Files
OpenFrontIO/src/client/graphics/layers/GameRightSidebar.ts
T
DiesselOne 4e48eba910 Better In Game UI (#1243)
## Description:
Top Bar Refactor – UI & UX Improvement Proposal

This update overhauls the top game bar to improve clarity,
responsiveness, and overall user experience across desktop and mobile.
It consolidates player resources (e.g., building counts), integrates
game controls (pause, settings, time), and enhances visual contrast.

Key changes:

Redesigned top bar with player data and game options.

Team color indicator bar (team games only).

Countdown bar during "Choose Starting Position" phase.

Removed redundant info (e.g., troop/worker counts shown elsewhere).

Inspired by strategy games like Travian Legends, this refactor offers a
cleaner and more intuitive layout, especially for smaller screens.

⚠️ Note: This is a large change and likely contains visual or functional
bugs I can’t currently spot due to fatigue. Thorough testing is required
before approval.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Diessel
![Snímek obrazovky 2025-06-21 v 8 13 46](https://github.c
![Snímek obrazovky 2025-06-21 v 8 13
35](https://github.com/user-attachments/assets/e166ee1b-6173-48f5-8e2d-598d796a7e2d)
om/user-attachments/assets/3a0edbef-e621-4fc4-b6b7-c1ed
![Snímek obrazovky 2025-06-21 v 8 13
20](https://github.com/user-attachments/assets/1214ab61-323c-4317-8722-eaa4b932a60c)
8f9a8219)
![Snímek obrazovky 2025-06-21 v 8 10
04](https://github.com/user-attachments/assets/374fe15a-bfad-4469-9950-3ec631b6e2d3)

Closes #1165

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-30 19:49:42 -07:00

140 lines
4.4 KiB
TypeScript

import { html, LitElement } from "lit";
import { customElement, state } from "lit/decorators.js";
import exitIcon from "../../../../resources/images/ExitIconWhite.svg";
import pauseIcon from "../../../../resources/images/PauseIconWhite.svg";
import playIcon from "../../../../resources/images/PlayIconWhite.svg";
import replayRegularIcon from "../../../../resources/images/ReplayRegularIconWhite.svg";
import replaySolidIcon from "../../../../resources/images/ReplaySolidIconWhite.svg";
import { EventBus } from "../../../core/EventBus";
import { GameType } from "../../../core/game/Game";
import { GameView } from "../../../core/game/GameView";
import { PauseGameEvent } from "../../Transport";
import { Layer } from "./Layer";
@customElement("game-right-sidebar")
export class GameRightSidebar extends LitElement implements Layer {
public game: GameView;
public eventBus: EventBus;
@state()
private _isSinglePlayer: boolean = false;
@state()
private _isReplayVisible: boolean = false;
@state()
private _isVisible: boolean = true;
@state()
private isPaused: boolean = false;
@state()
private isExistButtonVisible: boolean = true;
createRenderRoot() {
return this;
}
init() {
this._isSinglePlayer =
this.game?.config()?.gameConfig()?.gameType === GameType.Singleplayer ||
this.game.config().isReplay();
this._isVisible = true;
this.game.inSpawnPhase();
this.requestUpdate();
}
tick() {
if (!this.game.inSpawnPhase()) {
this.isExistButtonVisible = false;
}
}
private toggleReplayPanel(): void {
this._isReplayVisible = !this._isReplayVisible;
}
private onPauseButtonClick() {
this.isPaused = !this.isPaused;
this.eventBus.emit(new PauseGameEvent(this.isPaused));
}
private onExitButtonClick() {
const isAlive = this.game.myPlayer()?.isAlive();
if (isAlive) {
const isConfirmed = confirm("Are you sure you want to exit the game?");
if (!isConfirmed) return;
}
// redirect to the home page
window.location.href = "/";
}
render() {
return html`
<aside
class=${`fixed top-[90px] right-0 z-[1000] flex flex-col max-h-[calc(100vh-80px)] overflow-y-auto p-2 bg-slate-800/40 backdrop-blur-sm shadow-xs rounded-tl-lg rounded-bl-lg transition-transform duration-300 ease-out transform ${
this._isVisible ? "translate-x-0" : "translate-x-full"
}`}
@contextmenu=${(e: Event) => e.preventDefault()}
>
<div
class=${`flex justify-end items-center gap-2 text-white ${
this._isReplayVisible ? "mb-2" : ""
}`}
>
${this._isSinglePlayer || this.game?.config()?.isReplay()
? html`
<div
class="w-6 h-6 cursor-pointer"
@click=${this.toggleReplayPanel}
>
<img
src=${this._isReplayVisible
? replaySolidIcon
: replayRegularIcon}
alt="replay"
width="20"
height="20"
style="vertical-align: middle;"
/>
</div>
<div
class="w-6 h-6 cursor-pointer"
@click=${this.onPauseButtonClick}
>
<img
src=${this.isPaused ? playIcon : pauseIcon}
alt="play/pause"
width="20"
height="20"
style="vertical-align: middle;"
/>
</div>
${this.isExistButtonVisible
? html`
<div
class="w-6 h-6 cursor-pointer"
@click=${this.onExitButtonClick}
>
<img
src=${exitIcon}
alt="exit"
width="20"
height="20"
/>
</div>
`
: null}
`
: null}
</div>
<div class="block lg:flex flex-wrap gap-2">
<replay-panel
.isSingleplayer="${this._isSinglePlayer}"
.visible="${this._isReplayVisible}"
></replay-panel>
</div>
</aside>
`;
}
}