).toStrictEqual({
client1: { bombs: { hbomb: [0n, 1n] } },
});
});
test("bombIntercept", () => {
stats.bombIntercept(player1, UnitType.MIRVWarhead, 1);
expect(stats.stats()).toStrictEqual({
client1: { bombs: { mirvw: [0n, 0n, 1n] } },
});
});
test("goldWar", () => {
stats.goldWar(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: { gold: [0n, 1n] },
});
});
test("goldWork", () => {
stats.goldWork(player1, 1);
expect(stats.stats()).toStrictEqual({
client1: { gold: [1n] },
});
});
test("unitBuild", () => {
stats.unitBuild(player1, UnitType.City);
expect(stats.stats()).toStrictEqual({
client1: { units: { city: [1n] } },
});
});
test("unitCapture", () => {
stats.unitCapture(player1, UnitType.DefensePost);
expect(stats.stats()).toStrictEqual({
client1: {
units: {
defp: [0n, 0n, 1n],
},
},
});
});
test("unitDestroy", () => {
stats.unitDestroy(player1, UnitType.MissileSilo);
expect(stats.stats()).toStrictEqual({
client1: {
units: {
silo: [0n, 1n],
},
},
});
});
test("unitLose", () => {
stats.unitLose(player1, UnitType.Port);
expect(stats.stats()).toStrictEqual({
client1: {
units: {
port: [0n, 0n, 0n, 1n],
},
},
});
});
test("stringify", () => {
stats.unitLose(player1, UnitType.Port);
expect(JSON.stringify(stats.stats(), replacer)).toBe(
'{"client1":{"units":{"port":["0","0","0","1"]}}}',
);
});
});