mirror of
https://github.com/openfrontio/OpenFrontIO.git
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eec3b0e2bb
## Description: Instead of going through the game server to fetch archived games, have the client fetch from api directly. Also loosen up cors restrictions & domain checks so localhost:9000 can talk to staging or production servers related to #1571 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
486 lines
15 KiB
TypeScript
486 lines
15 KiB
TypeScript
import compression from "compression";
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import express, { NextFunction, Request, Response } from "express";
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import rateLimit from "express-rate-limit";
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import http from "http";
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import ipAnonymize from "ip-anonymize";
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import path from "path";
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import { fileURLToPath } from "url";
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import { WebSocket, WebSocketServer } from "ws";
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import { z } from "zod";
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import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
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import { GameType } from "../core/game/Game";
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import {
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ClientMessageSchema,
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ID,
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PartialGameRecordSchema,
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ServerErrorMessage,
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} from "../core/Schemas";
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import { replacer } from "../core/Util";
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import { CreateGameInputSchema, GameInputSchema } from "../core/WorkerSchemas";
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import { archive, finalizeGameRecord } from "./Archive";
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import { Client } from "./Client";
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import { GameManager } from "./GameManager";
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import { getUserMe, verifyClientToken } from "./jwt";
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import { logger } from "./Logger";
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import { assertNever } from "../core/Util";
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import { PrivilegeRefresher } from "./PrivilegeRefresher";
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import { initWorkerMetrics } from "./WorkerMetrics";
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const config = getServerConfigFromServer();
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const workerId = parseInt(process.env.WORKER_ID ?? "0");
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const log = logger.child({ comp: `w_${workerId}` });
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// Worker setup
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export async function startWorker() {
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log.info(`Worker starting...`);
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const app = express();
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const server = http.createServer(app);
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const wss = new WebSocketServer({ server });
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const gm = new GameManager(config, log);
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if (config.otelEnabled()) {
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initWorkerMetrics(gm);
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}
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const privilegeRefresher = new PrivilegeRefresher(
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config.jwtIssuer() + "/cosmetics.json",
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log,
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);
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privilegeRefresher.start();
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// Middleware to handle /wX path prefix
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app.use((req, res, next) => {
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// Extract the original path without the worker prefix
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const originalPath = req.url;
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const match = originalPath.match(/^\/w(\d+)(.*)$/);
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if (match) {
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const pathWorkerId = parseInt(match[1]);
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const actualPath = match[2] || "/";
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// Verify this request is for the correct worker
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if (pathWorkerId !== workerId) {
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return res.status(404).json({
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error: "Worker mismatch",
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message: `This is worker ${workerId}, but you requested worker ${pathWorkerId}`,
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});
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}
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// Update the URL to remove the worker prefix
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req.url = actualPath;
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}
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next();
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});
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app.set("trust proxy", 3);
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app.use(compression());
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app.use(express.json());
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app.use(express.static(path.join(__dirname, "../../out")));
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app.use(
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rateLimit({
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windowMs: 1000, // 1 second
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max: 20, // 20 requests per IP per second
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}),
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);
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app.post("/api/create_game/:id", async (req, res) => {
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const id = req.params.id;
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const creatorClientID = (() => {
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if (typeof req.query.creatorClientID !== "string") return undefined;
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const trimmed = req.query.creatorClientID.trim();
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return ID.safeParse(trimmed).success ? trimmed : undefined;
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})();
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if (!id) {
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log.warn(`cannot create game, id not found`);
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return res.status(400).json({ error: "Game ID is required" });
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}
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// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
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const clientIP = req.ip || req.socket.remoteAddress || "unknown";
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const result = CreateGameInputSchema.safeParse(req.body);
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if (!result.success) {
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const error = z.prettifyError(result.error);
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return res.status(400).json({ error });
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}
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const gc = result.data;
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if (
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gc?.gameType === GameType.Public &&
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req.headers[config.adminHeader()] !== config.adminToken()
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) {
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log.warn(
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`cannot create public game ${id}, ip ${ipAnonymize(clientIP)} incorrect admin token`,
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);
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return res.status(401).send("Unauthorized");
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}
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// Double-check this worker should host this game
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const expectedWorkerId = config.workerIndex(id);
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if (expectedWorkerId !== workerId) {
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log.warn(
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`This game ${id} should be on worker ${expectedWorkerId}, but this is worker ${workerId}`,
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);
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return res.status(400).json({ error: "Worker, game id mismatch" });
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}
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// Pass creatorClientID to createGame
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const game = gm.createGame(id, gc, creatorClientID);
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log.info(
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`Worker ${workerId}: IP ${ipAnonymize(clientIP)} creating ${game.isPublic() ? "Public" : "Private"}${gc?.gameMode ? ` ${gc.gameMode}` : ""} game with id ${id}${creatorClientID ? `, creator: ${creatorClientID}` : ""}`,
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);
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res.json(game.gameInfo());
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});
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// Add other endpoints from your original server
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app.post("/api/start_game/:id", async (req, res) => {
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log.info(`starting private lobby with id ${req.params.id}`);
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const game = gm.game(req.params.id);
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if (!game) {
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return;
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}
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if (game.isPublic()) {
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// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
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const clientIP = req.ip || req.socket.remoteAddress || "unknown";
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log.info(
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`cannot start public game ${game.id}, game is public, ip: ${ipAnonymize(clientIP)}`,
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);
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return;
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}
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game.start();
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res.status(200).json({ success: true });
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});
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app.put("/api/game/:id", async (req, res) => {
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const result = GameInputSchema.safeParse(req.body);
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if (!result.success) {
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const error = z.prettifyError(result.error);
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return res.status(400).json({ error });
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}
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const config = result.data;
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// TODO: only update public game if from local host
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const lobbyID = req.params.id;
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if (config.gameType === GameType.Public) {
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log.info(`cannot update game ${lobbyID} to public`);
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return res.status(400).json({ error: "Cannot update public game" });
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}
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const game = gm.game(lobbyID);
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if (!game) {
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return res.status(400).json({ error: "Game not found" });
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}
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if (game.isPublic()) {
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// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
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const clientIP = req.ip || req.socket.remoteAddress || "unknown";
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log.warn(
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`cannot update public game ${game.id}, ip: ${ipAnonymize(clientIP)}`,
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);
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return res.status(400).json({ error: "Cannot update public game" });
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}
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if (game.hasStarted()) {
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log.warn(`cannot update game ${game.id} after it has started`);
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return res
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.status(400)
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.json({ error: "Cannot update game after it has started" });
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}
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game.updateGameConfig(config);
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res.status(200).json({ success: true });
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});
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app.get("/api/game/:id/exists", async (req, res) => {
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const lobbyId = req.params.id;
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res.json({
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exists: gm.game(lobbyId) !== null,
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});
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});
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app.get("/api/game/:id", async (req, res) => {
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const game = gm.game(req.params.id);
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if (game === null) {
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log.info(`lobby ${req.params.id} not found`);
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return res.status(404).json({ error: "Game not found" });
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}
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res.json(game.gameInfo());
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});
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app.post("/api/archive_singleplayer_game", async (req, res) => {
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try {
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const record = req.body;
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const result = PartialGameRecordSchema.safeParse(record);
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if (!result.success) {
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const error = z.prettifyError(result.error);
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log.info(error);
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return res.status(400).json({ error });
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}
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const gameRecord = result.data;
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if (gameRecord.info.config.gameType !== GameType.Singleplayer) {
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log.warn(
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`cannot archive singleplayer with game type ${gameRecord.info.config.gameType}`,
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{
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gameID: gameRecord.info.gameID,
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},
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);
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return res.status(400).json({ error: "Invalid request" });
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}
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if (result.data.info.players.length !== 1) {
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log.warn(`cannot archive singleplayer game multiple players`, {
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gameID: gameRecord.info.gameID,
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});
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return res.status(400).json({ error: "Invalid request" });
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}
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log.info("archiving singleplayer game", {
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gameID: gameRecord.info.gameID,
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});
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archive(finalizeGameRecord(gameRecord));
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res.json({
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success: true,
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});
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} catch (error) {
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log.error("Error processing archive request:", error);
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res.status(500).json({ error: "Internal server error" });
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}
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});
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app.post("/api/kick_player/:gameID/:clientID", async (req, res) => {
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if (req.headers[config.adminHeader()] !== config.adminToken()) {
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res.status(401).send("Unauthorized");
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return;
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}
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const { gameID, clientID } = req.params;
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const game = gm.game(gameID);
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if (!game) {
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res.status(404).send("Game not found");
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return;
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}
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game.kickClient(clientID);
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res.status(200).send("Player kicked successfully");
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});
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// WebSocket handling
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wss.on("connection", (ws: WebSocket, req) => {
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ws.on("message", async (message: string) => {
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const forwarded = req.headers["x-forwarded-for"];
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const ip = Array.isArray(forwarded)
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? forwarded[0]
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: // eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
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forwarded || req.socket.remoteAddress || "unknown";
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try {
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// Parse and handle client messages
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const parsed = ClientMessageSchema.safeParse(
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JSON.parse(message.toString()),
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);
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if (!parsed.success) {
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const error = z.prettifyError(parsed.error);
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log.warn("Error parsing client message", error);
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ws.send(
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JSON.stringify({
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type: "error",
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error: error.toString(),
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} satisfies ServerErrorMessage),
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);
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ws.close(1002, "ClientJoinMessageSchema");
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return;
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}
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const clientMsg = parsed.data;
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if (clientMsg.type === "ping") {
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// Ignore ping
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return;
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} else if (clientMsg.type !== "join") {
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log.warn(
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`Invalid message before join: ${JSON.stringify(clientMsg, replacer)}`,
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);
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return;
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}
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// Verify this worker should handle this game
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const expectedWorkerId = config.workerIndex(clientMsg.gameID);
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if (expectedWorkerId !== workerId) {
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log.warn(
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`Worker mismatch: Game ${clientMsg.gameID} should be on worker ${expectedWorkerId}, but this is worker ${workerId}`,
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);
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return;
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}
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// Verify token signature
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const result = await verifyClientToken(clientMsg.token, config);
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if (result === false) {
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log.warn("Unauthorized: Invalid token");
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ws.close(1002, "Unauthorized");
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return;
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}
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const { persistentId, claims } = result;
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let roles: string[] | undefined;
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let flares: string[] | undefined;
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const allowedFlares = config.allowedFlares();
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if (claims === null) {
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if (allowedFlares !== undefined) {
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log.warn("Unauthorized: Anonymous user attempted to join game");
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ws.close(1002, "Unauthorized");
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return;
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}
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} else {
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// Verify token and get player permissions
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const result = await getUserMe(clientMsg.token, config);
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if (result === false) {
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log.warn("Unauthorized: Invalid session");
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ws.close(1002, "Unauthorized");
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return;
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}
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roles = result.player.roles;
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flares = result.player.flares;
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if (allowedFlares !== undefined) {
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const allowed =
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allowedFlares.length === 0 ||
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allowedFlares.some((f) => flares?.includes(f));
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if (!allowed) {
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log.warn(
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"Forbidden: player without an allowed flare attempted to join game",
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);
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ws.close(1002, "Forbidden");
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return;
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}
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}
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}
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// Check if the flag is allowed
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if (clientMsg.flag !== undefined) {
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if (clientMsg.flag.startsWith("!")) {
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const allowed = privilegeRefresher
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.get()
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.isCustomFlagAllowed(clientMsg.flag, flares);
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if (allowed !== true) {
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log.warn(`Custom flag ${allowed}: ${clientMsg.flag}`);
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ws.close(1002, `Custom flag ${allowed}`);
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return;
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}
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}
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}
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let pattern: string | undefined;
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// Check if the pattern is allowed
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if (clientMsg.patternName !== undefined) {
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const result = privilegeRefresher
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.get()
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.isPatternAllowed(clientMsg.patternName, flares);
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switch (result.type) {
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case "allowed":
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pattern = result.pattern;
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break;
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case "unknown":
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log.warn(`Pattern ${clientMsg.patternName} unknown`);
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ws.close(
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1002,
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"Could not look up pattern, backend may be offline",
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);
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return;
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case "forbidden":
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log.warn(`Pattern ${clientMsg.patternName}: ${result.reason}`);
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ws.close(
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1002,
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`Pattern ${clientMsg.patternName}: ${result.reason}`,
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);
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return;
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default:
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assertNever(result);
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}
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}
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// Create client and add to game
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const client = new Client(
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clientMsg.clientID,
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persistentId,
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claims,
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roles,
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flares,
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ip,
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clientMsg.username,
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ws,
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clientMsg.flag,
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pattern,
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);
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const wasFound = gm.addClient(
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client,
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clientMsg.gameID,
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clientMsg.lastTurn,
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);
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if (!wasFound) {
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log.info(`game ${clientMsg.gameID} not found on worker ${workerId}`);
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// Handle game not found case
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}
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// Handle other message types
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} catch (error) {
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ws.close(1011, "Internal server error");
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log.warn(
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`error handling websocket message for ${ipAnonymize(ip)}: ${error}`.substring(
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0,
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250,
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),
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);
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}
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});
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ws.on("error", (error: Error) => {
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if ((error as any).code === "WS_ERR_UNEXPECTED_RSV_1") {
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ws.close(1002, "WS_ERR_UNEXPECTED_RSV_1");
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}
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});
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ws.on("close", () => {
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ws.removeAllListeners();
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});
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});
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// The load balancer will handle routing to this server based on path
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const PORT = config.workerPortByIndex(workerId);
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server.listen(PORT, () => {
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log.info(`running on http://localhost:${PORT}`);
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log.info(`Handling requests with path prefix /w${workerId}/`);
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// Signal to the master process that this worker is ready
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if (process.send) {
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process.send({
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type: "WORKER_READY",
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workerId: workerId,
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});
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log.info(`signaled ready state to master`);
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}
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});
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// Global error handler
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app.use((err: Error, req: Request, res: Response, next: NextFunction) => {
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log.error(`Error in ${req.method} ${req.path}:`, err);
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res.status(500).json({ error: "An unexpected error occurred" });
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});
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// Process-level error handlers
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process.on("uncaughtException", (err) => {
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log.error(`uncaught exception:`, err);
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});
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process.on("unhandledRejection", (reason, promise) => {
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log.error(`unhandled rejection at:`, promise, "reason:", reason);
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});
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}
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