mirror of
https://github.com/openfrontio/OpenFrontIO.git
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148 lines
4.0 KiB
TypeScript
148 lines
4.0 KiB
TypeScript
import {
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AllPlayers,
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Cell,
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Execution,
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Game,
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Player,
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Unit,
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PlayerID,
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TerrainType,
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UnitType,
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} from "../game/Game";
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import { PathFinder } from "../pathfinding/PathFinding";
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import { PathFindResultType } from "../pathfinding/AStar";
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import { PseudoRandom } from "../PseudoRandom";
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import { TradeShipExecution } from "./TradeShipExecution";
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import { consolex } from "../Consolex";
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import { MiniAStar } from "../pathfinding/MiniAStar";
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import { manhattanDistFN, TileRef } from "../game/GameMap";
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export class PortExecution implements Execution {
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private active = true;
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private mg: Game;
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private port: Unit;
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private random: PseudoRandom;
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private portPaths = new Map<Unit, TileRef[]>();
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private computingPaths = new Map<Unit, MiniAStar>();
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constructor(private _owner: PlayerID, private tile: TileRef) {}
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init(mg: Game, ticks: number): void {
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this.mg = mg;
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this.random = new PseudoRandom(mg.ticks());
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}
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tick(ticks: number): void {
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if (this.port == null) {
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// TODO: use canBuild
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const tile = this.tile;
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const player = this.mg.player(this._owner);
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if (!player.canBuild(UnitType.Port, tile)) {
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consolex.warn(`player ${player} cannot build port at ${this.tile}`);
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this.active = false;
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return;
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}
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const spawns = Array.from(this.mg.bfs(tile, manhattanDistFN(tile, 20)))
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.filter((t) => this.mg.isOceanShore(t) && this.mg.owner(t) == player)
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.sort(
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(a, b) =>
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this.mg.manhattanDist(a, tile) - this.mg.manhattanDist(b, tile)
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);
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if (spawns.length == 0) {
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consolex.warn(`cannot find spawn for port`);
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this.active = false;
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return;
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}
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this.port = player.buildUnit(UnitType.Port, 0, spawns[0]);
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}
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if (!this.port.isActive()) {
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this.active = false;
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return;
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}
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const alliedPorts = this.player()
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.alliances()
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.map((a) => a.other(this.player()))
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.flatMap((p) => p.units(UnitType.Port));
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const alliedPortsSet = new Set(alliedPorts);
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const allyConnections = new Set(
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Array.from(this.portPaths.keys()).map((p) => p.owner())
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);
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allyConnections;
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for (const port of alliedPorts) {
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if (allyConnections.has(port.owner())) {
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continue;
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}
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allyConnections.add(port.owner());
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if (this.computingPaths.has(port)) {
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const aStar = this.computingPaths.get(port);
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switch (aStar.compute()) {
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case PathFindResultType.Completed:
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this.portPaths.set(port, aStar.reconstructPath());
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this.computingPaths.delete(port);
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break;
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case PathFindResultType.Pending:
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break;
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case PathFindResultType.PathNotFound:
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consolex.warn(`path not found to port`);
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break;
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}
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continue;
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}
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const pf = new MiniAStar(
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this.mg.map(),
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this.mg.miniMap(),
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this.port.tile(),
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port.tile(),
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(tr: TileRef) => this.mg.miniMap().isOcean(tr),
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10_000,
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25
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);
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this.computingPaths.set(port, pf);
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}
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for (const port of this.portPaths.keys()) {
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if (!port.isActive() || !alliedPortsSet.has(port)) {
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this.portPaths.delete(port);
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this.computingPaths.delete(port);
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}
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}
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const portConnections = Array.from(this.portPaths.keys());
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if (
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portConnections.length > 0 &&
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this.random.chance(this.mg.config().tradeShipSpawnRate())
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) {
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const port = this.random.randElement(portConnections);
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const path = this.portPaths.get(port);
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if (path != null) {
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const pf = PathFinder.Mini(this.mg, 10000, false);
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this.mg.addExecution(
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new TradeShipExecution(this.player().id(), this.port, port, pf, path)
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);
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}
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}
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}
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owner(): Player {
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return null;
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}
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isActive(): boolean {
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return this.active;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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player(): Player {
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return this.port.owner();
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}
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}
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