Files
OpenFrontIO/src/client/graphics/layers/NameLayer.ts
T

223 lines
8.1 KiB
TypeScript

import {AllPlayers, Cell, Game, Player, PlayerType} from "../../../core/game/Game"
import {PseudoRandom} from "../../../core/PseudoRandom"
import {calculateBoundingBox} from "../../../core/Util"
import {Theme} from "../../../core/configuration/Config"
import {Layer} from "./Layer"
import {placeName} from "../NameBoxCalculator"
import {TransformHandler} from "../TransformHandler"
import {renderTroops} from "../Utils"
import traitorIcon from '../../../../resources/images/TraitorIcon.png';
import allianceIcon from '../../../../resources/images/AllianceIcon.png';
import crownIcon from '../../../../resources/images/CrownIcon.png';
import targetIcon from '../../../../resources/images/TargetIcon.png';
import {ClientID} from "../../../core/Schemas"
class RenderInfo {
public isVisible = true
constructor(
public player: Player,
public lastRenderCalc: number,
public lastBoundingCalculated: number,
public boundingBox: {min: Cell, max: Cell},
public location: Cell,
public fontSize: number
) { }
}
export class NameLayer implements Layer {
private lastChecked = 0
private refreshRate = 1000
private rand = new PseudoRandom(10)
private renders: RenderInfo[] = []
private seenPlayers: Set<Player> = new Set()
private traitorIconImage: HTMLImageElement;
private allianceIconImage: HTMLImageElement;
private targetIconImage: HTMLImageElement;
private crownIconImage: HTMLImageElement;
private myPlayer: Player | null = null
private firstPlace: Player | null = null
constructor(private game: Game, private theme: Theme, private transformHandler: TransformHandler, private clientID: ClientID) {
this.traitorIconImage = new Image();
this.traitorIconImage.src = traitorIcon;
this.allianceIconImage = new Image()
this.allianceIconImage.src = allianceIcon
this.crownIconImage = new Image()
this.crownIconImage.src = crownIcon
this.targetIconImage = new Image()
this.targetIconImage.src = targetIcon
}
shouldTransform(): boolean {
return true
}
public init() {
}
// TODO: remove tick, move this to render
public tick() {
const now = Date.now()
if (now - this.lastChecked > this.refreshRate) {
this.lastChecked = now
const sorted = this.game.players().sort((a, b) => b.numTilesOwned() - a.numTilesOwned())
if (sorted.length > 0) {
this.firstPlace = sorted[0]
}
this.renders = this.renders.filter(r => r.player.isAlive())
for (const player of this.game.players()) {
if (player.isAlive()) {
if (!this.seenPlayers.has(player)) {
this.seenPlayers.add(player)
this.renders.push(new RenderInfo(player, 0, 0, null, null, 0))
}
} else {
this.seenPlayers.delete(player)
}
}
}
for (const render of this.renders) {
const now = Date.now()
if (now - render.lastBoundingCalculated > this.refreshRate) {
render.boundingBox = calculateBoundingBox(render.player.borderTiles());
render.lastBoundingCalculated = now
}
if (render.isVisible && now - render.lastRenderCalc > this.refreshRate) {
this.calculateRenderInfo(render)
render.lastRenderCalc = now + this.rand.nextInt(-50, 50)
}
}
}
public render(mainContex: CanvasRenderingContext2D) {
const [upperLeft, bottomRight] = this.transformHandler.screenBoundingRect()
for (const render of this.renders) {
render.isVisible = this.isVisible(render, upperLeft, bottomRight)
if (render.player.isAlive() && render.isVisible && render.fontSize * this.transformHandler.scale > 10) {
this.renderPlayerInfo(render, mainContex, this.transformHandler.scale, upperLeft, bottomRight)
}
}
}
isVisible(render: RenderInfo, min: Cell, max: Cell): boolean {
const ratio = (max.x - min.x) / Math.max(20, (render.boundingBox.max.x - render.boundingBox.min.x))
if (render.player.type() == PlayerType.Bot) {
if (ratio > 35) {
return false
}
} else {
if (ratio > 35) {
return false
}
}
if (render.boundingBox.max.x < min.x || render.boundingBox.max.y < min.y || render.boundingBox.min.x > max.x || render.boundingBox.min.y > max.y) {
return false
}
return true
}
calculateRenderInfo(render: RenderInfo) {
if (render.player.numTilesOwned() == 0) {
render.fontSize = 0
return
}
render.lastRenderCalc = Date.now() + this.rand.nextInt(0, 100)
const [cell, size] = placeName(this.game, render.player)
render.location = cell
render.fontSize = Math.max(1, Math.floor(size))
}
renderPlayerInfo(render: RenderInfo, context: CanvasRenderingContext2D, scale: number, uppperLeft: Cell, bottomRight: Cell) {
const nameCenterX = Math.floor(render.location.x - this.game.width() / 2)
const nameCenterY = Math.floor(render.location.y - this.game.height() / 2)
const iconSize = render.fontSize * 2; // Adjust size as needed
// const iconX = nameCenterX + render.fontSize * 2; // Position to the right of the name
// const iconY = nameCenterY - render.fontSize / 2;
if (render.player == this.firstPlace) {
context.drawImage(
this.crownIconImage,
nameCenterX - iconSize / 2,
nameCenterY - iconSize / 2,
iconSize,
iconSize
);
}
if (render.player.isTraitor() && this.traitorIconImage.complete) {
context.drawImage(
this.traitorIconImage,
nameCenterX - iconSize / 2,
nameCenterY - iconSize / 2,
iconSize,
iconSize
);
}
const myPlayer = this.getPlayer()
if (myPlayer != null && myPlayer.isAlliedWith(render.player)) {
context.drawImage(
this.allianceIconImage,
nameCenterX - iconSize / 2,
nameCenterY - iconSize / 2,
iconSize,
iconSize
);
}
if (myPlayer != null && new Set(myPlayer.transitiveTargets()).has(render.player)) {
context.drawImage(
this.targetIconImage,
nameCenterX - iconSize / 2,
nameCenterY - iconSize / 2,
iconSize,
iconSize
);
}
if (myPlayer != null) {
const emojis = render.player.outgoingEmojis().filter(e => e.recipient == AllPlayers || e.recipient == myPlayer)
if (emojis.length > 0) {
context.font = `${render.fontSize * 4}px ${this.theme.font()}`;
context.fillStyle = this.theme.playerInfoColor(render.player.id()).toHex();
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillText(emojis[0].emoji, nameCenterX, nameCenterY + render.fontSize / 2);
}
}
context.textRendering = "optimizeSpeed";
context.font = `${render.fontSize}px ${this.theme.font()}`;
context.fillStyle = this.theme.playerInfoColor(render.player.id()).toHex();
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillText(render.player.name(), nameCenterX, nameCenterY - render.fontSize / 2);
context.font = `bold ${render.fontSize}px ${this.theme.font()}`;
context.fillText(renderTroops(render.player.troops()), nameCenterX, nameCenterY + render.fontSize);
}
private getPlayer(): Player | null {
if (this.myPlayer != null) {
return this.myPlayer
}
this.myPlayer = this.game.players().find(p => p.clientID() == this.clientID)
return this.myPlayer
}
}