Files
OpenFrontIO/tests/util/Setup.ts
T

54 lines
1.7 KiB
TypeScript

import fs from "fs/promises";
import path from "path";
import {
Difficulty,
Game,
GameType,
PlayerInfo,
PlayerType,
} from "../../src/core/game/Game";
import { createGame } from "../../src/core/game/GameImpl";
import { genTerrainFromBin } from "../../src/core/game/TerrainMapLoader";
import { UserSettings } from "../../src/core/game/UserSettings";
import { GameConfig } from "../../src/core/Schemas";
import { generateMap } from "../../src/scripts/TerrainMapGenerator";
import { TestConfig } from "./TestConfig";
import { TestServerConfig } from "./TestServerConfig";
export async function setup(
mapName: string,
_gameConfig: GameConfig = {},
humans: PlayerInfo[] = [],
): Promise<Game> {
// Load the specified map
const mapPath = path.join(__dirname, "..", "testdata", `${mapName}.png`);
const imageBuffer = await fs.readFile(mapPath);
const { map, miniMap } = await generateMap(imageBuffer, false);
const gameMap = await genTerrainFromBin(String.fromCharCode.apply(null, map));
const miniGameMap = await genTerrainFromBin(
String.fromCharCode.apply(null, miniMap),
);
// Configure the game
const serverConfig = new TestServerConfig();
const gameConfig = {
gameMap: null,
gameType: GameType.Singleplayer,
difficulty: Difficulty.Medium,
disableNPCs: false,
bots: 0,
infiniteGold: false,
infiniteTroops: false,
instantBuild: false,
..._gameConfig,
};
const config = new TestConfig(serverConfig, gameConfig, new UserSettings());
// Create and return the game
return createGame(humans, [], gameMap, miniGameMap, config);
}
export function playerInfo(name: string, type: PlayerType): PlayerInfo {
return new PlayerInfo("fr", name, type, null, name);
}