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ddd5a2da87
Fix a bug introduced by an optimization that caused some incoming nukes to be ignored. As a result, long-distance nukes could evade in-range SAM. Changes: Replaced the ignored nukes list with a list of precomputed nukes. For incoming long-distance nukes, the interception tile is now computed in advance. When the nuke enters range, the precomputed interception tile is used for interception. - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced regression is found: IngloriousTom --------- Co-authored-by: evanpelle <evanpelle@gmail.com>