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dddf54be0b
## Description: Adds a timer before self deleting units Adds a loading bar under deleting units Adds a timer in radial menu for clarity purposes  ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: Mr.Box --------- Co-authored-by: Evan <evanpelle@gmail.com>
44 lines
929 B
TypeScript
44 lines
929 B
TypeScript
import { Execution, Game, Player, Unit } from "../game/Game";
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export class UpgradeStructureExecution implements Execution {
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private structure: Unit | undefined;
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private cost: bigint;
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constructor(
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private player: Player,
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private unitId: number,
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) {}
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init(mg: Game, ticks: number): void {
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this.structure = this.player
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.units()
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.find((unit) => unit.id() === this.unitId);
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if (this.structure === undefined) {
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console.warn(`structure is undefined`);
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return;
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}
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if (!this.player.canUpgradeUnit(this.structure)) {
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console.warn(
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`[UpgradeStructureExecution] unit type ${this.structure.type()} cannot be upgraded`,
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);
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return;
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}
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this.player.upgradeUnit(this.structure);
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return;
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}
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tick(ticks: number): void {
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return;
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}
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isActive(): boolean {
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return false;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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