Files
OpenFrontIO/src/client/graphics/layers/ControlPanel.ts
T
2024-11-03 20:29:53 -08:00

206 lines
6.2 KiB
TypeScript

import { LitElement, html, css } from 'lit';
import { customElement, property, state } from 'lit/decorators.js';
import { Layer } from './Layer';
import { Game } from '../../../core/game/Game';
import { ClientID } from '../../../core/Schemas';
import { renderNumber, renderTroops } from '../Utils';
import { EventBus } from '../../../core/EventBus';
import { UIState } from '../UIState';
import { SendSetTargetTroopRatioEvent } from '../../Transport';
@customElement('control-panel')
export class ControlPanel extends LitElement implements Layer {
private game: Game
public clientID: ClientID
public eventBus: EventBus
public uiState: UIState
@state()
private attackRatio: number = .2;
@state()
private targetTroopRatio = 1;
@state()
private _population: number;
@state()
private _maxPopulation: number;
@state()
private popRate: number;
@state()
private _troops: number;
@state()
private _workers: number;
@state()
private _isVisible = false;
@state()
private _manpower: number = 0;
@state()
private _gold: number
@state()
private _goldPerSecond: number
init(game: Game) {
this.game = game;
this.attackRatio = .20
this.uiState.attackRatio = this.attackRatio
}
tick() {
// Update game state based on numTroops value if needed
if (!this._isVisible && !this.game.inSpawnPhase()) {
this.setVisibile(true)
}
const player = this.game.playerByClientID(this.clientID)
if (player == null || !player.isAlive()) {
this.setVisibile(false)
return
}
this._population = player.population()
this._maxPopulation = this.game.config().maxPopulation(player)
this._gold = player.gold()
this._troops = player.troops()
this._workers = player.workers()
this.popRate = this.game.config().populationIncreaseRate(player) * 10
this._goldPerSecond = this.game.config().goldAdditionRate(player) * 10
}
onAttackRatioChange(newRatio: number) {
this.uiState.attackRatio = newRatio
}
renderLayer(context: CanvasRenderingContext2D) {
// Render any necessary canvas elements
}
shouldTransform(): boolean {
return false;
}
setVisibile(visible: boolean) {
this._isVisible = visible
this.requestUpdate();
}
targetTroops(): number {
return this._manpower * this.targetTroopRatio
}
onTroopChange(newRatio: number) {
this.eventBus.emit(new SendSetTargetTroopRatioEvent(newRatio))
}
delta(): number {
const d = this._population - this.targetTroops()
// if (Math.abs(d) < this._manpower / 200) {
// return 0
// }
return d
}
static styles = css`
:host {
display: block;
}
.control-panel {
position: fixed;
bottom: 10px;
left: 10px;
z-index: 9999;
background-color: rgba(30, 30, 30, 0.7);
padding: 15px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
border-radius: 10px;
width: 250px;
backdrop-filter: blur(5px);
transition: opacity 0.3s ease-in-out, visibility 0.3s ease-in-out;
}
.hidden {
opacity: 0;
visibility: hidden;
}
.slider-container {
margin-bottom: 15px;
}
.control-panel-info {
color: white;
margin-bottom: 15px;
padding: 10px;
background-color: rgba(0, 0, 0, 0.3);
border-radius: 5px;
}
.info-row {
display: flex;
justify-content: space-between;
margin-bottom: 5px;
}
.info-label {
font-weight: bold;
}
label {
display: block;
color: white;
margin-bottom: 5px;
}
input[type="range"] {
width: 100%;
}
.slider-value {
color: white;
text-align: right;
}
`;
render() {
return html`
<div class="control-panel ${this._isVisible ? '' : 'hidden'}">
<div class="control-panel-info">
<div class="info-row">
<span class="info-label">Population:</span>
<span>${renderTroops(this._population)} / ${renderTroops(this._maxPopulation)}</span>
</div>
<div class="info-row">
<span class="info-label">Population/s:</span>
<span>${renderTroops(this.popRate)}</span>
</div>
<div class="info-row">
<span class="info-label">Gold:</span>
<span>${renderNumber(this._gold)}</span>
</div>
<div class="info-row">
<span class="info-label">Gold/s:</span>
<span>${renderNumber(this._goldPerSecond)}</span>
</div>
</div>
<div class="slider-container">
<label for="numTroops">Troops: ${renderTroops(this._troops)} | Workers: ${renderTroops(this._workers)}</label>
<input type="range" id="numTroops" min="1" max="10" .value=${this.targetTroopRatio * 10}
@input=${(e: Event) => {
this.targetTroopRatio = parseInt((e.target as HTMLInputElement).value) / 10;
this.onTroopChange(this.targetTroopRatio);
}}>
</div>
<div class="slider-container">
<label for="numTroops">Attack Ratio: ${this.attackRatio * 100}%</label>
<input type="range" id="numTroops" min="1" max="10" value=${this.attackRatio * 10}
@input=${(e: Event) => {
this.attackRatio = parseInt((e.target as HTMLInputElement).value) / 10;
this.onAttackRatioChange(this.attackRatio);
}}>
</div>
</div>
`;
}
}