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183 lines
5.7 KiB
TypeScript
183 lines
5.7 KiB
TypeScript
import { PortExecution } from "../src/core/execution/PortExecution";
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import {
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Game,
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Player,
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PlayerInfo,
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PlayerType,
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UnitType,
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} from "../src/core/game/Game";
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import { setup } from "./util/Setup";
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let game: Game;
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let player: Player;
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let other: Player;
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describe("PortExecution", () => {
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beforeEach(async () => {
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game = await setup(
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"half_land_half_ocean",
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{
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instantBuild: true,
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},
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[
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new PlayerInfo("player", PlayerType.Human, null, "player_id"),
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new PlayerInfo("other", PlayerType.Human, null, "other_id"),
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],
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);
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while (game.inSpawnPhase()) {
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game.executeNextTick();
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}
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player = game.player("player_id");
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player.addGold(BigInt(1000000));
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other = game.player("other_id");
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game.config().structureMinDist = () => 10;
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});
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test("Destination ports chances scale with level", () => {
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game.config().proximityBonusPortsNb = () => 0;
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game.config().tradeShipShortRangeDebuff = () => 0;
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player.conquer(game.ref(7, 10));
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const spawn = player.canBuild(UnitType.Port, game.ref(7, 10));
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if (spawn === false) {
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throw new Error("Unable to build port for test");
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}
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const port = player.buildUnit(UnitType.Port, spawn, {});
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const execution = new PortExecution(port);
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execution.init(game, 0);
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execution.tick(0);
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other.conquer(game.ref(0, 0));
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const otherPort = other.buildUnit(UnitType.Port, game.ref(0, 0), {});
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otherPort.increaseLevel();
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otherPort.increaseLevel();
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const ports = execution.tradingPorts();
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expect(ports.length).toBe(3);
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});
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test("Trade ship proximity bonus", () => {
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game.config().proximityBonusPortsNb = () => 10;
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game.config().tradeShipShortRangeDebuff = () => 0;
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player.conquer(game.ref(7, 10));
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const spawn = player.canBuild(UnitType.Port, game.ref(7, 10));
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if (spawn === false) {
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throw new Error("Unable to build port for test");
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}
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const port = player.buildUnit(UnitType.Port, spawn, {});
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const execution = new PortExecution(port);
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execution.init(game, 0);
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execution.tick(0);
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other.conquer(game.ref(0, 0));
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other.buildUnit(UnitType.Port, game.ref(0, 0), {});
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const ports = execution.tradingPorts();
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expect(ports.length).toBe(2);
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});
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test("Trade ship short range debuff", () => {
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game.config().proximityBonusPortsNb = () => 10;
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// Short range debuff cancels out the proximity bonus.
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game.config().tradeShipShortRangeDebuff = () => 100;
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player.conquer(game.ref(7, 10));
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const spawn = player.canBuild(UnitType.Port, game.ref(7, 10));
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if (spawn === false) {
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throw new Error("Unable to build port for test");
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}
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const port = player.buildUnit(UnitType.Port, spawn, {});
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const execution = new PortExecution(port);
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execution.init(game, 0);
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execution.tick(0);
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other.conquer(game.ref(0, 0));
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other.buildUnit(UnitType.Port, game.ref(0, 0), {});
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const ports = execution.tradingPorts();
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expect(ports.length).toBe(1);
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});
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test("Blocked trade route is omitted from trading ports", () => {
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game.config().proximityBonusPortsNb = () => 0;
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game.config().tradeShipShortRangeDebuff = () => 0;
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player.conquer(game.ref(7, 10));
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const spawn = player.canBuild(UnitType.Port, game.ref(7, 10));
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if (spawn === false) {
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throw new Error("Unable to build port for test");
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}
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const port = player.buildUnit(UnitType.Port, spawn, {});
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const execution = new PortExecution(port);
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execution.init(game, 0);
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other.conquer(game.ref(0, 0));
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const blockedPort = other.buildUnit(UnitType.Port, game.ref(0, 0), {});
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other.conquer(game.ref(0, 1));
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const openPort = other.buildUnit(UnitType.Port, game.ref(0, 1), {});
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game.blockTradeRouteUntil(port.id(), blockedPort.id(), game.ticks() + 100);
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const ports = execution.tradingPorts();
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expect(ports).toContain(openPort);
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expect(ports).not.toContain(blockedPort);
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});
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test("Blocked trade route becomes eligible again after expiry", () => {
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game.config().proximityBonusPortsNb = () => 0;
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game.config().tradeShipShortRangeDebuff = () => 0;
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player.conquer(game.ref(7, 10));
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const spawn = player.canBuild(UnitType.Port, game.ref(7, 10));
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if (spawn === false) {
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throw new Error("Unable to build port for test");
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}
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const port = player.buildUnit(UnitType.Port, spawn, {});
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const execution = new PortExecution(port);
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execution.init(game, 0);
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other.conquer(game.ref(0, 0));
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const blockedPort = other.buildUnit(UnitType.Port, game.ref(0, 0), {});
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game.blockTradeRouteUntil(port.id(), blockedPort.id(), game.ticks() + 1);
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expect(execution.tradingPorts()).not.toContain(blockedPort);
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expect(
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game.isTradeRouteBlocked(port.id(), blockedPort.id(), game.ticks()),
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).toBe(true);
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expect(
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game.isTradeRouteBlocked(port.id(), blockedPort.id(), game.ticks() + 1),
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).toBe(false);
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expect(execution.tradingPorts()).toContain(blockedPort);
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});
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test("Trade route blacklist affects hash and expires cleanly", () => {
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player.conquer(game.ref(7, 10));
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const spawn = player.canBuild(UnitType.Port, game.ref(7, 10));
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if (spawn === false) {
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throw new Error("Unable to build port for test");
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}
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const port = player.buildUnit(UnitType.Port, spawn, {});
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other.conquer(game.ref(0, 0));
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const otherPort = other.buildUnit(UnitType.Port, game.ref(0, 0), {});
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const baseHash = (game as any).hash();
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game.blockTradeRouteUntil(port.id(), otherPort.id(), game.ticks() + 100);
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const blockedHash = (game as any).hash();
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(game as any)._ticks += 100;
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const expiredHash = (game as any).hash();
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expect(blockedHash).not.toBe(baseHash);
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expect(expiredHash).toBe(baseHash);
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});
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});
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