Files
OpenFrontIO/src/client/components/CosmeticButton.ts
T
Evan 616ba1c794 Add support to purchase cosmetics with in-game currency (#3648)
## Description:

Caps & Plutonium can be used to purchase different cosmetics. 

* The cosmetic button can display pluto/caps/dollars
* Create a "purchaseCosmetic" helper function that handles purchase
logic

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-04-13 10:19:43 -07:00

163 lines
5.4 KiB
TypeScript

import { html, LitElement, nothing, TemplateResult } from "lit";
import { customElement, property } from "lit/decorators.js";
import { Flag, Pack, Pattern } from "../../core/CosmeticSchemas";
import { PlayerPattern } from "../../core/Schemas";
import {
PaymentMethod,
ResolvedCosmetic,
translateCosmetic,
} from "../Cosmetics";
import { translateText } from "../Utils";
import "./CapIcon";
import "./CosmeticContainer";
import "./CosmeticInfo";
import { renderPatternPreview } from "./PatternPreview";
import "./PlutoniumIcon";
@customElement("cosmetic-button")
export class CosmeticButton extends LitElement {
@property({ type: Object })
resolved!: ResolvedCosmetic;
@property({ type: Boolean })
selected: boolean = false;
@property({ type: Function })
onSelect?: (resolved: ResolvedCosmetic) => void;
@property({ type: Function })
onPurchase?: (resolved: ResolvedCosmetic, method: PaymentMethod) => void;
createRenderRoot() {
return this;
}
private handleClick() {
this.onSelect?.(this.resolved);
}
private get displayName(): string {
const c = this.resolved.cosmetic;
if (c === null) {
return translateText("territory_patterns.pattern.default");
}
if (this.resolved.type === "pattern") {
return translateCosmetic("territory_patterns.pattern", c.name);
}
if (this.resolved.type === "pack") {
return (c as Pack).displayName;
}
return translateCosmetic("flags", c.name);
}
private renderPreview(): TemplateResult {
if (this.resolved.type === "pattern") {
const c = this.resolved.cosmetic;
const playerPattern: PlayerPattern | null =
c === null
? null
: {
name: c.name,
patternData: (c as Pattern).pattern,
colorPalette: this.resolved.colorPalette ?? undefined,
};
return renderPatternPreview(playerPattern, 150, 150);
}
if (this.resolved.type === "pack") {
const pack = this.resolved.cosmetic as Pack;
const isHard = pack.currency === "hard";
const icon = isHard
? html`<plutonium-icon
class="flex-1 flex items-center"
.size=${100}
></plutonium-icon>`
: html`<cap-icon
class="flex-1 flex items-center"
.size=${100}
></cap-icon>`;
const colorClass = isHard ? "text-green-400" : "text-amber-700";
const currencyKey = isHard ? "cosmetics.hard" : "cosmetics.soft";
return html`<div
class="flex flex-col items-center justify-end h-full w-full text-center gap-1 pb-1"
>
${icon}
<span class="text-lg font-black ${colorClass}"
>${pack.amount.toLocaleString()}</span
>
<span class="text-[10px] font-bold text-white/50 uppercase"
>${translateText(currencyKey)}</span
>
</div>`;
}
const c = this.resolved.cosmetic as Flag;
return html`<img
src=${c.url}
alt=${c.name}
class="w-full h-full object-contain pointer-events-none"
draggable="false"
loading="lazy"
@error=${(e: Event) => {
const img = e.currentTarget as HTMLImageElement;
const fallback = "/flags/xx.svg";
if (img.src && !img.src.endsWith(fallback)) {
img.src = fallback;
}
}}
/>`;
}
render() {
const c = this.resolved.cosmetic;
const isPurchasable = this.resolved.relationship === "purchasable";
const type = this.resolved.type;
const isPattern = type === "pattern";
const sizeClass = type === "flag" ? "gap-1 p-1.5 w-36" : "gap-2 p-3 w-48";
const crazygamesClass = isPattern ? "no-crazygames " : "";
return html`
<cosmetic-container
class="${crazygamesClass}flex flex-col items-center justify-between ${sizeClass} h-full"
.rarity=${c?.rarity ?? "common"}
.selected=${this.selected}
.product=${isPurchasable && c?.product ? c.product : null}
.priceHard=${isPurchasable ? (c?.priceHard ?? null) : null}
.priceSoft=${isPurchasable ? (c?.priceSoft ?? null) : null}
.onPurchaseDollar=${isPurchasable && c?.product
? () => this.onPurchase?.(this.resolved, "dollar")
: undefined}
.onPurchaseHard=${isPurchasable && c?.priceHard !== undefined
? () => this.onPurchase?.(this.resolved, "hard")
: undefined}
.onPurchaseSoft=${isPurchasable && c?.priceSoft !== undefined
? () => this.onPurchase?.(this.resolved, "soft")
: undefined}
.name=${this.displayName}
>
<button
class="group relative flex flex-col items-center w-full ${isPattern
? "gap-2"
: "gap-1"} rounded-lg cursor-pointer transition-all duration-200 flex-1"
@click=${() => this.handleClick()}
>
${(c?.product ?? c?.priceHard ?? c?.priceSoft)
? html`<cosmetic-info
.artist=${c.artist}
.rarity=${c.rarity}
.colorPalette=${this.resolved.colorPalette?.name}
.showAdFree=${isPurchasable}
></cosmetic-info>`
: nothing}
<div
class="w-full aspect-square flex items-center justify-center bg-white/5 rounded-lg p-2 border border-white/10 group-hover:border-white/20 transition-colors duration-200 overflow-hidden"
>
${this.renderPreview()}
</div>
</button>
</cosmetic-container>
`;
}
}