mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 21:14:14 +00:00
95 lines
2.7 KiB
TypeScript
95 lines
2.7 KiB
TypeScript
import { JWK } from "jose";
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import { GameEnv, ServerConfig } from "../../src/core/configuration/Config";
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import { GameType, PublicGameModifiers } from "../../src/core/game/Game";
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import { GameID } from "../../src/core/Schemas";
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export class TestServerConfig implements ServerConfig {
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turnstileSiteKey(): string {
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throw new Error("Method not implemented.");
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}
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turnstileSecretKey(): string {
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throw new Error("Method not implemented.");
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}
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apiKey(): string {
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throw new Error("Method not implemented.");
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}
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allowedFlares(): string[] | undefined {
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throw new Error("Method not implemented.");
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}
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stripePublishableKey(): string {
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throw new Error("Method not implemented.");
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}
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domain(): string {
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throw new Error("Method not implemented.");
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}
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subdomain(): string {
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throw new Error("Method not implemented.");
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}
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jwtAudience(): string {
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throw new Error("Method not implemented.");
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}
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jwtIssuer(): string {
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throw new Error("Method not implemented.");
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}
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jwkPublicKey(): Promise<JWK> {
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throw new Error("Method not implemented.");
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}
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otelEnabled(): boolean {
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throw new Error("Method not implemented.");
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}
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otelEndpoint(): string {
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throw new Error("Method not implemented.");
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}
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otelAuthHeader(): string {
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throw new Error("Method not implemented.");
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}
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turnIntervalMs(): number {
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throw new Error("Method not implemented.");
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}
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spawnPhaseTicks(gameType: GameType): number {
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throw new Error("Method not implemented.");
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}
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spawnPhaseSeconds(gameType: GameType): number {
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throw new Error("Method not implemented.");
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}
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gameCreationRate(): number {
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throw new Error("Method not implemented.");
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}
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async lobbyMaxPlayers(): Promise<number> {
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throw new Error("Method not implemented.");
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}
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numWorkers(): number {
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throw new Error("Method not implemented.");
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}
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workerIndex(gameID: GameID): number {
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throw new Error("Method not implemented.");
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}
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workerPath(gameID: GameID): string {
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throw new Error("Method not implemented.");
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}
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workerPort(gameID: GameID): number {
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throw new Error("Method not implemented.");
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}
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workerPortByIndex(workerID: number): number {
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throw new Error("Method not implemented.");
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}
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env(): GameEnv {
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throw new Error("Method not implemented.");
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}
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adminToken(): string {
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throw new Error("Method not implemented.");
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}
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adminHeader(): string {
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throw new Error("Method not implemented.");
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}
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gitCommit(): string {
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throw new Error("Method not implemented.");
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}
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getRandomPublicGameModifiers(): PublicGameModifiers {
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return { isCompact: false, isRandomSpawn: false, isCrowded: false };
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}
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async supportsCompactMapForTeams(): Promise<boolean> {
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throw new Error("Method not implemented.");
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}
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}
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