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https://github.com/openfrontio/OpenFrontIO.git
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ce991f97a7
## Description: Refactor & clean up the Radial menu. * Only show certain build menu items, depending on whether or not you clicked on your own territory * show items as greyed out instead of just the disabled icon * remove back button on hover trigger ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
177 lines
4.8 KiB
TypeScript
177 lines
4.8 KiB
TypeScript
import { LitElement } from "lit";
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import { customElement } from "lit/decorators.js";
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import { EventBus } from "../../../core/EventBus";
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import { PlayerActions, TerraNullius } from "../../../core/game/Game";
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import { TileRef } from "../../../core/game/GameMap";
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import { GameView, PlayerView } from "../../../core/game/GameView";
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import { TransformHandler } from "../TransformHandler";
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import { UIState } from "../UIState";
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import { BuildMenu } from "./BuildMenu";
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import { ChatIntegration } from "./ChatIntegration";
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import { EmojiTable } from "./EmojiTable";
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import { Layer } from "./Layer";
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import { PlayerActionHandler } from "./PlayerActionHandler";
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import { PlayerPanel } from "./PlayerPanel";
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import { RadialMenu, RadialMenuConfig } from "./RadialMenu";
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import {
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centerButtonElement,
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COLORS,
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MenuElementParams,
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rootMenuItems,
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} from "./RadialMenuElements";
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import swordIcon from "../../../../resources/images/SwordIconWhite.svg";
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import { ContextMenuEvent } from "../../InputHandler";
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@customElement("main-radial-menu")
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export class MainRadialMenu extends LitElement implements Layer {
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private radialMenu: RadialMenu;
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private playerActionHandler: PlayerActionHandler;
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private chatIntegration: ChatIntegration;
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private clickedTile: TileRef | null = null;
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private selectedPlayer: PlayerView | TerraNullius | null = null;
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constructor(
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private eventBus: EventBus,
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private game: GameView,
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private transformHandler: TransformHandler,
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private emojiTable: EmojiTable,
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private buildMenu: BuildMenu,
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private uiState: UIState,
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private playerPanel: PlayerPanel,
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) {
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super();
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const menuConfig: RadialMenuConfig = {
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centerButtonIcon: swordIcon,
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tooltipStyle: `
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.radial-tooltip .cost {
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margin-top: 4px;
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color: ${COLORS.tooltip.cost};
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}
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.radial-tooltip .count {
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color: ${COLORS.tooltip.count};
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}
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`,
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};
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this.radialMenu = new RadialMenu(menuConfig);
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this.playerActionHandler = new PlayerActionHandler(
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this.eventBus,
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this.uiState,
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);
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this.chatIntegration = new ChatIntegration(this.game, this.eventBus);
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this.radialMenu.setRootMenuItems(rootMenuItems, centerButtonElement);
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}
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init() {
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this.radialMenu.init();
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this.eventBus.on(ContextMenuEvent, (event) => {
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const worldCoords = this.transformHandler.screenToWorldCoordinates(
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event.x,
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event.y,
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);
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if (!this.game.isValidCoord(worldCoords.x, worldCoords.y)) {
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return;
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}
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if (this.game.myPlayer() === null) {
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return;
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}
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this.clickedTile = this.game.ref(worldCoords.x, worldCoords.y);
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this.selectedPlayer = this.game.owner(this.clickedTile);
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this.game
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.myPlayer()!
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.actions(this.clickedTile)
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.then((actions) => {
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this.handlePlayerActions(
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this.game.myPlayer()!,
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actions,
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this.clickedTile!,
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event.x,
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event.y,
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);
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});
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});
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}
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private async handlePlayerActions(
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myPlayer: PlayerView,
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actions: PlayerActions,
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tile: TileRef,
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screenX: number,
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screenY: number,
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) {
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this.buildMenu.playerActions = actions;
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const tileOwner = this.game.owner(tile);
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const recipient = tileOwner.isPlayer() ? (tileOwner as PlayerView) : null;
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if (myPlayer && recipient) {
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this.chatIntegration.setupChatModal(myPlayer, recipient);
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}
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const params: MenuElementParams = {
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myPlayer,
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selected: recipient,
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tile,
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playerActions: actions,
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game: this.game,
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buildMenu: this.buildMenu,
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emojiTable: this.emojiTable,
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playerActionHandler: this.playerActionHandler,
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playerPanel: this.playerPanel,
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chatIntegration: this.chatIntegration,
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closeMenu: () => this.closeMenu(),
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};
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this.radialMenu.setRootMenuItems(rootMenuItems, centerButtonElement);
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this.radialMenu.setParams(params);
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this.radialMenu.showRadialMenu(screenX, screenY);
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}
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async tick() {
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if (!this.radialMenu.isMenuVisible() || this.clickedTile === null) return;
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if (this.selectedPlayer === null) return;
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const currentPlayer = this.game.owner(this.clickedTile);
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if (currentPlayer.id() !== this.selectedPlayer.id()) {
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this.closeMenu();
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return;
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}
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}
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renderLayer(context: CanvasRenderingContext2D) {
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this.radialMenu.renderLayer(context);
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}
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shouldTransform(): boolean {
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return this.radialMenu.shouldTransform();
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}
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redraw() {
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// No redraw implementation needed
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}
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closeMenu() {
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if (this.radialMenu.isMenuVisible()) {
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this.radialMenu.hideRadialMenu();
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}
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if (this.buildMenu.isVisible) {
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this.buildMenu.hideMenu();
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}
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if (this.emojiTable.isVisible) {
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this.emojiTable.hideTable();
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}
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if (this.playerPanel.isVisible) {
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this.playerPanel.hide();
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}
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}
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}
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