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132 lines
4.0 KiB
TypeScript
132 lines
4.0 KiB
TypeScript
import {Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tile} from "../Game";
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import {GameID} from "../Schemas";
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import {simpleHash, within} from "../Util";
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import {Config, Theme} from "./Config";
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import {pastelTheme} from "./PastelTheme";
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export class DefaultConfig implements Config {
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boatMaxNumber(): number {
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return 3
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}
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boatMaxDistance(): number {
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return 500
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}
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numSpawnPhaseTurns(): number {
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return 100
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}
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numBots(): number {
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return 400
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}
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numFakeHumans(gameID: GameID): number {
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return simpleHash(gameID) % 3
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}
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turnIntervalMs(): number {
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return 100
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}
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gameCreationRate(): number {
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return 10 * 1000
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}
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lobbyLifetime(): number {
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return 20 * 1000
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}
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theme(): Theme {return pastelTheme;}
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attackLogic(attackTroops: number, attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): {attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number} {
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let mag = 0
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let speed = 0
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switch (tileToConquer.terrain()) {
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case TerrainType.Plains:
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mag = 10
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// speed = 10
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break
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case TerrainType.Highland:
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mag = 30
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// speed = 20
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break
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case TerrainType.Mountain:
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mag = 90
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// speed = 40
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break
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}
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speed = mag
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if (attacker.isPlayer() && defender.isPlayer()) {
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if (attacker.type() == PlayerType.Bot && defender.type() != PlayerType.Bot) {
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mag *= 1.2
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}
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if (attacker.type() != PlayerType.Bot && defender.type() == PlayerType.Bot) {
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mag *= .8
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}
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}
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if (defender.isPlayer()) {
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return {
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attackerTroopLoss: within(defender.troops() / attacker.troops() * mag, 1, 1000),
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defenderTroopLoss: within(attacker.troops() / defender.troops(), 1, 1000),
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tilesPerTickUsed: within(defender.troops() / (attackTroops * 5), .2, 3) * speed
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}
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} else {
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return {
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attackerTroopLoss: mag,
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defenderTroopLoss: 0,
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tilesPerTickUsed: within(this.startTroops(attacker.info()) / (attackTroops * 5), .2, 3) * speed
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}
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}
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}
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attackTilesPerTick(attacker: Player, defender: Player | TerraNullius, numAdjacentTilesWithEnemy: number): number {
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if (defender.isPlayer()) {
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return within(attacker.troops() / defender.troops() * 2, .01, .5) * numAdjacentTilesWithEnemy * 3
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} else {
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return numAdjacentTilesWithEnemy * 2
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}
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}
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boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number {
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return attacker.troops() / 5
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}
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attackAmount(attacker: Player, defender: Player | TerraNullius) {
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if (attacker.type() == PlayerType.Bot) {
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return attacker.troops() / 20
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} else {
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return attacker.troops() / 5
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}
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}
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startTroops(playerInfo: PlayerInfo): number {
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if (playerInfo.playerType == PlayerType.Bot) {
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return 10000
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}
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return 10000
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}
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maxTroops(player: Player): number {
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let max = Math.sqrt(player.numTilesOwned()) * 3000 + 50000
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return Math.min(max, 1_000_000)
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}
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troopAdditionRate(player: Player): number {
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let max = this.maxTroops(player)
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let toAdd = 10 + (player.troops() + Math.sqrt(player.troops() * player.numTilesOwned())) / 100
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const ratio = 1 - (player.troops() / max)
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toAdd *= ratio
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// console.log(`to add ${toAdd}`)
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if (player.type() == PlayerType.FakeHuman) {
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toAdd *= 1.2
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}
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if (player.type() == PlayerType.Bot) {
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toAdd *= .6
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}
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return Math.min(player.troops() + toAdd, max)
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}
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}
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export const defaultConfig = new DefaultConfig() |