Files
OpenFrontIO/src/server/GameServer.ts
T

342 lines
9.4 KiB
TypeScript

import {
ClientID,
ClientMessage,
ClientMessageSchema,
GameConfig,
GameRecordSchema,
Intent,
PlayerRecord,
ServerPingMessageSchema,
ServerStartGameMessage,
ServerStartGameMessageSchema,
ServerTurnMessageSchema,
Turn,
} from "../core/Schemas";
import { Config, ServerConfig } from "../core/configuration/Config";
import { Client } from "./Client";
import WebSocket from "ws";
import { slog } from "./StructuredLog";
import { CreateGameRecord } from "../core/Util";
import { archive } from "./Archive";
export enum GamePhase {
Lobby = "LOBBY",
Active = "ACTIVE",
Finished = "FINISHED",
}
export class GameServer {
private maxGameDuration = 5 * 60 * 60 * 1000; // 5 hours
private turns: Turn[] = [];
private intents: Intent[] = [];
public activeClients: Client[] = [];
// Used for record record keeping
private allClients: Map<ClientID, Client> = new Map();
private _hasStarted = false;
private _startTime: number = null;
private endTurnIntervalID;
private lastPingUpdate = 0;
private winner: ClientID | null = null;
constructor(
public readonly id: string,
public readonly createdAt: number,
public readonly isPublic: boolean,
private config: ServerConfig,
public gameConfig: GameConfig,
) {}
public updateGameConfig(gameConfig: GameConfig): void {
if (gameConfig.gameMap != null) {
this.gameConfig.gameMap = gameConfig.gameMap;
}
if (gameConfig.difficulty != null) {
this.gameConfig.difficulty = gameConfig.difficulty;
}
if (gameConfig.disableBots != null) {
this.gameConfig.disableBots = gameConfig.disableBots;
}
if (gameConfig.disableNPCs != null) {
this.gameConfig.disableNPCs = gameConfig.disableNPCs;
}
if (gameConfig.creativeMode != null) {
this.gameConfig.creativeMode = gameConfig.creativeMode;
}
}
public addClient(client: Client, lastTurn: number) {
console.log(`${this.id}: adding client ${client.clientID}`);
slog({
logKey: "client_joined_game",
msg: `client ${client.clientID} (re)joining game ${this.id}`,
data: {
clientID: client.clientID,
clientIP: client.ip,
gameID: this.id,
isRejoin: lastTurn > 0,
},
clientID: client.clientID,
persistentID: client.persistentID,
gameID: this.id,
});
// Remove stale client if this is a reconnect
const existing = this.activeClients.find(
(c) => c.clientID == client.clientID,
);
if (existing != null) {
existing.ws.removeAllListeners("message");
}
this.activeClients = this.activeClients.filter(
(c) => c.clientID != client.clientID,
);
this.activeClients.push(client);
client.lastPing = Date.now();
this.allClients.set(client.clientID, client);
client.ws.on("message", (message: string) => {
try {
const clientMsg: ClientMessage = ClientMessageSchema.parse(
JSON.parse(message),
);
if (this.allClients.has(clientMsg.clientID)) {
const client = this.allClients.get(clientMsg.clientID);
if (client.persistentID != clientMsg.persistentID) {
console.warn(
`Client ID ${clientMsg.clientID} sent incorrect id ${clientMsg.persistentID}, does not match persistent id ${client.persistentID}`,
);
return;
}
}
// Clear out persistent id to make sure it doesn't get sent to other clients.
clientMsg.persistentID = null;
if (clientMsg.type == "intent") {
if (clientMsg.gameID == this.id) {
this.addIntent(clientMsg.intent);
} else {
console.warn(
`${this.id}: client ${clientMsg.clientID} sent to wrong game`,
);
}
}
if (clientMsg.type == "ping") {
this.lastPingUpdate = Date.now();
client.lastPing = Date.now();
}
if (clientMsg.type == "winner") {
this.winner = clientMsg.winner;
}
} catch (error) {
console.log(
`error handline websocket request in game server: ${error}`,
);
}
});
client.ws.on("close", () => {
console.log(`${this.id}: client ${client.clientID} disconnected`);
this.activeClients = this.activeClients.filter(
(c) => c.clientID != client.clientID,
);
});
client.ws.on("error", (error: Error) => {
if ((error as any).code === "WS_ERR_UNEXPECTED_RSV_1") {
client.ws.close(1002);
}
});
// In case a client joined the game late and missed the start message.
if (this._hasStarted) {
this.sendStartGameMsg(client.ws, lastTurn);
}
}
public numClients(): number {
return this.activeClients.length;
}
public startTime(): number {
if (this._startTime > 0) {
return this._startTime;
} else {
//game hasn't started yet, only works for public games
return this.createdAt + this.config.lobbyLifetime();
}
}
public start() {
this._hasStarted = true;
this._startTime = Date.now();
// Set last ping to start so we don't immediately stop the game
// if no client connects/pings.
this.lastPingUpdate = Date.now();
this.endTurnIntervalID = setInterval(
() => this.endTurn(),
this.config.turnIntervalMs(),
);
this.activeClients.forEach((c) => {
console.log(`${this.id}: sending start message to ${c.clientID}`);
this.sendStartGameMsg(c.ws, 0);
});
}
private addIntent(intent: Intent) {
this.intents.push(intent);
}
private sendStartGameMsg(ws: WebSocket, lastTurn: number) {
ws.send(
JSON.stringify(
ServerStartGameMessageSchema.parse({
type: "start",
turns: this.turns.slice(lastTurn),
config: this.gameConfig,
}),
),
);
}
private endTurn() {
const pastTurn: Turn = {
turnNumber: this.turns.length,
gameID: this.id,
intents: this.intents,
};
this.turns.push(pastTurn);
this.intents = [];
const msg = JSON.stringify(
ServerTurnMessageSchema.parse({
type: "turn",
turn: pastTurn,
}),
);
this.activeClients.forEach((c) => {
c.ws.send(msg);
});
}
async endGame() {
// Close all WebSocket connections
clearInterval(this.endTurnIntervalID);
this.activeClients.forEach((client) => {
client.ws.removeAllListeners("message"); // TODO: remove this?
if (client.ws.readyState === WebSocket.OPEN) {
client.ws.close(1000, "game has ended");
}
});
console.log(
`${this.id}: ending game ${this.id} with ${this.turns.length} turns`,
);
try {
if (this.allClients.size > 0) {
const playerRecords: PlayerRecord[] = Array.from(
this.allClients.values(),
).map((client) => ({
ip: client.ip,
clientID: client.clientID,
username: client.username,
persistentID: client.persistentID,
}));
archive(
CreateGameRecord(
this.id,
this.gameConfig,
playerRecords,
this.turns,
this._startTime,
Date.now(),
this.winner,
),
);
} else {
console.log(`${this.id}: no clients joined, not archiving game`);
}
} catch (error) {
let errorDetails;
if (error instanceof Error) {
errorDetails = {
message: error.message,
stack: error.stack,
};
} else if (Array.isArray(error)) {
errorDetails = error; // Now we'll actually see the array contents
} else {
try {
errorDetails = JSON.stringify(error, null, 2);
} catch (e) {
errorDetails = String(error);
}
}
console.error("Error archiving game record details:", {
gameId: this.id,
errorType: typeof error,
error: errorDetails,
});
}
}
phase(): GamePhase {
const now = Date.now();
const alive = [];
for (const client of this.activeClients) {
if (now - client.lastPing > 60_000) {
console.log(
`${this.id}: no pings from ${client.clientID}, terminating connection`,
);
if (client.ws.readyState === WebSocket.OPEN) {
client.ws.close(1000, "no heartbeats received, closing connection");
}
} else {
alive.push(client);
}
}
this.activeClients = alive;
if (
now >
this.createdAt + this.config.lobbyLifetime() + this.maxGameDuration
) {
console.warn(`${this.id}: game past max duration ${this.id}`);
return GamePhase.Finished;
}
const noRecentPings = now > this.lastPingUpdate + 20 * 1000;
const noActive = this.activeClients.length == 0;
if (!this.isPublic) {
if (this._hasStarted) {
if (noActive && noRecentPings) {
console.log(`${this.id}: private game: ${this.id} complete`);
return GamePhase.Finished;
} else {
return GamePhase.Active;
}
} else {
return GamePhase.Lobby;
}
}
if (now - this.createdAt < this.config.lobbyLifetime()) {
return GamePhase.Lobby;
}
const warmupOver =
now > this.createdAt + this.config.lobbyLifetime() + 30 * 1000;
if (noActive && warmupOver && noRecentPings) {
return GamePhase.Finished;
}
return GamePhase.Active;
}
hasStarted(): boolean {
return this._hasStarted;
}
}