mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 11:10:42 +00:00
140 lines
4.2 KiB
TypeScript
140 lines
4.2 KiB
TypeScript
import {Config, getConfig} from "../core/configuration/Config";
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import {GameID, Lobby, ServerMessage, ServerMessageSchema} from "../core/Schemas";
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import {loadTerrainMap, TerrainMap} from "../core/game/TerrainMapLoader";
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import {ClientGame, createClientGame} from "./ClientGame";
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import backgroundImage from '../../resources/images/TerrainMapFrontPage.png';
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import favicon from '../../resources/images/Favicon.png';
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import {v4 as uuidv4} from 'uuid';
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import './PublicLobby';
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import './UsernameInput';
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import './styles.css';
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import {UsernameInput} from "./UsernameInput";
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import {SinglePlayerModal} from "./SinglePlayerModal";
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const usernameKey: string = 'username';
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class Client {
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private terrainMap: Promise<TerrainMap>
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private game: ClientGame
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private ip: Promise<string | null> = null
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private config: Config
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private usernameInput: UsernameInput | null = null;
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constructor() {
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}
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initialize(): void {
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this.usernameInput = document.querySelector('username-input') as UsernameInput;
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if (!this.usernameInput) {
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console.warn('Username input element not found');
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}
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this.config = getConfig()
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setFavicon()
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this.terrainMap = loadTerrainMap()
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this.ip = getClientIP()
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document.addEventListener('join-lobby', this.handleJoinLobby.bind(this));
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document.addEventListener('leave-lobby', this.handleLeaveLobby.bind(this));
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document.addEventListener('single-player', this.handleSinglePlayer.bind(this));
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const singlePlayerButton = document.getElementById('single-player');
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const modal = document.querySelector('single-player-modal') as SinglePlayerModal;
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if (singlePlayerButton && modal instanceof SinglePlayerModal) {
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singlePlayerButton.addEventListener('click', () => {
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modal.open();
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});
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}
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}
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private async handleJoinLobby(event: CustomEvent) {
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const lobby = event.detail.lobby
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console.log(`joining lobby ${lobby.id}`)
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const [terrainMap, clientIP] = await Promise.all([
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this.terrainMap,
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this.ip
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]);
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console.log(`got ip ${clientIP}`)
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this.game = createClientGame(
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(): string => {return this.usernameInput.getCurrentUsername()},
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uuidv4(),
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uuidv4(),
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clientIP,
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lobby.id,
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this.config,
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terrainMap
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);
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this.game.join();
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const g = this.game;
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window.addEventListener('beforeunload', function (event) {
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console.log('Browser is closing');
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g.stop();
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});
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}
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private async handleLeaveLobby(event: CustomEvent) {
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this.game.stop()
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this.game = null
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}
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private async handleSinglePlayer(event: CustomEvent) {
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alert('coming soon')
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}
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}
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async function getClientIP(timeoutMs: number = 1000): Promise<string | null> {
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const controller = new AbortController();
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const timeoutId = setTimeout(() => controller.abort(), timeoutMs);
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try {
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const response: Response = await fetch('https://api.ipify.org?format=json', {
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signal: controller.signal
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});
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data: {ip: string} = await response.json();
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return data.ip;
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} catch (error) {
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if (error instanceof Error) {
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if (error.name === 'AbortError') {
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console.error('Request timed out');
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} else {
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console.error('Error fetching IP:', error.message);
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}
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} else {
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console.error('An unknown error occurred');
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}
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return null;
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} finally {
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clearTimeout(timeoutId);
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}
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}
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// Initialize the client when the DOM is loaded
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document.addEventListener('DOMContentLoaded', () => {
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new Client().initialize();
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});
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document.body.style.backgroundImage = `url(${backgroundImage})`;
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function setFavicon(): void {
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const link = document.createElement('link');
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link.type = 'image/x-icon';
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link.rel = 'shortcut icon';
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link.href = favicon;
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document.head.appendChild(link);
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} |