Files
OpenFrontIO/src/core/configuration/DefaultConfig.ts
T
2024-09-09 20:40:20 -07:00

132 lines
4.0 KiB
TypeScript

import {Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tile} from "../Game";
import {GameID} from "../Schemas";
import {simpleHash, within} from "../Util";
import {Config, Theme} from "./Config";
import {pastelTheme} from "./PastelTheme";
export class DefaultConfig implements Config {
boatMaxNumber(): number {
return 3
}
boatMaxDistance(): number {
return 500
}
numSpawnPhaseTurns(): number {
return 100
}
numBots(): number {
return 400
}
numFakeHumans(gameID: GameID): number {
return simpleHash(gameID) % 3
}
turnIntervalMs(): number {
return 100
}
gameCreationRate(): number {
return 10 * 1000
}
lobbyLifetime(): number {
return 20 * 1000
}
theme(): Theme {return pastelTheme;}
attackLogic(attackTroops: number, attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): {attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number} {
let mag = 0
let speed = 0
switch (tileToConquer.terrain()) {
case TerrainType.Plains:
mag = 10
// speed = 10
break
case TerrainType.Highland:
mag = 30
// speed = 20
break
case TerrainType.Mountain:
mag = 90
// speed = 40
break
}
speed = mag
if (attacker.isPlayer() && defender.isPlayer()) {
if (attacker.type() == PlayerType.Bot && defender.type() != PlayerType.Bot) {
mag *= 1.2
}
if (attacker.type() != PlayerType.Bot && defender.type() == PlayerType.Bot) {
mag *= .8
}
}
if (defender.isPlayer()) {
return {
attackerTroopLoss: within(defender.troops() / attacker.troops() * mag, 1, 1000),
defenderTroopLoss: within(attacker.troops() / defender.troops(), 1, 1000),
tilesPerTickUsed: within(defender.troops() / (attackTroops * 5), .2, 3) * speed
}
} else {
return {
attackerTroopLoss: mag,
defenderTroopLoss: 0,
tilesPerTickUsed: within(this.startTroops(attacker.info()) / (attackTroops * 5), .2, 3) * speed
}
}
}
attackTilesPerTick(attacker: Player, defender: Player | TerraNullius, numAdjacentTilesWithEnemy: number): number {
if (defender.isPlayer()) {
return within(attacker.troops() / defender.troops() * 2, .01, .5) * numAdjacentTilesWithEnemy * 3
} else {
return numAdjacentTilesWithEnemy * 2
}
}
boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number {
return attacker.troops() / 5
}
attackAmount(attacker: Player, defender: Player | TerraNullius) {
if (attacker.type() == PlayerType.Bot) {
return attacker.troops() / 20
} else {
return attacker.troops() / 5
}
}
startTroops(playerInfo: PlayerInfo): number {
if (playerInfo.playerType == PlayerType.Bot) {
return 10000
}
return 10000
}
maxTroops(player: Player): number {
let max = Math.sqrt(player.numTilesOwned()) * 3000 + 50000
return Math.min(max, 1_000_000)
}
troopAdditionRate(player: Player): number {
let max = this.maxTroops(player)
let toAdd = 10 + (player.troops() + Math.sqrt(player.troops() * player.numTilesOwned())) / 100
const ratio = 1 - (player.troops() / max)
toAdd *= ratio
// console.log(`to add ${toAdd}`)
if (player.type() == PlayerType.FakeHuman) {
toAdd *= 1.2
}
if (player.type() == PlayerType.Bot) {
toAdd *= .6
}
return Math.min(player.troops() + toAdd, max)
}
}
export const defaultConfig = new DefaultConfig()