Files
OpenFrontIO/src/server/Worker.ts
T
Evan dd2c239aa1 Have Worker rate limit ws messages (#3449)
## Description:

Prevent client from spamming ws messages before joining a game server.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-16 20:45:05 -07:00

636 lines
20 KiB
TypeScript

import compression from "compression";
import express, { NextFunction, Request, Response } from "express";
import rateLimit from "express-rate-limit";
import http from "http";
import ipAnonymize from "ip-anonymize";
import { RateLimiter } from "limiter";
import path from "path";
import { fileURLToPath } from "url";
import { WebSocket, WebSocketServer } from "ws";
import { z } from "zod";
import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
import { GameType } from "../core/game/Game";
import {
ClientMessageSchema,
GameID,
PartialGameRecordSchema,
ServerErrorMessage,
} from "../core/Schemas";
import { generateID, replacer } from "../core/Util";
import { CreateGameInputSchema } from "../core/WorkerSchemas";
import { archive, finalizeGameRecord } from "./Archive";
import { Client } from "./Client";
import { GameManager } from "./GameManager";
import { registerGamePreviewRoute } from "./GamePreviewRoute";
import { getUserMe, verifyClientToken } from "./jwt";
import { logger } from "./Logger";
import { GameEnv } from "../core/configuration/Config";
import { MapPlaylist } from "./MapPlaylist";
import { startPolling } from "./PollingLoop";
import { PrivilegeRefresher } from "./PrivilegeRefresher";
import { verifyTurnstileToken } from "./Turnstile";
import { WorkerLobbyService } from "./WorkerLobbyService";
import { initWorkerMetrics } from "./WorkerMetrics";
const config = getServerConfigFromServer();
const workerId = parseInt(process.env.WORKER_ID ?? "0");
const log = logger.child({ comp: `w_${workerId}` });
const playlist = new MapPlaylist();
// Worker setup
export async function startWorker() {
log.info(`Worker starting...`);
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const app = express();
app.use(express.json({ limit: "5mb" }));
const server = http.createServer(app);
const wss = new WebSocketServer({
noServer: true,
maxPayload: 1024 * 1024, // 1MB
});
const gm = new GameManager(config, log);
// Initialize lobby service (handles WebSocket upgrade routing)
const lobbyService = new WorkerLobbyService(server, wss, gm, log);
setTimeout(
() => {
startMatchmakingPolling(gm);
},
1000 + Math.random() * 2000,
);
if (config.otelEnabled()) {
initWorkerMetrics(gm);
}
const privilegeRefresher = new PrivilegeRefresher(
config.jwtIssuer() + "/cosmetics.json",
config.jwtIssuer() + "/profane_words_game_server",
config.apiKey(),
log,
);
privilegeRefresher.start();
// Middleware to handle /wX path prefix
app.use((req, res, next) => {
// Extract the original path without the worker prefix
const originalPath = req.url;
const match = originalPath.match(/^\/w(\d+)(.*)$/);
if (match) {
const pathWorkerId = parseInt(match[1]);
const actualPath = match[2] || "/";
// Verify this request is for the correct worker
if (pathWorkerId !== workerId) {
return res.status(404).json({
error: "Worker mismatch",
message: `This is worker ${workerId}, but you requested worker ${pathWorkerId}`,
});
}
// Update the URL to remove the worker prefix
req.url = actualPath;
}
next();
});
app.set("trust proxy", 3);
app.use(compression());
app.use(express.json());
// Configure MIME types for webp files
express.static.mime.define({ "image/webp": ["webp"] });
app.use(express.static(path.join(__dirname, "../../out")));
app.use(
"/maps",
express.static(path.join(__dirname, "../../static/maps"), {
maxAge: "1y",
setHeaders: (res, filePath) => {
if (filePath.endsWith(".webp")) {
res.setHeader("Content-Type", "image/webp");
}
},
}),
);
app.use(
rateLimit({
windowMs: 1000, // 1 second
max: 20, // 20 requests per IP per second
}),
);
app.post("/api/create_game/:id", async (req, res) => {
const id = req.params.id;
// Extract persistentID from Authorization header token
// Never accept persistentID directly from client
let creatorPersistentID: string | undefined;
const authHeader = req.headers.authorization;
if (authHeader?.startsWith("Bearer ")) {
const token = authHeader.substring("Bearer ".length);
const result = await verifyClientToken(token, config);
if (result.type === "success") {
creatorPersistentID = result.persistentId;
} else {
log.warn(`Invalid creator token: ${result.message}`);
return res.status(401).json({ error: "Invalid creator token" });
}
} else if (
!req.headers[config.adminHeader()] // Public games use admin token instead
) {
return res
.status(400)
.json({ error: "Authorization header required to create a game" });
}
if (!id) {
log.warn(`cannot create game, id not found`);
return res.status(400).json({ error: "Game ID is required" });
}
// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
const result = CreateGameInputSchema.safeParse(req.body);
if (!result.success) {
const error = z.prettifyError(result.error);
return res.status(400).json({ error });
}
const gc = result.data;
if (
gc?.gameType === GameType.Public &&
req.headers[config.adminHeader()] !== config.adminToken()
) {
log.warn(
`cannot create public game ${id}, ip ${ipAnonymize(clientIP)} incorrect admin token`,
);
return res.status(401).send("Unauthorized");
}
// Double-check this worker should host this game
const expectedWorkerId = config.workerIndex(id);
if (expectedWorkerId !== workerId) {
log.warn(
`This game ${id} should be on worker ${expectedWorkerId}, but this is worker ${workerId}`,
);
return res.status(400).json({ error: "Worker, game id mismatch" });
}
// Pass creatorPersistentID to createGame
const game = gm.createGame(id, gc, creatorPersistentID);
log.info(
`Worker ${workerId}: IP ${ipAnonymize(clientIP)} creating ${game.isPublic() ? GameType.Public : GameType.Private}${gc?.gameMode ? ` ${gc.gameMode}` : ""} game with id ${id}${creatorPersistentID ? `, creator: ${creatorPersistentID.substring(0, 8)}...` : ""}`,
);
res.json(game.gameInfo());
});
// Add other endpoints from your original server
app.post("/api/start_game/:id", async (req, res) => {
log.info(`starting private lobby with id ${req.params.id}`);
const game = gm.game(req.params.id);
if (!game) {
return;
}
if (game.isPublic()) {
// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
log.info(
`cannot start public game ${game.id}, game is public, ip: ${ipAnonymize(clientIP)}`,
);
return;
}
game.start();
res.status(200).json({ success: true });
});
app.get("/api/game/:id/exists", async (req, res) => {
const lobbyId = req.params.id;
res.json({
exists: gm.game(lobbyId) !== null,
});
});
app.get("/api/game/:id", async (req, res) => {
const game = gm.game(req.params.id);
if (game === null) {
log.info(`lobby ${req.params.id} not found`);
return res.status(404).json({ error: "Game not found" });
}
res.json(game.gameInfo());
});
registerGamePreviewRoute({
app,
gm,
config,
workerId,
log,
baseDir: __dirname,
});
app.post("/api/archive_singleplayer_game", async (req, res) => {
try {
const record = req.body;
const result = PartialGameRecordSchema.safeParse(record);
if (!result.success) {
const error = z.prettifyError(result.error);
log.info(error);
return res.status(400).json({ error });
}
const gameRecord = result.data;
if (gameRecord.info.config.gameType !== GameType.Singleplayer) {
log.warn(
`cannot archive singleplayer with game type ${gameRecord.info.config.gameType}`,
{
gameID: gameRecord.info.gameID,
},
);
return res.status(400).json({ error: "Invalid request" });
}
if (result.data.info.players.length !== 1) {
log.warn(`cannot archive singleplayer game multiple players`, {
gameID: gameRecord.info.gameID,
});
return res.status(400).json({ error: "Invalid request" });
}
log.info("archiving singleplayer game", {
gameID: gameRecord.info.gameID,
});
archive(finalizeGameRecord(gameRecord));
res.json({
success: true,
});
} catch (error) {
log.error("Error processing archive request:", error);
res.status(500).json({ error: "Internal server error" });
}
});
// WebSocket handling
wss.on("connection", (ws: WebSocket, req) => {
ws.on("message", async (message: string) => {
const forwarded = req.headers["x-forwarded-for"];
const ip = Array.isArray(forwarded)
? forwarded[0]
: // eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
forwarded || req.socket.remoteAddress || "unknown";
if (!getWsIpLimiter(ip).tryRemoveTokens(1)) {
ws.close(1008, "Rate limit exceeded");
return;
}
try {
// Parse and handle client messages
const parsed = ClientMessageSchema.safeParse(
JSON.parse(message.toString()),
);
if (!parsed.success) {
const error = z.prettifyError(parsed.error);
log.warn("Error parsing client message", error);
ws.send(
JSON.stringify({
type: "error",
error: error.toString(),
} satisfies ServerErrorMessage),
);
ws.close(1002, "ClientJoinMessageSchema");
return;
}
const clientMsg = parsed.data;
if (clientMsg.type === "ping") {
// Ignore ping
return;
} else if (clientMsg.type !== "join" && clientMsg.type !== "rejoin") {
log.warn(
`Invalid message before join: ${JSON.stringify(clientMsg, replacer)}`,
);
return;
}
// Verify this worker should handle this game
const expectedWorkerId = config.workerIndex(clientMsg.gameID);
if (expectedWorkerId !== workerId) {
log.warn(
`Worker mismatch: Game ${clientMsg.gameID} should be on worker ${expectedWorkerId}, but this is worker ${workerId}`,
);
return;
}
// Verify token signature
const result = await verifyClientToken(clientMsg.token, config);
if (result.type === "error") {
log.warn(`Invalid token: ${result.message}`, {
gameID: clientMsg.gameID,
});
ws.close(1002, `Unauthorized: invalid token`);
return;
}
const { persistentId, claims } = result;
if (clientMsg.type === "rejoin") {
log.info("rejoining game", {
gameID: clientMsg.gameID,
persistentID: persistentId,
});
const wasFound = gm.rejoinClient(
ws,
persistentId,
clientMsg.gameID,
clientMsg.lastTurn,
);
if (!wasFound) {
log.warn(
`game ${clientMsg.gameID} not found on worker ${workerId}`,
);
ws.close(1002, "Game not found");
}
return;
}
// Try to reconnect an existing client (e.g., page refresh)
// If successful, skip all authorization (but pass updated username
// so players can rename in the pre-game lobby)
const censoredUsername = privilegeRefresher
.get()
.censorUsername(clientMsg.username);
if (
gm.rejoinClient(
ws,
persistentId,
clientMsg.gameID,
0,
censoredUsername,
)
) {
return;
}
let roles: string[] | undefined;
let flares: string[] | undefined;
const allowedFlares = config.allowedFlares();
if (claims === null) {
if (allowedFlares !== undefined) {
log.warn("Unauthorized: Anonymous user attempted to join game");
ws.close(1002, "Unauthorized");
return;
}
} else {
// Verify token and get player permissions
const result = await getUserMe(clientMsg.token, config);
if (result.type === "error") {
log.warn(`Unauthorized: ${result.message}`, {
persistentID: persistentId,
gameID: clientMsg.gameID,
});
ws.close(1002, "Unauthorized: user me fetch failed");
return;
}
roles = result.response.player.roles;
flares = result.response.player.flares;
if (allowedFlares !== undefined) {
const allowed =
allowedFlares.length === 0 ||
allowedFlares.some((f) => flares?.includes(f));
if (!allowed) {
log.warn(
"Forbidden: player without an allowed flare attempted to join game",
);
ws.close(1002, "Forbidden");
return;
}
}
}
const cosmeticResult = privilegeRefresher
.get()
.isAllowed(flares ?? [], clientMsg.cosmetics ?? {});
if (cosmeticResult.type === "forbidden") {
log.warn(`Forbidden: ${cosmeticResult.reason}`, {
persistentID: persistentId,
gameID: clientMsg.gameID,
});
ws.close(1002, cosmeticResult.reason);
return;
}
if (config.env() !== GameEnv.Dev) {
const turnstileResult = await verifyTurnstileToken(
ip,
clientMsg.turnstileToken,
config.turnstileSecretKey(),
);
switch (turnstileResult.status) {
case "approved":
break;
case "rejected":
log.warn("Unauthorized: Turnstile token rejected", {
persistentID: persistentId,
gameID: clientMsg.gameID,
reason: turnstileResult.reason,
});
ws.close(1002, "Unauthorized: Turnstile token rejected");
return;
case "error":
// Fail open, allow the client to join.
log.error("Turnstile token error", {
persistentID: persistentId,
gameID: clientMsg.gameID,
reason: turnstileResult.reason,
});
}
}
// Create client and add to game
const client = new Client(
generateID(),
persistentId,
claims,
roles,
flares,
ip,
censoredUsername,
clientMsg.username,
ws,
cosmeticResult.cosmetics,
);
const joinResult = gm.joinClient(client, clientMsg.gameID);
if (joinResult === "not_found") {
log.info(`game ${clientMsg.gameID} not found on worker ${workerId}`);
ws.close(1002, "Game not found");
} else if (joinResult === "kicked") {
log.warn(`kicked client tried to join game ${clientMsg.gameID}`, {
gameID: clientMsg.gameID,
workerId,
});
ws.close(1002, "Cannot join game");
} else if (joinResult === "rejected") {
log.info(`client rejected from game ${clientMsg.gameID}`, {
gameID: clientMsg.gameID,
workerId,
});
ws.close(1002, "Lobby full");
}
// Handle other message types
} catch (error) {
ws.close(1011, "Internal server error");
log.warn(
`error handling websocket message for ${ipAnonymize(ip)}: ${error}`.substring(
0,
250,
),
);
}
});
ws.on("error", (error: Error) => {
if ((error as any).code === "WS_ERR_UNEXPECTED_RSV_1") {
ws.close(1002, "WS_ERR_UNEXPECTED_RSV_1");
}
});
ws.on("close", () => {
ws.removeAllListeners();
});
});
// The load balancer will handle routing to this server based on path
const PORT = config.workerPortByIndex(workerId);
server.listen(PORT, () => {
log.info(`running on http://localhost:${PORT}`);
log.info(`Handling requests with path prefix /w${workerId}/`);
// Signal to the master process that this worker is ready
lobbyService.sendReady(workerId);
log.info(`signaled ready state to master`);
});
// Global error handler
app.use((err: Error, req: Request, res: Response, next: NextFunction) => {
log.error(`Error in ${req.method} ${req.path}:`, err);
res.status(500).json({ error: "An unexpected error occurred" });
});
// Process-level error handlers
process.on("uncaughtException", (err) => {
log.error(`uncaught exception:`, err);
});
process.on("unhandledRejection", (reason, promise) => {
log.error(`unhandled rejection at:`, promise, "reason:", reason);
});
}
async function startMatchmakingPolling(gm: GameManager) {
startPolling(
async () => {
try {
const url = `${config.jwtIssuer() + "/matchmaking/checkin"}`;
const gameId = generateGameIdForWorker();
if (gameId === null) {
log.warn(`Failed to generate game ID for worker ${workerId}`);
return;
}
const controller = new AbortController();
const timeoutId = setTimeout(() => controller.abort(), 20000);
const response = await fetch(url, {
method: "POST",
headers: {
"Content-Type": "application/json",
"x-api-key": config.apiKey(),
},
body: JSON.stringify({
id: workerId,
gameId: gameId,
ccu: gm.activeClients(),
instanceId: process.env.INSTANCE_ID,
}),
signal: controller.signal,
});
clearTimeout(timeoutId);
if (!response.ok) {
log.warn(
`Failed to poll lobby: ${response.status} ${response.statusText}`,
);
return;
}
const data = await response.json();
log.info(`Lobby poll successful:`, data);
if (data.assignment) {
gm.createGame(
gameId,
playlist.get1v1Config(),
undefined,
Date.now() + 7000,
);
}
} catch (error) {
if (error instanceof Error && error.name === "AbortError") {
// Abort is expected if no game is scheduled on this worker.
return;
}
log.error(`Error polling lobby:`, error);
}
},
5000 + Math.random() * 1000,
);
}
// TODO: This is a hack to generate a game ID for the worker.
// It should be replaced with a more robust solution.
function generateGameIdForWorker(): GameID | null {
let attempts = 1000;
while (attempts > 0) {
const gameId = generateID();
if (workerId === config.workerIndex(gameId)) {
return gameId;
}
attempts--;
}
log.warn(`Failed to generate game ID for worker ${workerId}`);
return null;
}
// Per-IP rate limiter for pre-join WebSocket messages.
// Prevents unauthenticated connections from spamming messages
// (e.g. pings) before joining a game.
const wsIpLimiters = new Map<string, RateLimiter>();
function getWsIpLimiter(ip: string): RateLimiter {
let limiter = wsIpLimiters.get(ip);
if (!limiter) {
limiter = new RateLimiter({
tokensPerInterval: 5,
interval: "second",
});
wsIpLimiters.set(ip, limiter);
}
return limiter;
}
// Clean up stale IP limiters every 10 minutes
setInterval(() => wsIpLimiters.clear(), 10 * 60 * 1000);