Files
OpenFrontIO/src/client/graphics/layers/GameRightSidebar.ts
T
2026-03-18 19:29:42 -07:00

242 lines
7.0 KiB
TypeScript

import { html, LitElement } from "lit";
import { customElement, state } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import { GameType } from "../../../core/game/Game";
import { GameView } from "../../../core/game/GameView";
import { crazyGamesSDK } from "../../CrazyGamesSDK";
import { TogglePauseIntentEvent } from "../../InputHandler";
import { PauseGameIntentEvent, SendWinnerEvent } from "../../Transport";
import { translateText } from "../../Utils";
import { ImmunityBarVisibleEvent } from "./ImmunityTimer";
import { Layer } from "./Layer";
import { ShowReplayPanelEvent } from "./ReplayPanel";
import { ShowSettingsModalEvent } from "./SettingsModal";
import { SpawnBarVisibleEvent } from "./SpawnTimer";
import exitIcon from "/images/ExitIconWhite.svg?url";
import FastForwardIconSolid from "/images/FastForwardIconSolidWhite.svg?url";
import pauseIcon from "/images/PauseIconWhite.svg?url";
import playIcon from "/images/PlayIconWhite.svg?url";
import settingsIcon from "/images/SettingIconWhite.svg?url";
@customElement("game-right-sidebar")
export class GameRightSidebar extends LitElement implements Layer {
public game: GameView;
public eventBus: EventBus;
@state()
private _isSinglePlayer: boolean = false;
@state()
private _isReplayVisible: boolean = false;
@state()
private _isVisible: boolean = true;
@state()
private isPaused: boolean = false;
@state()
private timer: number = 0;
private hasWinner = false;
private isLobbyCreator = false;
private spawnBarVisible = false;
private immunityBarVisible = false;
createRenderRoot() {
return this;
}
init() {
this._isSinglePlayer =
this.game?.config()?.gameConfig()?.gameType === GameType.Singleplayer ||
this.game.config().isReplay();
this._isVisible = true;
this.game.inSpawnPhase();
this.eventBus.on(SpawnBarVisibleEvent, (e) => {
this.spawnBarVisible = e.visible;
this.updateParentOffset();
});
this.eventBus.on(ImmunityBarVisibleEvent, (e) => {
this.immunityBarVisible = e.visible;
this.updateParentOffset();
});
this.eventBus.on(SendWinnerEvent, () => {
this.hasWinner = true;
this.requestUpdate();
});
this.eventBus.on(TogglePauseIntentEvent, () => {
const isReplayOrSingleplayer =
this._isSinglePlayer || this.game?.config()?.isReplay();
if (isReplayOrSingleplayer || this.isLobbyCreator) {
this.onPauseButtonClick();
}
});
this.requestUpdate();
}
getTickIntervalMs() {
return 250;
}
tick() {
// Timer logic
// Check if the player is the lobby creator
if (!this.isLobbyCreator && this.game.myPlayer()?.isLobbyCreator()) {
this.isLobbyCreator = true;
this.requestUpdate();
}
const maxTimerValue = this.game.config().gameConfig().maxTimerValue;
const spawnPhaseTurns = this.game.config().numSpawnPhaseTurns();
const ticks = this.game.ticks();
const gameTicks = Math.max(0, ticks - spawnPhaseTurns);
const elapsedSeconds = Math.floor(gameTicks / 10); // 10 ticks per second
if (this.game.inSpawnPhase()) {
this.timer = maxTimerValue !== undefined ? maxTimerValue * 60 : 0;
return;
}
if (this.hasWinner) {
return;
}
if (maxTimerValue !== undefined) {
this.timer = Math.max(0, maxTimerValue * 60 - elapsedSeconds);
} else {
this.timer = elapsedSeconds;
}
}
private updateParentOffset(): void {
const offset =
(this.spawnBarVisible ? 7 : 0) + (this.immunityBarVisible ? 7 : 0);
const parent = this.parentElement as HTMLElement;
if (parent) {
parent.style.marginTop = `${offset}px`;
}
}
private secondsToHms = (d: number): string => {
const pad = (n: number) => (n < 10 ? `0${n}` : n);
const h = Math.floor(d / 3600);
const m = Math.floor((d % 3600) / 60);
const s = Math.floor((d % 3600) % 60);
if (h !== 0) {
return `${pad(h)}:${pad(m)}:${pad(s)}`;
} else {
return `${pad(m)}:${pad(s)}`;
}
};
private toggleReplayPanel(): void {
this._isReplayVisible = !this._isReplayVisible;
this.eventBus.emit(
new ShowReplayPanelEvent(this._isReplayVisible, this._isSinglePlayer),
);
}
private onPauseButtonClick() {
this.isPaused = !this.isPaused;
if (this.isPaused) {
crazyGamesSDK.gameplayStop();
} else {
crazyGamesSDK.gameplayStart();
}
this.eventBus.emit(new PauseGameIntentEvent(this.isPaused));
}
private async onExitButtonClick() {
const isAlive = this.game.myPlayer()?.isAlive();
if (isAlive) {
const isConfirmed = confirm(
translateText("help_modal.exit_confirmation"),
);
if (!isConfirmed) return;
}
await crazyGamesSDK.requestMidgameAd();
await crazyGamesSDK.gameplayStop();
// redirect to the home page
window.location.href = "/";
}
private onSettingsButtonClick() {
this.eventBus.emit(
new ShowSettingsModalEvent(true, this._isSinglePlayer, this.isPaused),
);
}
render() {
if (this.game === undefined) return html``;
const timerColor =
this.game.config().gameConfig().maxTimerValue !== undefined &&
this.timer < 60
? "text-red-400"
: "";
return html`
<aside
class=${`w-fit flex flex-row items-center gap-3 py-2 px-3 bg-gray-800/92 backdrop-blur-sm shadow-xs min-[1200px]:rounded-lg rounded-bl-lg transition-transform duration-300 ease-out transform text-white ${
this._isVisible ? "translate-x-0" : "translate-x-full"
}`}
@contextmenu=${(e: Event) => e.preventDefault()}
>
<!-- In-game time -->
<div class=${timerColor}>${this.secondsToHms(this.timer)}</div>
<!-- Buttons -->
${this.maybeRenderReplayButtons()}
<div class="cursor-pointer" @click=${this.onSettingsButtonClick}>
<img src=${settingsIcon} alt="settings" width="20" height="20" />
</div>
<div class="cursor-pointer" @click=${this.onExitButtonClick}>
<img src=${exitIcon} alt="exit" width="20" height="20" />
</div>
</aside>
`;
}
maybeRenderReplayButtons() {
const isReplayOrSingleplayer =
this._isSinglePlayer || this.game?.config()?.isReplay();
const showPauseButton = isReplayOrSingleplayer || this.isLobbyCreator;
return html`
${isReplayOrSingleplayer
? html`
<div class="cursor-pointer" @click=${this.toggleReplayPanel}>
<img
src=${FastForwardIconSolid}
alt="replay"
width="20"
height="20"
/>
</div>
`
: ""}
${showPauseButton
? html`
<div class="cursor-pointer" @click=${this.onPauseButtonClick}>
<img
src=${this.isPaused ? playIcon : pauseIcon}
alt="play/pause"
width="20"
height="20"
/>
</div>
`
: ""}
`;
}
}