Files
OpenFrontIO/src/core/game/TeamAssignment.ts
T
2025-03-31 13:09:27 -07:00

72 lines
1.9 KiB
TypeScript

import { PlayerInfo, Team, TeamName } from "./Game";
export function assignTeams(
players: PlayerInfo[],
): Map<PlayerInfo, Team | "kicked"> {
const result = new Map<PlayerInfo, Team | "kicked">();
let redTeamCount = 0;
let blueTeamCount = 0;
// Group players by clan
const clanGroups = new Map<string, PlayerInfo[]>();
const noClanPlayers: PlayerInfo[] = [];
// Sort players into clan groups or no-clan list
for (const player of players) {
if (player.clan) {
if (!clanGroups.has(player.clan)) {
clanGroups.set(player.clan, []);
}
clanGroups.get(player.clan)!.push(player);
} else {
noClanPlayers.push(player);
}
}
const maxTeamSize = Math.ceil(players.length / 2);
// Sort clans by size (largest first)
const sortedClans = Array.from(clanGroups.entries()).sort(
(a, b) => b[1].length - a[1].length,
);
// First, assign clan players
for (const [_, clanPlayers] of sortedClans) {
// Try to keep the clan together on the team with fewer players
if (redTeamCount <= blueTeamCount) {
// Assign to red team
for (const player of clanPlayers) {
if (redTeamCount < maxTeamSize) {
redTeamCount++;
result.set(player, { name: TeamName.Red });
} else {
result.set(player, "kicked");
}
}
} else {
// Assign to blue team
for (const player of clanPlayers) {
if (blueTeamCount < maxTeamSize) {
blueTeamCount++;
result.set(player, { name: TeamName.Blue });
} else {
result.set(player, "kicked");
}
}
}
}
// Then, assign non-clan players to balance teams
for (const player of noClanPlayers) {
if (redTeamCount <= blueTeamCount) {
redTeamCount++;
result.set(player, { name: TeamName.Red });
} else {
blueTeamCount++;
result.set(player, { name: TeamName.Blue });
}
}
return result;
}