Files
OpenFrontIO/src/core/execution/UpgradeStructureExecution.ts
T
Vivacious Box dddf54be0b Add deletion duration and indicators (#2216)
## Description:

Adds a timer before self deleting units
Adds a loading bar under deleting units
Adds a timer in radial menu for clarity purposes


![deletecd](https://github.com/user-attachments/assets/613bf742-ef90-42b5-a258-b928daae6aaa)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr.Box

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-10-21 10:07:14 -07:00

44 lines
929 B
TypeScript

import { Execution, Game, Player, Unit } from "../game/Game";
export class UpgradeStructureExecution implements Execution {
private structure: Unit | undefined;
private cost: bigint;
constructor(
private player: Player,
private unitId: number,
) {}
init(mg: Game, ticks: number): void {
this.structure = this.player
.units()
.find((unit) => unit.id() === this.unitId);
if (this.structure === undefined) {
console.warn(`structure is undefined`);
return;
}
if (!this.player.canUpgradeUnit(this.structure)) {
console.warn(
`[UpgradeStructureExecution] unit type ${this.structure.type()} cannot be upgraded`,
);
return;
}
this.player.upgradeUnit(this.structure);
return;
}
tick(ticks: number): void {
return;
}
isActive(): boolean {
return false;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}