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https://github.com/openfrontio/OpenFrontIO.git
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9088adeb7a
This PR adds full translation support for all out-of-game UI elements, including the start screen, public/private lobby modals, and other pre-game interfaces. All static text has been externalized to en.json and ja.json for future language support. If you find any spots that are not yet translated (missing from the JSON), please let me know. Thanks a lot! This is a follow-up to PR [#305](https://github.com/openfrontio/OpenFrontIO/pull/305). --------- Co-authored-by: Cldprv <dubois.cnm@tutanota.com> Co-authored-by: jacks0n <rosty.west89@gmail.com>
269 lines
7.8 KiB
TypeScript
269 lines
7.8 KiB
TypeScript
import { LitElement, css, html } from "lit";
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import { customElement, query, state } from "lit/decorators.js";
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import { consolex } from "../core/Consolex";
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import { GameInfo, GameRecord } from "../core/Schemas";
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import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
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import { JoinLobbyEvent } from "./Main";
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import { translateText } from "../client/Utils";
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import "./components/baseComponents/Modal";
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import "./components/baseComponents/Button";
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@customElement("join-private-lobby-modal")
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export class JoinPrivateLobbyModal extends LitElement {
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@query("o-modal") private modalEl!: HTMLElement & {
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open: () => void;
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close: () => void;
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};
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@query("#lobbyIdInput") private lobbyIdInput!: HTMLInputElement;
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@state() private message: string = "";
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@state() private hasJoined = false;
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@state() private players: string[] = [];
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private playersInterval = null;
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render() {
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return html`
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<o-modal title=${translateText("private_lobby.title")}>
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<div class="lobby-id-box">
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<input
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type="text"
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id="lobbyIdInput"
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placeholder=${translateText("private_lobby.enter_id")}
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@keyup=${this.handleChange}
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/>
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<button
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@click=${this.pasteFromClipboard}
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class="lobby-id-paste-button"
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>
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<svg
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class="lobby-id-paste-button-icon"
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stroke="currentColor"
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fill="currentColor"
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stroke-width="0"
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viewBox="0 0 32 32"
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height="18px"
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width="18px"
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xmlns="http://www.w3.org/2000/svg"
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>
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<path
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d="M 15 3 C 13.742188 3 12.847656 3.890625 12.40625 5 L 5 5 L 5 28 L 13 28 L 13 30 L 27 30 L 27 14 L 25 14 L 25 5 L 17.59375 5 C 17.152344 3.890625 16.257813 3 15 3 Z M 15 5 C 15.554688 5 16 5.445313 16 6 L 16 7 L 19 7 L 19 9 L 11 9 L 11 7 L 14 7 L 14 6 C 14 5.445313 14.445313 5 15 5 Z M 7 7 L 9 7 L 9 11 L 21 11 L 21 7 L 23 7 L 23 14 L 13 14 L 13 26 L 7 26 Z M 15 16 L 25 16 L 25 28 L 15 28 Z"
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></path>
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</svg>
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</button>
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</div>
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<div class="message-area ${this.message ? "show" : ""}">
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${this.message}
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</div>
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<div class="options-layout">
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${this.hasJoined && this.players.length > 0
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? html` <div class="options-section">
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<div class="option-title">
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${this.players.length}
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${this.players.length === 1
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? translateText("private_lobby.player")
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: translateText("private_lobby.players")}
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</div>
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<div class="players-list">
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${this.players.map(
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(player) => html`<span class="player-tag">${player}</span>`,
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)}
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</div>
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</div>`
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: ""}
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</div>
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<div class="flex justify-center">
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${!this.hasJoined
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? html` <o-button
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title=${translateText("private_lobby.join_lobby")}
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block
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@click=${this.joinLobby}
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></o-button>`
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: ""}
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</div>
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</o-modal>
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`;
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}
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createRenderRoot() {
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return this; // light DOM
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}
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public open(id: string = "") {
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this.modalEl?.open();
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if (id) {
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this.setLobbyId(id);
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this.joinLobby();
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}
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}
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public close() {
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this.lobbyIdInput.value = null;
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this.modalEl?.close();
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if (this.playersInterval) {
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clearInterval(this.playersInterval);
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this.playersInterval = null;
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}
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}
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public closeAndLeave() {
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this.close();
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this.hasJoined = false;
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this.message = "";
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this.dispatchEvent(
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new CustomEvent("leave-lobby", {
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detail: { lobby: this.lobbyIdInput.value },
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bubbles: true,
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composed: true,
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}),
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);
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}
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private setLobbyId(id: string) {
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if (id.startsWith("http")) {
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this.lobbyIdInput.value = id.split("join/")[1];
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} else {
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this.lobbyIdInput.value = id;
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}
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}
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private handleChange(e: Event) {
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const value = (e.target as HTMLInputElement).value.trim();
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this.setLobbyId(value);
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}
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private async pasteFromClipboard() {
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try {
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const clipText = await navigator.clipboard.readText();
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let lobbyId: string;
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if (clipText.startsWith("http")) {
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lobbyId = clipText.split("join/")[1];
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} else {
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lobbyId = clipText;
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}
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this.lobbyIdInput.value = lobbyId;
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} catch (err) {
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consolex.error("Failed to read clipboard contents: ", err);
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}
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}
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private async joinLobby(): Promise<void> {
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const lobbyId = this.lobbyIdInput.value;
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consolex.log(`Joining lobby with ID: ${lobbyId}`);
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this.message = `${translateText("private_lobby.checking")}`;
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try {
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// First, check if the game exists in active lobbies
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const gameExists = await this.checkActiveLobby(lobbyId);
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if (gameExists) return;
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// If not active, check archived games
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const archivedGame = await this.checkArchivedGame(lobbyId);
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if (archivedGame) return;
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this.message = `${translateText("private_lobby.not_found")}`;
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} catch (error) {
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consolex.error("Error checking lobby existence:", error);
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this.message = `${translateText("private_lobby.error")}`;
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}
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}
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private async checkActiveLobby(lobbyId: string): Promise<boolean> {
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const config = await getServerConfigFromClient();
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const url = `/${config.workerPath(lobbyId)}/api/game/${lobbyId}/exists`;
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const response = await fetch(url, {
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method: "GET",
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headers: { "Content-Type": "application/json" },
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});
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const gameInfo = await response.json();
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if (gameInfo.exists) {
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this.message = translateText("private_lobby.joined_waiting");
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this.hasJoined = true;
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this.dispatchEvent(
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new CustomEvent("join-lobby", {
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detail: { gameID: lobbyId } as JoinLobbyEvent,
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bubbles: true,
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composed: true,
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}),
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);
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this.playersInterval = setInterval(() => this.pollPlayers(), 1000);
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return true;
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}
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return false;
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}
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private async checkArchivedGame(lobbyId: string): Promise<boolean> {
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const config = await getServerConfigFromClient();
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const archiveUrl = `/${config.workerPath(lobbyId)}/api/archived_game/${lobbyId}`;
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const archiveResponse = await fetch(archiveUrl, {
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method: "GET",
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headers: { "Content-Type": "application/json" },
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});
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const archiveData = await archiveResponse.json();
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if (
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archiveData.success === false &&
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archiveData.error === "Version mismatch"
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) {
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consolex.warn(
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`Git commit hash mismatch for game ${lobbyId}`,
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archiveData.details,
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);
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this.message =
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"This game was created with a different version. Cannot join.";
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return true;
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}
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if (archiveData.exists) {
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const gameRecord = archiveData.gameRecord as GameRecord;
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this.dispatchEvent(
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new CustomEvent("join-lobby", {
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detail: {
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gameID: lobbyId,
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gameRecord: gameRecord,
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} as JoinLobbyEvent,
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bubbles: true,
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composed: true,
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}),
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);
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return true;
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}
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return false;
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}
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private async pollPlayers() {
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if (!this.lobbyIdInput?.value) return;
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const config = await getServerConfigFromClient();
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fetch(
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`/${config.workerPath(this.lobbyIdInput.value)}/api/game/${this.lobbyIdInput.value}`,
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{
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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},
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},
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)
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.then((response) => response.json())
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.then((data: GameInfo) => {
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this.players = data.clients.map((p) => p.username);
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})
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.catch((error) => {
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consolex.error("Error polling players:", error);
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});
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}
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}
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