Files
OpenFrontIO/src/core/execution/CityExecution.ts
T
2025-02-01 12:05:11 -08:00

47 lines
1.2 KiB
TypeScript

import { consolex } from "../Consolex";
import { Execution, Game, Player, Unit, PlayerID, UnitType } from "../game/Game";
import { TileRef } from "../game/GameMap";
export class CityExecution implements Execution {
private player: Player
private mg: Game
private city: Unit
private active: boolean = true
constructor(private ownerId: PlayerID, private tile: TileRef) { }
init(mg: Game, ticks: number): void {
this.mg = mg
this.player = mg.player(this.ownerId)
}
tick(ticks: number): void {
if (this.city == null) {
const spawnTile = this.player.canBuild(UnitType.City, this.tile)
if (spawnTile == false) {
consolex.warn('cannot build city')
this.active = false
return
}
this.city = this.player.buildUnit(UnitType.City, 0, spawnTile)
}
if (!this.city.isActive()) {
this.active = false
return
}
}
owner(): Player {
return null
}
isActive(): boolean {
return this.active
}
activeDuringSpawnPhase(): boolean {
return false
}
}