Files
OpenFrontIO/tests/util/Setup.ts
T
evanpelle ab3f4fbac1 All players must join game before spawn (#380)
## Description:
The server stores all players that have joined, and once the game starts
it sends a list of players to all clients. Players cannot join after the
game has started. Server now generated the PlayerID instead of the
client.

The is necessary for team mode, we need to know how who is playing the
game before it starts so we can properly assign teams based on clans.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-03-30 17:04:29 -07:00

41 lines
1.5 KiB
TypeScript

import { generateMap } from "../../src/scripts/TerrainMapGenerator";
import fs from "fs/promises";
import path from "path";
import { createGame } from "../../src/core/game/GameImpl";
import { genTerrainFromBin } from "../../src/core/game/TerrainMapLoader";
import { TestConfig } from "./TestConfig";
import { TestServerConfig } from "./TestServerConfig";
import { UserSettings } from "../../src/core/game/UserSettings";
import { Difficulty, GameType } from "../../src/core/game/Game";
import { GameConfig } from "../../src/core/Schemas";
export async function setup(mapName: string, _gameConfig: GameConfig = {}) {
// Load the specified map
const mapPath = path.join(__dirname, "..", "testdata", `${mapName}.png`);
const imageBuffer = await fs.readFile(mapPath);
const { map, miniMap } = await generateMap(imageBuffer, false);
const gameMap = await genTerrainFromBin(String.fromCharCode.apply(null, map));
const miniGameMap = await genTerrainFromBin(
String.fromCharCode.apply(null, miniMap),
);
const nationMap = { nations: [] };
// Configure the game
const serverConfig = new TestServerConfig();
const gameConfig = {
gameMap: null,
gameType: GameType.Singleplayer,
difficulty: Difficulty.Medium,
disableNPCs: false,
bots: 0,
infiniteGold: false,
infiniteTroops: false,
instantBuild: false,
..._gameConfig,
};
const config = new TestConfig(serverConfig, gameConfig, new UserSettings());
// Create and return the game
return createGame([], gameMap, miniGameMap, nationMap, config); // TODO: !!!
}