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https://github.com/openfrontio/OpenFrontIO.git
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b0ec4c5558
Fixes #1922, the trainwreck bug. - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced
102 lines
2.8 KiB
TypeScript
102 lines
2.8 KiB
TypeScript
import { Execution, Game, Unit, UnitType } from "../game/Game";
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import { TrainStation } from "../game/TrainStation";
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import { PseudoRandom } from "../PseudoRandom";
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import { TrainExecution } from "./TrainExecution";
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export class TrainStationExecution implements Execution {
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private mg: Game;
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private active: boolean = true;
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private random: PseudoRandom;
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private station: TrainStation | null = null;
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private numCars: number = 5;
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private lastSpawnTick: number = 0;
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private ticksCooldown: number = 10; // Minimum cooldown between two trains
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constructor(
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private unit: Unit,
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private spawnTrains?: boolean, // If set, the station will spawn trains
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) {
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this.unit.setTrainStation(true);
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}
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isActive(): boolean {
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return this.active;
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}
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init(mg: Game, ticks: number): void {
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this.mg = mg;
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if (this.spawnTrains) {
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this.random = new PseudoRandom(mg.ticks());
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}
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}
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tick(ticks: number): void {
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if (this.mg === undefined) {
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throw new Error("Not initialized");
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}
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if (!this.isActive() || this.unit === undefined) {
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return;
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}
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if (this.station === null) {
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// Can't create new executions on init, so it has to be done in the tick
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this.station = new TrainStation(this.mg, this.unit);
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this.mg.railNetwork().connectStation(this.station);
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}
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if (!this.station.isActive()) {
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this.active = false;
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return;
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}
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this.spawnTrain(this.station, ticks);
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}
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private shouldSpawnTrain(): boolean {
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const spawnRate = this.mg
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.config()
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.trainSpawnRate(this.unit.owner().unitCount(UnitType.Factory));
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for (let i = 0; i < this.unit!.level(); i++) {
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if (this.random.chance(spawnRate)) {
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return true;
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}
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}
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return false;
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}
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private spawnTrain(station: TrainStation, currentTick: number) {
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if (this.mg === undefined) throw new Error("Not initialized");
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if (!this.spawnTrains) return;
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if (this.random === undefined) throw new Error("Not initialized");
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if (currentTick < this.lastSpawnTick + this.ticksCooldown) return;
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const cluster = station.getCluster();
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if (cluster === null) {
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return;
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}
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const availableForTrade = cluster.availableForTrade(this.unit.owner());
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if (availableForTrade.size === 0) {
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return;
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}
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if (!this.shouldSpawnTrain()) {
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return;
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}
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// Pick a destination randomly.
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// Could be improved to pick a lucrative trip
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const destination: TrainStation =
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this.random.randFromSet(availableForTrade);
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if (destination !== station) {
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this.mg.addExecution(
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new TrainExecution(
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this.mg.railNetwork(),
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this.unit.owner(),
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station,
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destination,
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this.numCars,
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),
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);
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this.lastSpawnTick = currentTick;
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}
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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