Files
OpenFrontIO/tests/TeamAssignment.test.ts
T
2025-03-31 13:09:27 -07:00

123 lines
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TypeScript

import { PlayerInfo, PlayerType, TeamName } from "../src/core/game/Game";
import { assignTeams } from "../src/core/game/TeamAssignment";
describe("assignTeams", () => {
const createPlayer = (id: string, clan?: string): PlayerInfo => {
const name = clan ? `[${clan}]Player ${id}` : `Player ${id}`;
return new PlayerInfo(
"🏳️", // flag
name,
PlayerType.Human,
null, // clientID (null for testing)
id,
null, // nation (null for testing)
);
};
it("should assign players to teams when no clans are present", () => {
const players = [
createPlayer("1"),
createPlayer("2"),
createPlayer("3"),
createPlayer("4"),
];
const result = assignTeams(players);
// Check that players are assigned alternately
expect(result.get(players[0])).toEqual({ name: TeamName.Red });
expect(result.get(players[1])).toEqual({ name: TeamName.Blue });
expect(result.get(players[2])).toEqual({ name: TeamName.Red });
expect(result.get(players[3])).toEqual({ name: TeamName.Blue });
});
it("should keep clan members together on the same team", () => {
const players = [
createPlayer("1", "CLANA"),
createPlayer("2", "CLANA"),
createPlayer("3", "CLANB"),
createPlayer("4", "CLANB"),
];
const result = assignTeams(players);
// Check that clan members are on the same team
expect(result.get(players[0])).toEqual({ name: TeamName.Red });
expect(result.get(players[1])).toEqual({ name: TeamName.Red });
expect(result.get(players[2])).toEqual({ name: TeamName.Blue });
expect(result.get(players[3])).toEqual({ name: TeamName.Blue });
});
it("should handle mixed clan and non-clan players", () => {
const players = [
createPlayer("1", "CLANA"),
createPlayer("2", "CLANA"),
createPlayer("3"),
createPlayer("4"),
];
const result = assignTeams(players);
// Check that clan members are together and non-clan players balance teams
expect(result.get(players[0])).toEqual({ name: TeamName.Red });
expect(result.get(players[1])).toEqual({ name: TeamName.Red });
expect(result.get(players[2])).toEqual({ name: TeamName.Blue });
expect(result.get(players[3])).toEqual({ name: TeamName.Blue });
});
it("should kick players when teams are full", () => {
const players = [
createPlayer("1", "CLANA"),
createPlayer("2", "CLANA"),
createPlayer("3", "CLANA"),
createPlayer("4", "CLANA"),
createPlayer("5", "CLANB"),
createPlayer("6", "CLANB"),
];
const result = assignTeams(players);
// Check that players are kicked when teams are full
expect(result.get(players[0])).toEqual({ name: TeamName.Red });
expect(result.get(players[1])).toEqual({ name: TeamName.Red });
expect(result.get(players[2])).toEqual({ name: TeamName.Red });
expect(result.get(players[3])).toEqual("kicked");
expect(result.get(players[4])).toEqual({ name: TeamName.Blue });
expect(result.get(players[5])).toEqual({ name: TeamName.Blue });
});
it("should handle empty player list", () => {
const result = assignTeams([]);
expect(result.size).toBe(0);
});
it("should handle single player", () => {
const players = [createPlayer("1")];
const result = assignTeams(players);
expect(result.get(players[0])).toEqual({ name: TeamName.Red });
});
it("should handle multiple clans with different sizes", () => {
const players = [
createPlayer("1", "CLANA"),
createPlayer("2", "CLANA"),
createPlayer("3", "CLANA"),
createPlayer("4", "CLANB"),
createPlayer("5", "CLANB"),
createPlayer("6", "CLANC"),
];
const result = assignTeams(players);
// Check that larger clans are assigned first
expect(result.get(players[0])).toEqual({ name: TeamName.Red });
expect(result.get(players[1])).toEqual({ name: TeamName.Red });
expect(result.get(players[2])).toEqual({ name: TeamName.Red });
expect(result.get(players[3])).toEqual({ name: TeamName.Blue });
expect(result.get(players[4])).toEqual({ name: TeamName.Blue });
expect(result.get(players[5])).toEqual({ name: TeamName.Blue });
});
});